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  • Weapons
  • Weapons

    Simple
    Martial
    Exotic

    Bolts

    Bolt
    Launcher: Crossbow, W: 0.0
    Sold by holy merchants, magic merchants, rogue merchants, blacksmiths, and general merchants in all four chapters.
    Bolt of Fire
    Launcher: Crossbow, W: 0.0
    +1d6 Fire damage
    Sold by special merchants in all four chapters and by holy merchants, magic merchants, and blacksmiths in chapters two through four.
    Bolt of Frostbite
    Launcher: Crossbow, W: 0.0
    +1d4 Cold damage
    Sold by special merchants in all four chapters and by holy merchants, magic merchants, and blacksmiths in chapters two through four.
    Bolt of Lightning
    Launcher: Crossbow, W: 0.0
    +1d4 Electical damage
    Sold by special merchants in all four chapters and by holy merchants, magic merchants, and blacksmiths in chapters two through four.
    Bolt of Piercing
    Launcher: Crossbow, W: 0.0
    +1d6 piercing damage
    Sold by special merchants, magic merchants, blacksmiths, and rogue merchants in all four chapters, and by holy merchants in chapters two through four.
    Mild Poison Bolt
    Launcher: Crossbow, W: 0.0
    On hit: Poison DC-14 1d2 Constitution Damage
    Sold by rogue merchants in all four chapters.
    Paralytic Bolt
    Launcher: Crossbow, W: 0.0
    On hit: Stun DC-14 50% / 2 Rounds
    Sold by special merchants in all four chapters, by magic merchants in chapters two through four, and by blacksmiths and holy merchants in chapters three and four.
    Poison Bolt
    Launcher: Crossbow, W: 0.0
    On hit: Poison DC-14 1d2 Constitution Damage, 1d2 Strength Damage
    Sold by rogue merchants in all four chapters.

    Bullets

    Bullet
    Launcher: Sling, W: 0.0
    Sold by holy merchants, magic merchants, blacksmiths, nature merchants, and general merchants in all four chapters.
    Bullet of Screaming
    Launcher: Sling, W: 0.0
    +1d4 sonic damage, On Hit: Silence DC-14 50% / 2 Rounds
    Sold by special merchants and blacksmiths in all four chapters, by nature merchants and magic merchants in chapters two through four, and by holy merchants in chapters three and four.
    Bullets of Smiting
    Launcher: Sling, W: 0.0
    +1d6 bludgeoning damage
    Sold by magic merchants, nature merchants, and special merchants in all four chapters, and by holy merchants and blacksmiths in chapters two through four.
    Fire Bullet
    Launcher: Sling, W: 0.0
    +1d6 Fire Damage
    by blacksmiths and special merchants in all four chapters, and by holy merchants, nature merchants, and magic merchants in chapters two through four.
    Farel's Gold
    Launcher: Sling, W: 0.0
    +1d4 Acid Damage, On Hit: Slow DC-14 50% / 2 Rounds
    Sold by special merchants in all four chapters, by nature merchants and magic merchants in chapters two through four, and by blacksmiths and holy merchants in chapters three and four.
    Giant's Bane
    Launcher: Sling, W: 0.0
    +1d6 Bludgeoning Damage vs Giant, +1d6 Piercing Damage vs Giant
    Sold by special merchants in all four chapters, by blacksmiths, nature merchants, and magic merchants in chapters two through four, and by holy merchants in chapters three and four.
    Ice Bullet
    Launcher: Sling, W: 0.0
    +1d6 Cold Damage
    Sold by special merchants in all four chapters, by holy merchants, nature merchants, and magic merchants in chapters two through four, and by blacksmiths in chapters three and four.
    Lightning Bullet
    Launcher: Sling, W: 0.0
    +1d6 Electrical Damage
    Sold by special merchants in all four chapters, by holy merchants, nature merchants, and magic merchants in chapters two through four, and by blacksmiths in chapters three and four.

