Baldur's Gate II
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Walkthrough

Chapter 1
Escape the Dungeon

Chapter 2
Earn Some Gold

Chapter 3
Attack Vampire Guild
Attack Shadow Thieves

Chapter 4
Getting Inside the Asylum
Spellhold
The City-of-Caverns

Chapter 5
The Underdark
Ust Natha
The Dragon Eggs

Chapter 6
Defeat Bodhi

Chapter 7
Suldanessellar
The Nine Hells

Chapter 1

Escape the Dungeon

  • The gameplay begins in a dungeon after Imoen rescues you from your cell. Enter the room to the west and take the weapons, the armor, and the Jail Cell Key from the room.
  • Use the Key to open Jaheira's cell. She will join your party.
  • Speak to Minsc in his cell. Goad him into a berserker rage and he will break the bars of his cell and join your party.
  • Leave through the south passageway. Along the way you will machine that will create Lightning Mephits. Flip the switch in the northwest wall to turn off the machine.
  • In the next room you will meet Aataqah who will ask you a question. If you answer it, you will have to fight some enemies but afterward he will reappear and advise you to seek out Rielev.
  • In the sewer section on the left side of the area, you will find Rielev. Take the Energy Cells from his life support and he will pass on. Take the Activation Stone from the table
  • Use the Activation Stone to control the Sewer Golem. It will open the gates to the beast so it can perform its duties.
  • Take one of the long narrow passages to the center of the area. Defeat the Otyugh and take the Wand of Frost Key from its body.
  • Enter the northern passage. At the end you will find Irenicus' chamber and just off of that, you will find some dryads. Saving them is a separate subquest. It is not necessary to complete it to finish the game. Take the Wand of Lightning Key from this room.
  • Enter Irenicus' mistriss' chamber just beyond the dryads and take the Portal Key.
  • Return to Irenicus' chamber and continue to the west. Enter the portal with the Portal Key and you will go to the next area.
  • At the beginning of the second area, Yoshimo will offer to join your party so that you can all escape together.
  • In the first room, leave the Mephits alone and attack the four portals. Once each portal is destroyed the Mephits that came from the portal will die.
  • The body one the table is Khalid's. Jahiera, his wife, will mourn for his loss and Imoen will say some disturbing things.
  • Take the Wand of Cloudkill Key, the Wand of Fire Key, and the Wand of Summoning Key found in this room.
  • In the next room, you will see a clone trying to escape but she will attack your party. Take the Wand of Missiles Key from her body.
  • At the end of the next passage you will enter a throne room with several symbols on the floor and pedistals on the side of the room. Place the Keys you have found into each of the pedistals. You will receive the wand for each key and the traps in the floor will be disabled. Note that you can walk around the traps in the center of the floor so do not worry if you don't have all six keys.
  • Take the first passage on the right and follow it to the exit.
  • When you leave the prison, you will come face to face with Irenicus who will use magic to destroy his enemies. When he tries to use magic against Imoen, several cowled wizards will appear and arrest him for illegal use of magic in the city. He will surrender even though it seems he could easily destory the wizards. Imoen will be taken away as well for her part in the magical battle.
  • There area many shops in the Promenade where you can buy and sell various goods. The Adventurer's Mart (which is marked on your map) has a large selection of magical and non-magical goods.
  • Leave the Promenade and journey to the slums. You will meet Gaelan Bayle who knows how to rescue Imoen and will take you to his home.
  • Gaelan Boyle will tell you that a group will rescue Imoen for you for 20000 gold pieces. You have no choise but to accept this offer, since the Cowled Wizards are too strong for you to confront on your own. Gaelan Bayle will give you a few tips on how to earn this gold.

    Chapter 2

    Earn Some Gold

  • Outside of Gaelan's house, his nephew, Brus, will direct you to a place where you can find work related to your character's class.
  • You need to raise money to fund the rescue of Imoen. Check the Subquests sections to see of list of quests you can take on to raise money. Most of your money will probably come from selling magical weapons and items that you find.
  • Once you have raised 15000 gold, a mysterious woman named Valen will appear and will urge you to meet her mistress in the Graveyard District.
  • Right after you finish talking with Valen, Brus will arrive with a message from Gaelan that he will sweeten the deal for you if you meet him.
  • Go to the Graveyard District and speak to Bodhi. She will offer to aid you in retrieving Imoen for 15000 gold and for help against the shadow thieves.
  • You now have a choice. You must choose to side with the Shadow Thieves or with Bodhi and her minions. If you decline Bodhi's offer return to Gaelan Bayle's house in the Slums. He will tell you that the price for the Shadow Thieves' aid has been reduced to 15000. Pay him the money and he will give you a key so you can meet Aran Linvail.

