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  • Scrolls

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    Level 4

    Dismissal
    Sc: Abjuration, Rn: Short, AoE: Colossal, Dr: Instant, Sv: Will Negates, SR: Yes
    All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Dominate Person
    Sc: Enchantment, Rn: Medium, AoE: Target, Dr: 2 Rounds + 1 Round / 3 Caster Levels, Sv: Will Negates, SR: Yes
    The target person temporarily becomes a faithful and loyal servant of the caster.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by special merchants in chapter two.
    Elemental Shield
    Sc: Evocation, Rn: Personal, AoE: Caster, Dr: 1 Round / Level, Sv: None, SR: None
    The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Hold Monster
    Sc: Enchantment, Rn: Medium, AoE: Single, Dr: 1 Round / Level, Sv: Will Negates, SR: Yes
    The target monster is paralyzed for the duration of the spell.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Improved Invisibility
    Sc: Illusion, Rn: Touch, AoE: Single, Dr: 1 Turn / Level, Sv: Harmless, SR: No
    The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by Saer Bodkin in Eltoora's lab in
    Port Llast, and by Husher Clay in the Trading Post in Beorunna's Well.
    Lesser Spell Breach
    Sc: Abjuration, Rn: Medium, AoE: Single, Dr: Special, Sv: None, SR: No
    The spell strips an enemy mage of up to two magical defenses, including Spell Mantle, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield, and Elemental Shield. This spell will also reduce the target creature's SR by 3 for ten rounds.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Minor Glob of Invulnerability
    Sc: Abjuration, Rn: Personal, AoE: Caster, Dr: 1 Round / Level, Sv: Harmless, SR: No
    A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Phatasmal Killer
    Sc: Illusion, Rn: Medium, AoE: Single, Dr: Instant, Sv: Will and Fortitude, SR: Yes
    The caster conjures an image of utmost horror to strike down a single creature. The target may attemp a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by special merchants in chapter one, and by magic merchants in chapter two.
    Polymorph Self
    Sc: Transmutation, Rn: Personal, AoE: Caster, Dr: 1 Turn / Level, Sv: Harmless, SR: No
    The caster is able to turn himself into one of the following forms: Giant spider, Troll, Umber Hulk, Pixie, Zombie.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Restoration
    Sc: Conjuration, Rn: Touch, AoE: Single, Dr: Instant, Sv: Harmless, SR: No
    Removes all magical, extraordinary, and supernatural effects that apply a penalty to ability scores, AC, attack and damage rolls, spell resistances, saving throws and damage immunity. This spell also removes all level drain, blindness, and deafness effects.
    Sold by holy merchants, nature merchants and special merchants in all four chapters.
    Shadow Conjuration
    Sc: Illusion, Rn: Special, AoE: Special, Dr: Special, Sv: Special, SR: Yes
    The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Stoneskin
    Sc: Abjuration, Rn: Touch, AoE: Single, Dr: 1 Hour / Level, Sv: Harmless, SR: No
    This spell grants the target creature damage reduction 10/+5. The spell aborbs 10 points of melee damage per caster level to a maximum of 100, before collapsing.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by magic merchants in chapter two.
    Summon Creature IV
    Sc: Conjuration, Rn: Short, AoE: Point, Dr: 24 Hours, Sv: None, SR: No
    The caster summons a dire spider to be a faithful and loyal servant.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by special merchants in chapter one, and by magic merchants in chapter two.
    Wall of Fire
    Sc: Evocation, Rn: Medium, AoE: Wall 30ft Long, Dr: 1 Round / 2 Levels, Sv: Reflex 1/2, SR: Yes
    This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.
    Only usable by: Bard, Sorcerer, Wizard
    Sold by special merchants in chapter one, and by magic merchants in chapter two.

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