    Clubs

    Club
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Sold by general merchants, holy merchants, blacksmiths, nature merchants, rogue merchants, and magic merchants in all four chapters
    Club +1
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +1
    Sold by blacksmiths, rogue merchants, nature merchants, and magic merchants in chapters two through four, and by special merchants in chapters one and two; in Drawl's chamber in the Warehouse in the
    Beggar's Nest.
    Watchman's Club
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +1, Alertness, Listen +2, Spot +2, Light Low (10m) Yellow
    Gladiator's Club +1
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +1, On hit: Daze DC-14 75% / 1 Round
    Created for you by Marrok in the
    City Core if you give him a magic Club, Ironwood, and 500 gold
    Club of Smiting
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +1, On hit: Slay Construct DC-14
    Club +2
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +2
    Sold by Rolkid in the Mercenary Enclave in
    Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Yusam on the west side of Beorunna's Well, by Ophala in the Moonstone Mask in the City Core in Chapter 4, and by special merchants in chapters two and three.
    Club +3
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.
    Gladiator's Club +4
    BD: 1d6, BCT: x2, WS: Medium, W: 3.0
    Enchancement Bonus: +4, On hit: Daze DC-14 75% / 1 Round
    Created for you by Barun Silverblade in
    Beorunna's Well if you give him a magic Club, Ironwood, and 20000 gold

    Daggers

    Dagger
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Sold by general merchants, magic merchants, blacksmiths, nature merchants, and rogue merchants in all four chapters.
    Dagger +1
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +1
    Sold by special merchants in chapters one and two, by nature merchants and magic merchants in chapters two and three, and by rogue merchants in chapters two through four.
    Tagget's Talon
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +1, Keen
    Dagger +2
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Yusam on the west side of Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4; Wielded by High Captain Baram in his Lair in Luskan.
    Ice Talon
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +2, +1d6 Cold Damage
    Wielded by Rimardo Domine in the inner sanctum of the 4th level of the
    Host Tower.
    Courtesan Blade
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +2, Keen, On Hit: Stun DC-14 50% / 2 Rounds
    Given to you by the Succubus in
    Layenne's Tomb in return for one of the pieces of jewerly she needs to be free.
    Dagger +3
    BD: 1d4, BCT: 19-20/x2, WS: Tiny, W: 1.0
    Enhancement Bonus: +3
    Sold by Durga in the Shining Knights Arms and Armor in the
    City Core in Chapter 4, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.

    Darts

    Dart
    BD: 1d4, BCT: x2, WS: Small, W: 0.1
    Sold by general merchants, magic merchants, and blacksmiths in all four chapters.
    Dart +1
    BD: 1d4, BCT: x2, WS: Small, W: 0.1
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by blacksmiths in chapters two and three, and by special merchants in chapters one and two.
    Dart +2
    BD: 1d4, BCT: x2, WS: Small, W: 0.1
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
    Dart +3
    BD: 1d4, BCT: x2, WS: Small, W: 0.1
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4.
    Dart of Accuracy
    BD: 1d4, BCT: x2, WS: Small, W: 0.1
    Enhancement Bonus: +5

    Heavy Crossbows

    Heavy Crossbow
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Sold by general merchants, magic merchants, blacksmiths, and rogue merchants in all four chapters
    Heavy Crossbow +1
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, by blacksmiths in chapters two and three, and by rogue merchants in chapters two through four.
    Heavy Crossbow +2
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
    Feywarden Crossbow
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +2, +5 vs Orc
    Glorious Revolution
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +2, +5 vs Evil, Spell Resistance: 10
    Heavy Crossbow +3
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4.
    Crossbow of Enchantment
    BD: 1d10, BCT: 19-20/x2, WS: Medium, W: 9.0
    Attack Bonus: +3, Dominate Person (5 Charges/Use)

    Light Crossbows

    Light Crossbow
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Sold by general merchants, magic merchants, blacksmiths, and rogue merchants in all four chapters.
    Light Crossbow +1
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, by blacksmiths and rogue merchants in chapters two through four.
    Light Crossbow +2
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
    Ruby Crossbow
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +2, Scare (1 Use/Day)
    Light Crossbow +3
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4.
    Crossbow of the High Forest
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +4, Regeneration +1
    Crossbow of Affliction
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +4, Mighty +3, Massive Criticals: 1d4 damage
    Crossbow of the Unicorn
    BD: 1d8, BCT: 19-20/x2, WS: Small, A: Bolts, W: 6.0
    Attack Bonus: +5, Haste