    Chapter 3

    Attack Vampire Guild
    NOTE: Follow this section if you joined the Shadow Thieves in the previous chapter.

  • Enter the Shadow Thief Guild in the Docks District and go down the stairs behind a hidden door in the northeast wall.
  • From the first room of this leve, go through a secret passage in the northeast wall and follow the corridor to Aran Linvail's quarters. He will ask you to help defend one of his shipments from the competing guild.
  • Go down to the south end of the Docks District and meet Mook. Durning the night, a creature named Lassal will kill Mook and attack your party.
  • Once you have defeated Lassal, report to Aran Linvail in the Shadow Thief Guildhall.
  • Aran's next task will be for you to meet with a recruiter from the other guild and pretend to be a recruit yourself. Aran hopes to learn the location of the other guild's lair.
  • Go to the second story of the Five Flagons Inn in the Bridge District. In one of the rooms you will find Jaylos and Caehan, the defectors.
  • There is no way to get out of this meeting without killing both of the defectors and the guild contact. If you attack the defectors, Caehan will mention the name of the contact before attacking, and if you have a person with high charisma say the 4th dialog option when the contact appears, the contact will tell you the location of the guild's lair. Either way, once you have killed the contact take the note from the contact's body.
  • Return to Aran Linvail and tell him what you learned. He will ask you to go to the Graveyard District and destroy Bodhi.
  • Go to the Graveyard District and enter one of the entrances to the lower tombs.
  • Fight past Pai'Na's spiders and meet Haz at the entrance to the vampire's lair. His Golem will break down the door, but you will be attacked and Haz will be killed.
  • Follow Lassal to the inner sanctum. Defeat the vampires there and confront Lassal in the back room. He will flee again.
  • Return to the entrance of the vampire's lair and enter the hallway to the east. You will have to fight two powerful Tanova's to get through.
  • Lassal will finally attack you in the room with the spikes in the ground. Beware of traps!
  • Once you have defeated Lassal, go to the room with the three coffins on the west side of the area. Use blunt weapons to destory the Golem.
  • Click on each of the coffins to use a wooden stake to finish off the vampires. The top two coffins are Gellal's and Durst's and the bottom one is Lassal's.
  • Bodhi will appear once you have finished off Lassal. She is a very difficult enemy. Only blunt weapons will work against her. Once you have hurt her enough, she will leave.
  • Return to Aran Linvail in the Shadow Thief Guildhall and he will book you passage on a ship which will take you to the island where Imoen and Irenicus are being held by the Cowled Wizards.

    Attack Shadow Thieves
    NOTE: Follow this section if you joined the Vampires in the previous chapter.

  • Go to the Docks District and attack the shadow thieves by the docks at the south end. Take the Smuggled Shipment from Mook's body.
  • Give the package to Bodhi in the Vampire Guild beneath the Graveyard District. You must now choose between two assignments.
  • If you choose the hero's task, go to the Docks District and enter the Shadow Thief Guildhall from the south entrance on the second floor. Defeat the Shadow Thieves and rescue Palern Flynn in the back room. Return to Bodhi in the Vampire Lair.
  • If you choose the other task, enter the Vulova Estate at the north end of the Government District and defeat Vulova and his guards. Place the Shadow Thief Dagger and Cloak in the fountain by the entrance and return to Bodhi in the Vampire Lair.
  • Your last tast will be to kill Aran Linvail, the head of the Shadow Thieves.
  • Go to the Slums and kill Gaelan Bayle in his home. Take the key from his body.
  • Now go to the Docks District and enter the Shadow Thief Guildhall. Kill the enemies inside and descend to the cellar through a secret stairway in the northeast corner.
  • Once you defeat the enemies in the first room of the cellar, Tizzak will ask you to free him from his torturers.
  • Enter the torture chamber to the southeast and kill Booter. Take the prison key from his body and release Tizzak. He will tell you how to get into Aran Linvail's inner chamber.
  • Continue north into the Shadow Thief training area. After Dedral's ambush, enter the room to the northeast and push the red button at the end of the room. Watch out for traps!
  • Continue through the area until you find the wizard Haz. Kill him and take his key.
  • Return to the first room of the cellar and enter a secret passage in the northeast wall.
  • Follow the passage all the way to Aran Linvail's lair and defeat him.
  • Return to Bodhi again, after you have defeated Aran Linvail. She will tell you about her relationship with Irenicus and will then escort you to the ship. Saemon Havarian will sail your party and Bodhi to Brynnlaw.

    Chapter 4

    Getting Inside the Asylum

  • If you joined the Shadow Thieves, when you arrive in Brynnlaw, Saemon Havarian will betray you and you will be attacked by three vampires. Once you have defeated the vampires, speak to Sime. She will tell you to find a find a way into the asylum and will agree to meet you at the pass leading to the asylum.
  • If you joined Bodhi and her vampires, speak to Saemon Havarian and follow him the Vulgar Monkey.
  • Enter The Vulgar Monkey in the town and speak to Sanik. Before he can tell you anything useful, he will be killed by an assassin. The inkeeper will tell you that the assassin was sent by Lady Galvena and that Sanik's wife Claire, who is being held by Lady Galvena, would probably be the only other one who knows how to get into the Asylum.
  • Enter Lady Galvena's Festhall near the west side of Byrnnlaw. Inside, the Front will ask you your business.
  • To get to the prison, either attack the Front, take the key off his body and go through the secret door in the north corner of the room, or go outside and give the courtesan 100 gold so she will take you to her room inside.
  • Enter the next passage and defeat the guards there. Take Galvena's Key from a closet in the last room on the right. Use it to open the door at the end of the hall.
  • Enter the prison and defeat Lady Galvena and her mage Vadek.
  • Speak to Claire and she will take you to see Captain Golin who will tell you of two different ways to get into the Asylum.
  • One way of getting into the asylum is to speak to the guard in the northwest corner of Brynnlaw and speak Golin's name to be allowed entrance into the Pirate Lord's house. Convince Desharik that you are unstable and he will send you into the asylum. Attack the warden and Irenicus will appear.
  • The other way to get in is to defeat Perth the Adept in the northeast corner of Brynnlaw and take the wardstone from his body. Speak to Sime in the pass at the north end of the area and go toward the asylum. Climb the path to the asylum entrance and enter inside. The coordinator will meet you and show you all of the current inmates. At the end he will come to Imoen and will then reveal himself as Irenicus.
  • From Irenicus, you will learn that Imoen is also a child of Bhaal like yourself and that he wishes to take your power from you.
  • After Irenicus has killed the Shadow Thieves, you will enter into a dream and Imoen will call to you.
  • Enter the library and speak to Imoen. She will tell you to draw the beast toward her.
  • Leave the library and to the west you will find Bhaal. If you try to fight him on your own, you will die. Instead return to Imoen so that she can help you. Turn around and defeat Bhaal.

    Spellhold

  • When you wake up, you will discover that Irenicus has stolen you divine spirit and has told Bohdi to kill you.
  • Instead of killing you outright, Bodhi wants to have some sport with you. She will put you in the labyrinth in Spellhold and you must find your way out.
  • From the central room, climb the stairs to the northeast and turn right.
  • In the next area, find a secret door in the northwest corner and defeat all the kobolds. Once the last one is dead you will find Kurtulmak's Crystal Shard. Take the Wooden Stake from the body of a kobold.
  • In the southwest corner of the area you will find Dace Sontan, a vampire. Defeat him and use the Wooden Stake to finish him off and you'll recieve the Hand of Dace.
  • Return to the first area and talk to the statue in the south corner. With the Hand of Dace and Kurtulmak's Crystal Shard the passage to the next area will appear.
  • Take the south passage and take the Minotaur Horn from the fountain in one of the rooms.
  • On the east side of the area, you will be attacked by Bodhi. Your character will turn into the Slayer and attack in rage. Bodhi will leave and you will return to your normal form.
  • Take the east passage from the room with the minotaur statue and take the Minotaur Horn from the room at the end of the hall.
  • Put both Minotaur Horns on the statue to open the passage to the next level.
  • Defeat the Kobolds and Goblins and an apparition will appear and subject you to a number of tests.
  • In the first test, defeat the monsters and answer 'a splinter' to the riddle.
  • Answer 'nothing', 'a river', 'fear', and 'memory' to the riddles in the next test to proceed.
  • In the next area, defeat the trolls and speak to the apparition to proceed to judgement.
  • The apparition will judge you sane and will grant you freedom.
  • When you leave the labyrinth, Saemon Havarian will appear and suggest you free the other inmates to attack Irenicus.
  • If you attack Irenicus on your own, you will all die. Instead, return to the upper level and convince Lonk the Sane to release the inmates. Flame their anger and you will all be teleported to Irenicus on the lower level.
  • After you have fought Irenicus for a while he will flee and Yoshimo and a number of murderers will attack your party.
  • Once you have defeat Yoshimo and the murderers, return to the upper level.
  • Saemon Havarian will appear again and offer you two suggestions: to enter the portal on the lower level, or leave with him on his ship.
  • If you do not trust Saemon, enter Jon Irenicus' room near the entrance to Spellhold on the upper level and defeat the Stone Golem. Take Jon's Key and return to the basement. Use the key to open the door and enter the portal.

    The City of Caverns

  • If you decide to take Saemon's offer, return to Brynnlaw and meet him in the Vulgar Monkey. He will tell you that he doesn't actually have a ship at the moment and will ask your aid in acquiring a new one.
  • Enter Cayia's house on the west side of town during the night. Cayia and her lover will notice you and summon the guards. Defeat the pirates and take the Pirate Horn from the table.
  • Give the Pirate Horn to Saemon by the docks near the southeast corner of the area.
  • Before you can set sail, Desharik, the Pirate Lord, will appear and try to stop you. Defeat him and the pirates and then speak to Saemon Havarian again to set sail. He will give you the Silver Blade.
  • On the fourth morning, the ship will be attacked by the Githyanki. In the middle of the battle, the Sahuagin will appear and your party will be thrown overboard. The Sahuagin will take you to their underwater city.
  • You will appear before the Royal High Priestess Senityili. She will be able to answer some of your questions and tell you about the prophesy.
  • You will be taken before King Ixilthetocal and will be required to accept a challenge to proven you really are the 'chosen one' spoken about in the prophesy. Defeat the Ettin and then agree to kill the rebel prince for Ixilthetocal.
  • Speak to Senityili again at the temple. She will tell you how to get into the Rebel camp. She will also ask you to talk to the rebel prince instead of killing him and will give you the Rebel's Orb if you agree.
  • Go the southwest corner of the city. Watch out for traps! You can either kill the beholder guarding the chest or convince him to let you see inside the chest. Take Sekolah's Tooth from the chest and open the gates on the east side of the city.
  • If you have the Rebel's Orb a sahuagin will take you to Prince Villynaty.
  • You can either kill Prince Villynaty and take his heart to King Ixilthetocal or you can agree to the prince's plan, take the fake heart to King Ixilthetocal and then kill the king. Either way, you will recieve a Magical Rope.
  • Go to the southeast corner of the area and use the Magical Rope to descend to the Underdark.

    Chapter 5

    The Underdark

  • Go to the northwest corner of the Underdark and speak to the Svirfneblin leader Goldander Blackenrock. He will agree to help you enter the drow city if you destroy a beast for them.
  • Go northeast from him and enter the room with the big pit. Click on the pit and Balor will appear. He is an extremely difficult opponent and can only be hurt by +3 magical weapons. There are several drow in the area who have +3 longswords or +3 flails.
  • Once you have defeated Balor, use the Stoneshape Scroll to seal the pit.
  • Return to Goldander Blackenrock and he will give you the Light Gem.
  • Enter Adalon's lair on the east side of the area. She will ask you to retrieve her eggs which were stolen by Irenicus and Bodhi and in return she will help you leave the Underdark. She will transform your party into drow so that you can enter the city.
  • Leave Adalon's lair and approach the gates of the drow city of Ust Natha. The gates will open and you will be questioned. Say you are Veldrin from Ched Nasad and you will be allowed entrance into the city.

    Ust Natha

  • Speak to Solaufein in front of the Male Fighter's Society. He will tell you he has a task for you and will demand that you meet him near the entrance of the city.
  • Go to the entrance of the city and speak to Solaufein again. A handmaiden will be there and will you will be asked to aid Solaufein in rescuing the Matron Mother's daughter from Mind Flayers.
  • Leave the city and go to the southeast corner of the Underdark. Along the way you will be ambushed by a party of adventurers who think you are drow.
  • Speak to Solaufein again and he will draw the Mind Flayers to him. Destory the Mind Flayers and their Umber Hulks.
  • Return to the drow city and speak to Solaufein once more. Imrae will command you and Solaufein to meet with Phaere in the tavern.
  • After your conversation a Duegar slave will ask you to speak to his master. Approach the glass tank and speak to Aboleth. He will demand that you kill a priestess for him or he'll reveal your true identity to the other drow in the city.
  • You can either do as he asks and kill Qilue and give him her brain, or you can refuse and threaten to reveal his treachery and he will let you go.
  • Enter the tavern and speak with Phaere. She will command you to meet her at the entrance to the city within a few days.
  • Rest at the inn and then meet Phaere at the entrance to the city. She will tell you that she requires your aid in defeating a Beholder that has been smuggling adamantine.
  • Go to the southeast corner of the city and speak to Phaere again. Destroy the Beholder that appears.
  • Speak to Phaere again in the tavern for your next task. She will ask you to destory a svirfneblin patrol to instill fear in the gnomes.
  • Leave the city and meet Solaufein on the west side of the Underdark. You can either destory the gnome patrol with him and take the patrol leader's helmet or you can convince Solaufein that you can do the deed yourself so he'll return to the city and when the patrol comes along, spare their lives in return for the patrol leader's helmet.
  • Return to Ust Natha and give the helmet to Phaere in the tavern to prove you've finished her task.
  • Meet Phaere in the Female Fighter's Society. She will demand that you kill Solaufein for her.
  • Enter the Male Fighter's Society and speak to Solaufein. You can either kill him and take his cloak or show him mercy and he will give you his cloak. If you show him mercy, he will not betray you.
  • Give the cloak to Phaere in the Female Fighter's Society and she will invite you to her bed chamber. Afterward, you will told to meet Mother Ardulace in the temple.

    The Dragon Eggs

  • Speak to Matron Mother Ardulace in the temple in Ust Natha and she will ask you to find some blood from a noble race. You can either enter the southern tunnels in the Underdark and take the eyestalk from the Elder Orb at the entrance or you can complete the Mind Flayer subquest and take the Elder Brain's blood or you can defeat the Kuo-Toan prince in the western caverns and take his blood.
  • Return to the temple in Ust Natha and give the item to Matron Mother Ardulace. She will bid you to rest until the ritual, but Phaere will ask you to visit her immediately.
  • In front of the Female Fighter's Society, Taso Kala will demand that you destroy a cult of another god.
  • Go to the southeast corner of Ust Natha and kill the priests and monsters, then report back to Tasa Kala when you are done.
  • Speak to Phaere inside the Female Fighter's Society and she will ask your help in disposing Matron Mother Ardulace. She will give you the Despana Treasury Key and some Fake Dragon Eggs.
  • In front of the temple, Solaufein will appear (if you didn't kill him earlier) and give you some Fake Dragon Eggs to get revenge on Phaere.
  • Enter the temple and use the Despana Treasury Key to open the door on the east side and defeat the guards. Take the Real Dragon Eggs and replace them with Phaere's Fake Dragon Eggs.
  • Return to Phaere and give her Solaufien's Fake Dragon Eggs. An imp servant of Adalon will appear telling you that you must defeat the Matron Mother to escape the city and return the eggs.
  • Return to the temple once again and the summoning ceremony will begin. The Lesser Demon Lord will appear and destroy both Matron Mother Ardulace and Phaere for offering fake dragon eggs and will then leave.
  • