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  • Scrolls

    Level 0
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    Level 9

    Level 1

    Burning Hands
    Sc: Transmutation, Rn: 30 ft, AoE: Spell Cone, Dr: Instant, Sv: Reflex 1/2, SR: Yes
    A cone of fire shoots forth from the caster's hands, burning all those within its area of effect for 1d4 damage per caster level, up to a maximum of 5d4.
    Sold by Saer Bodkin in Eltoora's lab in
    Port Llast.
    Charm Person
    Sc: Enchantment, Rn: Short, AoE: Single, Dr: 2 Rounds + 1 / 3 Levels, Sv: Will Negates, SR: Yes
    In the eyes of the target Humanoid, the personal reputation of the caster is improved by 50%.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Color Spray
    Sc: Illusion, Rn: Cone, 30ft, AoE: Spell Cone, Dr: Instant, Sv: Will Negates, SR: Yes
    Color Spray sends forth a dazzling array of lights to confound all creatures within the area of effect. Its effect vary according to the Hit Dice of the affected creatures:
    1-2 HD: Sleep for 3 + 1d4 rounds
    3-4 HD: Blinded for 2 + 1d4 rounds
    Over 4 HD: Stunned for 1 + 1d4 rounds
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Grease
    Sc: Conjuration, Rn: Short, AoE: Medium, Dr: 2 Rounds + 1 / 3 Levels, Sv: Reflex, SR: Yes
    A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Identify
    Sc: Divination, Rn: Touch, AoE: Personal, Dr: 2 Rounds, Sv: Harmless, SR: No
    Over the next two rounds, the caster gains a bonus of 10 + 1 per caster level to their Lore skill.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Lesser Dispel
    Sc: Abjuration, Rn: Medium, AoE: Colossal, Dr: Instant, Sv: No, SR: Yes
    This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Mage Armor
    Sc: Conjuration, Rn: Touch, AoE: Single, Dr: 1 Hour / Level, Sv: Harmless, SR: No
    The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core, and by Saer Bodkin in Eltoora's lab in Port Llast.
    Magic Missile
    Sc: Evocation, Rn: Long, AoE: Single, Dr: Instant, Sv: None, SR: Yes
    The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 addition missile every two caster levels, to a maximum of 5 missiles at level 9. Magic missiles do 1d4+1 points of damage each.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Protection from Alignment
    Sc: Abjuration, Rn: Touch, AoE: Single, Dr: 1 Hour / Level, Sv: Harmless, SR: No
    When this spell is cast, the caster chooses a target to be protected from either good or evil. The target recieves a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Ray of Enfeeblement
    Sc: Necromancy, Rn: Short, AoE: Single, Dr: 1 Round / Level, Sv: Fortitude Negates, SR: Yes
    The target creature takes 1d6 Strength damage, plus 1 per two caster levels, to a maximum of 11 damage.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Sleep
    Sc: Enchantment, Rn: Medium, AoE: Huge, Dr: 3 Rounds + 1 Round / Level, Sv: Will Negates, SR: Yes
    Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.
    Summon Creature I
    Sc: Conjuration, Rn: Short, AoE: Point, Dr: 24 Hours, Sv: None, SR: No
    The caster summons a dire badger to be a faithful and loyal servant.
    Only usable by: Bard, Sorcerer, Wizard
    Sold in the Cloaktower in the
    City Core.

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