    Maces

    Mace
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Sold by general merchants, holy merchants, magic merchants, blacksmiths, and rogue merchants in all four chapters.
    Mace +1
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, by blacksmiths in chapters two and three, and by rogue merchants in chapters two through four.
    Mace of Disruption +2
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +1, Enhancement Bonus: +2 vs Undead
    Created for you by Marrok in the
    City Core if you give him a magic mace, Special Holy Water, and 500 gold.
    Mace of Disruption +5
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +1, Enhancement Bonus: +5 vs Undead, +1d8 Fire damage vs Undead
    Created for you by Barun Silverblade in
    Beorunna's Well if you give him a magic mace, Special Holy Water, and 10000 gold.
    Fist of the Legion
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +1, On Hit: Stun DC-14 50% / 2 Rounds
    Kiss of Sune
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +1, On Hit: Hold DC-14 50% / 2 Rounds
    Mace +2
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
    Mace +3
    BD: 1d6, BCT: x2, WS: Small, W: 6.0
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4.

    Morningstars

    Morning Star
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Sold by general merchants, holy merchants, magic merchants, blacksmiths, and rogue merchants in all four chapters.
    Morning Star +1
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, by rogue merchants in all four chapters, and by blacksmiths in chapters two and three.
    Drone +1
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +1, On Hit: Slow DC-14 50% / 2 Rounds
    Created for you by Marrok in the
    City Core if you give him a magic morning star, Fairy Dust, and 500 gold.
    One of Many
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +1, +1 Electrical Damage, Discipline +3
    Bone Phoenix
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +1, +1d6 Fire Damage
    Wielded by High Captain Baram in his
    Lair in Luskan.
    Morning Star +2
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
    Morning Star +3
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4.
    Drone +4
    BD: 1d8, BCT: x2, WS: Medium, W: 8.0
    Enhancement Bonus: +4, +1d6 Sonic Damage, On Hit: Slow DC-14 50% / 2 Rounds
    Created for you by Barun Silverblade in
    Beorunna's Well if you give him a magic morning star, Fairy Dust, and 25000 gold.

    Quarterstaffs

    Quarterstaff
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Sold by general merchants, holy merchants, magic merchants, blacksmiths, nature merchants, and rogue merchants in all four chapters.
    Quarterstaff +1
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Enhancement Bonus: +1
    Sold by special merchants in chapters one and two, by rogue merchants in chapters two through four, and by blacksmiths and nature merchants in chapters two and three.
    Negastaff
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Enhancement Bonus: +1, On Hit: Blindness DC-14 25% / 3 Rounds
    Quarterstaff +2
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, by Yusam on the west side of Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4; wielded by Valindra Shadowmantle in the northwest corner of the 6th level of the Host Tower.
    Quarterstaff +3
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.
    Staff of Curing
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Heal +5, Cure Serious Wounds (2 Charges/Use)
    Blackforest Staff
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Enhancement Bonus: +1 vs Good, Protection from Alignment (3 Uses/Day), Vampiric Regeneration +1
    Penhold Staff
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Use: Freedom of Movement (7), Hold Person (3), Remove Paralysis (3)
    On Marcus Penhold's body at the north end of
    Beggar's Nest near the gate to the graveyard.
    Staff of Meldanen
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Spell Penetration, Light Bright (20m) Red, Melf's Acid Arrow (6) 5 charges/use
    Meldanen can be found in his sanctum in his
    estate in Blacklake.
    Staff of Defense
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Armor Bonus: +2, Ghostly Visage (2 Charges/Use), Mage Armor (1 Charge/Use), Protection from Alignment (3 Charges/Use), Only usable by: Sorcerer, Wizard
    Staff of Power
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Fireball (3 Charges/Use), Magic Missile (2 Charges/Use), Ray of Enfeeblement (1 Charge/Use), Only usable by: Sorcerer, Wizard
    Sold by Eltoora Sarptyl in the Many-Starred Cloak in
    Beorunna's Well; can be created in Eltoora's Lab in Port Llast after you have recovered the Imaskarran Tome of Fire, by combining a Quartz Crystal and a Fire Beetle's Belly; can be created in Eltorra's lab in Beorunna's Well after you have recovered the Tome of Power by placing two Bodak's Teeth in the chest and casting Feeblemind on it.
    Staff of the Holy
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Aid (2 Charges/Use), Cure Light Wounds (1 Charge/Use), Cure Moderate Wounds (3 Charges/Use)
    Staff of Valmaxian
    BD: 1d6, BCT: x2, WS: Large, W: 4.0
    Armor Bonus +2, Enhancement Bonus +3, Chain Lightning (5 Charges/Use), Ethereal Visage (5 Charges/Use), Fireball (3 Charges/Use), Only usable by: Sorcerer, Wizard
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well.

