Weapons

Simple
Martial
Exotic

Arrows

Arrow
Launcher: Bow, W: 0.0
Sold by general merchants, holy merchants, blacksmiths, and rogue merchants in all four chapters.
Arrow of the Vampire
Launcher: Bow, W: 0.0
Vampiric Regeneration +2
Sold by special merchants in all four chapters, and by blacksmiths and holy merchants in chapters three and four.
Acid Arrow
Launcher: Bow, W: 0.0
+1d6 Acid Damage
Sold by special merchants in all four chapters, by blacksmiths in chapters two through four, and by holy merchants in chanters three and four.
Fire Arrow
Launcher: Bow, W: 0.0
+1d6 Fire Damage
Sold by special merchants in all four chapters, by blacksmiths in chapters two through four, and by holy merchants in chanters three and four.
Ice Arrow
Launcher: Bow, W: 0.0
+1d6 Cold Damage
Sold by special merchants and blacksmiths in all four chapters, and by holy merchants in chapters two through four.
Lightning Arrow
Launcher: Bow, W: 0.0
+1d6 Electrical Damage
Sold by special merchants in all four chapters, by holy merchants in chapters two through four, and by blacksmiths in chapters three and four.
Mild Poison Arrow
Launcher: Bow, W: 0.0
On hit: Poison DC-14 1d2 Constitution Damage
Sold by rogue merchants in all four chapters.
Piercing Arrow
Launcher: Bow, W: 0.0
+1d6 Piercing Damage
Sold by special merchants and rogue merchants in all four chapters, by holy merchants in chapters two through four, and by blacksmiths in chapters three and four.
Poison Arrow
Launcher: Bow, W: 0.0
On hit: Poison DC-14 1d2 Constitution Damage, 1d2 Strength Damage
Sold by rogue merchants in all four chapters.

Battleaxes

Battleaxe
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Sold by general merchants and blacksmiths in all four chapters.
Battleaxe +1
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Sentinel +1
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +1, Light Low (10m) White, Listen +2, Spot +2
Created for you by Marrok in the
City Core if you give him a magic Battleaxe, Adamantite, and 500 gold.
Silvermane's Axe
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +1, Keen, Regeneration +1, Raise Dead (Single Use)
Sold by Mutamin in the
Green Griffon Inn, and by Colmarr in his shop in Luskan.
Battleaxe +2
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Sentinel +2
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +2, Light Low (10m) White, Listen +4, Spot +4, True Seeing (1 Use/Day)
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Battleaxe, Adamantite, and 25000 gold.
Battleaxe +3
BD: 1d8, BCT: x3, WS: Medium, W: 7.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Greataxes

Greataxe
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Sold by general merchants and blacksmiths in all four chapters.
Greataxe
BD: 1d12, BCT: x3, WS: Large, W: 20.0
+2d6 Fire Damage
Weilded by a Morag's Hand in the Inner Sanctum in the
Source Stone.
Greataxe +1
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three; in Halueth Never's sarcophagus in a tomb in
Blacklake.
Stonefire +1
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Enhancement Bonus: +1, +2 Fire Damage
Created for you by Marrok in the
City Core if you give him a magic Greataxe, Adamantite, and 500 gold.
Greataxe +2
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Stonefire +2
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Enhancement Bonus: +2, +1d6 Fire Damage
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Greataxe, Adamantite, and 20000 gold.
Greataxe +3
BD: 1d12, BCT: x3, WS: Large, W: 20.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Greatswords

Greatsword
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Sold by general merchants and blacksmiths in all four chapters.
Greatsword +1
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Harbinger Kin +1
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +1, +2 Fire Damage
Created for you by Marrok in the
City Core if you give him a magic Greatsword, Adamantite, and 500 gold.
Greatsword +2
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
The Dagger of Chaos
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +2, Vampiric Regeneration +3, On Hit: Confusion DC-14 50% / 2 Rounds
Sold by Colmarr in his shop in
Luskan.
Greatsword +3
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Harbinger Kin +3
BD: 2d6, BCT: 19-20/x2, WS: Large, W: 15.0
Enhancement Bonus: +3, +1d6 Fire Damage
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Greatsword, Adamantite, and 20000 gold.

Halberds

Halberd
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Sold by general merchants and blacksmiths in all four chapters.
Halberd +1
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Will of Atar
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +1, +1d6 Fire Damage
Ravager +1
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +1, +1d6 Sonic Damage
Created for you by Marrok in the
City Core if you give him a magic Halberd, Dragon's Blood, and 500 gold.
Halberd +2
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Halberd +3
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Ravager +4
BD: 1d10, BCT: x3, WS: Large, W: 15.0
Enhancement Bonus: +4, +1d6 Sonic Damage, On Hit: Daze DC-14 50% / 2 Rounds
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Halberd, Dragon's Blood, and 30000 gold.

Handaxes

Handaxe
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Sold by general merchants and blacksmiths in all four chapters.
Handaxe +1
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Ice Reaver +1
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +1, +1 Cold Damage, Cold Resistance 15/-
Created for you by Marrok in the
City Core in you give him a magic Handaxe, Dragon's Blood, and 500 gold.
Woodcutter's Axe
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +2, Enhancement Bonus: +3 vs Shapechanger
Sold by Alhelor in the Alliance Arms Inn in
Port Llast.
Handaxe +2
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Handaxe +3
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Ice Reaver +3
BD: 1d6, BCT: x3, WS: Small, W: 5.0
Enhancement Bonus: +3, +1 Cold Damage, Cold Resistance 15/-
Created for you by Barun Silverblade in
Beorunna's Well in you give him a magic Handaxe, Dragon's Blood, and 22000 gold.

Heavy Flails

Heavy Flail
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Sold by general merchants, holy merchants, and blacksmiths in all four chapters.
Heavy Flail +1
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Reaver +1
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Enhancement Bonus: +1, +1d6 Cold damage
Created for you by Marrok in the
City Core if you give him a magic Heavy Flail, Dragon's Blood, and 500 gold.
Heavy Flail +2
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Reaver +2
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Enhancement Bonus: +2, +1d10 Cold damage
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Heavy Flail, Dragon's Blood, and 20000 gold.
Heavy Flail +3
BD: 1d10, BCT: 19-20/x2, WS: Large, W: 20.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Light Flails

Light Flail
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Sold by general merchants, holy merchants, and blacksmiths in all four chapters.
Light Flail +1
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +1
Sold by holy merchants in chapter one, by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Foundation +1
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +1, On Hit: Knock DC-14
Created for you by Marrok in the
City Core if you give him a magic Light Flail, Ironwood, and 500 gold.
Writ of the Vizier
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +1, On Hit: Fear DC-14 50% / 2 Rounds
Light Flail +2
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Light Flail +3
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Foundation +4
BD: 1d8, BCT: x2, WS: Medium, W: 5.0
Enhancement Bonus: +4, On Hit: Knock DC-14
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Light Flail, Ironwood, and 25000 gold.

Light Hammers

Light Hammer
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Sold by general merchants, holy merchants, and blacksmiths in all four chapters.
Light Hammer +1
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Storm +1
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +1, +1d4 Electrical Damage
Created for you by Marrok in the
City Core if you give him a magic Light Hammer, a diamond, and 500 gold.
Daraz Hammer
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +1, +1d8 Sonic Damage vs Goblinoid, +1 Sonic Damage
Light Hammer +2
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Storm +2
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +2, +1d6 Electrical Damage, Electrical Resitance 10/-
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Light Hammer, a diamond, and 20000 gold.
Light Hammer +3
BD: 1d4, BCT: x2, WS: Small, W: 2.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Longbows

Longbow
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Sold by general merchants and blacksmiths in all four chapters.
Longbow +1
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Attack Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Longbow +2
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Attack Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Longbow +3
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Attack Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Composite Longbow +1
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Mighty +3, Attack Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths and holy merchants in chapters two and three.
Composite Longbow +2
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Mighty +4, Attack Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Neurik in the Temple of Tyr in Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Oleff in the Hall of Justice in the City Core in Chapter 4.
Elven Court Bow
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Mighty +3, Attack Bonus: +3
Given to you by the Guardian Spirit of Helm if you release him at the altar in
Helm's Hold.
Composite Longbow +3
BD: 1d8, BCT: x3, WS: Large, W: 3.0
Mighty +5, Attack Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Oleff in the Hall of Justice in the City Core in Chapter 4.

Longswords

Longsword
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Sold by general merchants and blacksmiths in all four chapters.
Longsword +1
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, by blacksmiths in chapters two and three, and by the Auctioneer in the Seedy Tavern by the
Docks for 10 Smugglers' Coins.
Astral Blade +1
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +1, +1d4 Sonic Damage
Created for you by Marrok in the
City Core if you give him a magic Long Sword, diamond, and 500 gold.
Longsword +2
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Blade of the Gladiator
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +2, +1d6 Acid Damage
Sold by Mutamin in the
Green Griffon Inn, and by Colmarr in his shop in Luskan.
Astral Blade +2
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +2, +1d10 Sonic Damage
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Long Sword, diamond, and 22000 gold.
Longsword +3
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Hope Slayer
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +3, +4 Fire Damage vs Good, Vampiric Regeneration +1, Only usable by Lawful Evil
Wielded by Nyphithys in the northeast corner of the 5th level of the
Host Tower.
Blessing of the Daystar
BD: 1d8, BCT: 19-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +3, +5 vs Undead, +1d6 Fire Damage vs Evil

Rapiers

Rapier
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Sold by general merchants, blacksmiths, and rogue merchants in all four chapters.
Rapier +1
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, by blacksmiths in chapters two and three, and by rogue merchants in chapters two through four.
Black Rider Quill
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +1, Lore +4, Perform +4
Namarra (Neversleep) +1
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +1, On Hit: Daze DC-14 75% / 1 Rounds
Created for you by Marrok in the
City Core if you give him a magic Rapier, Dragon's Blood, and 500 gold.
Rapier +2
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
Namarra (Neversleep) +2
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +2, On Hit: Sleep DC-14 50% / 2 Rounds
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Rapier, Dragon's Blood, and 12000 gold.
Rapier +3
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 3.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Scimitars

Scimitar
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Sold by general merchants, blacksmiths, and nature merchants in all four chapters.
Scimitar +1
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths and nature merchants in chapters two and three; wielded by Gulnan in the
Warrens of the Damned in the Great Graveyard.
Desert Wind +1
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +1, +1d6 Fire Damage
Created for you by Marrok in the
City Core if you give him a magic Scimitar, Adamantite, and 500 gold.
Scimitar +2
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Yusam on the west side of Beorunna's Well.
Desert Wind +2
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +2, +1d10 Fire Damage
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Scimitar, Adamantite, and 22000 gold.
Scimitar +3
BD: 1d6, BCT: 18-20/x2, WS: Medium, W: 4.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.

Shortbows

Shortbow
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Sold by general merchants, blacksmiths, and rogue merchants in all four chapters.
Shortbow +1
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Attack Bonus: +1
Sold by special merchants in chapters one and two, by blacksmiths in chapters two and three, and by rogue merchants in chapters two through four.
Shortbow +2
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Attack Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
Shortbow +3
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Attack Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Eaglebow
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Attack Bonus: +3, Search +2, Spot +2
Composite Shortbow +1
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Mighty +3, Attack Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths and holy merchants in chapters two and three.
Composite Shortbow +2
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Mighty +4, Attack Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Neurik in the Temple of Tyr in Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Oleff in the Hall of Justice in the City Core in Chapter 4.
Composite Shortbow +3
BD: 1d6, BCT: x3, WS: Medium, W: 2.0
Mighty +5, Attack Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Oleff in the Hall of Justice in the City Core in Chapter 4.

Short Swords

Short Sword
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Sold by general merchants, blacksmiths, and rogue merchants in all four chapters.
Short Sword +1
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, by blacksmiths in chapter three, and by rogue merchants in chapters two through four.
Feyduster +1
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +1, On Hit: Daze DC-14 75% / 1 Round
Created for you by Marrok in the
City Core if you give him a magic Short sword, Fairy Dust, and 500 gold.
Short Sword +2
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, by Husher Clay in the Trading Post in Beorunna's Well, and by Ophala in the Moonstone Mask in the City Core in Chapter 4.
Feyduster +2
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +2, On Hit: Daze DC-14 50% / 2 Round
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Short sword, Fairy Dust, and 12000 gold.
Short Sword
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +2, +1d6 Sonic Damage
Weilded by a Morag's Hand in the Inner Sanctum in the
Source Stone.
Short Sword
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +2, +1d6 Electrical Damage
Weilded by a Morag's Hand in the Inner Sanctum in the
Source Stone.
Short Sword +3
BD: 1d6, BCT: 19-20/x2, WS: Small, W: 3.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.

Throwing Axes

Throwing Axe
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Sold by general merchants and blacksmiths in all four chapters.
Throwing Axe +1
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Black Raven Axe
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus +1, On Hit: Fear DC-14 50% / 2 Rounds
Fire Axe
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus +1, +1d4 Fire Damage, Mighty +2
Throwing Axe +2
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Throwing Axe +3
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Thunderbeast Axe
BD: 1d6, BCT: x2, WS: Small, W: 1.0
Enhancement Bonus: +3, +1d4 Sonic Damage

Warhammers

Warhammer
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Sold by general merchants, holy merchants, and blacksmiths in all four chapters.
Warhammer +1
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Enhancement Bonus: +1
Sold by special merchants in chapters one and two, and by blacksmiths in chapters two and three.
Rune Hammer +1
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Enhancement Bonus: +1, Spell Resistance: 10
Created for you by Marrok in the
City Core if you give him a magic Warhammer, Adamantite, and 500 gold.
Warhammer +2
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Enhancement Bonus: +2
Sold by Mutamin in the
Green Griffon Inn, by Colmarr in his shop in Luskan, by Rolkid in the Mercenary Enclave in Beorunna's Well, and by Husher Clay in the Trading Post in Beorunna's Well.
Warhammer +3
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Enhancement Bonus: +3
Sold by Husher Clay in the Trading Post in
Beorunna's Well, and by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4.
Rune Hammer +2
BD: 1d8, BCT: x3, WS: Medium, W: 8.0
Enhancement Bonus: +3, Spell Resistance: 14
Created for you by Barun Silverblade in
Beorunna's Well if you give him a magic Warhammer, Adamantite, and 20000 gold.