    Sickles

    Sickle
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Sold by general merchants, magic merchants, blacksmiths, and nature merchants in all four chapters.
    Sickle +1
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, and by nature merchants, blacksmiths, and rogue merchants in chapters two and three.
    Golden Sickle +1
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Enhancement Bonus: +1, Bonus Spell Slot: Druid Level 0, Animal Empathy +2
    Created for you by Marrok in the
    City Core in you give him a magic sickle, Special Holy Water, and 500 gold.
    Sickle +2
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Yusam on the west side of Beorunna's Well.
    Golden Sickle +2
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Enhancement Bonus: +2, Bonus Spell Slot: Druid Level 0 and 1, Animal Empathy +3
    Created for you by Barun Silverblade in
    Beorunna's Well in you give him a magic sickle, Special Holy Water, and 10000 gold.
    Sickle +3
    BD: 1d6, BCT: x2, WS: Small, W: 3.0
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.

    Slings

    Sling
    BD: 1d4, BCT: x2, WS: Small, A: Bullets, W: 0.1
    Sold by general merchants, holy merchants, magic merchants, blacksmiths, and nature merchants in all four chapters.
    Sling +1
    BD: 1d4, BCT: x2, WS: Small, A: Bullets, W: 0.1
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, and by nature merchants and blacksmiths in chapters two and three.
    Sling +2
    BD: 1d4, BCT: x2, WS: Small, A: Bullets, W: 0.1
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Yusam on the west side of Beorunna's Well.
    Sling +3
    BD: 1d4, BCT: x2, WS: Small, A: Bullets, W: 0.1
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.

    Spears

    Spear
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Sold by general merchants, magic merchants, blacksmiths, and nature merchants in all four chapters.
    Spear +1
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +1
    Sold by Eltoora Sarptyl in the northeast corner of
    Port Llast, by special merchants in chapters one and two, and by blacksmiths and nature merchants in chapters two and three.
    Fey Spear +1
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +1, On Hit: Daze DC-14 75% / 1 Round
    Created for you by Marrok in the
    City Core in you give him a magic spear, Fairy Dust, and 500 gold.
    Spear +2
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +2
    Sold by Mutamin in the
    Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Eltoora Sarptyl in the Many-Starred Cloak in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Yusam on the west side of Beorunna's Well.
    Spear +3
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +3
    Sold by Husher Clay in the Trading Post in
    Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, by Eltoora Sarptyl in the Cloaktower in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.
    Fey Spear +3
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +3, +1d6 Electrical damage, On Hit: Sleep DC-14 50% / 2 Round
    Created for you by Barun Silverblade in
    Beorunna's Well in you give him a magic spear, Fairy Dust, and 30000 gold.
    Uthgardt Ceremonial Spear
    BD: 1d8, BCT: x3, WS: Large, W: 3.0
    Enhancement Bonus: +3, +4 vs Giant, Massive Criticals: 2 Damage
    Wielded by Zokan Thunderer in the center of the
    Elk Tribe Keep in the northeast corner of the Homesteads.

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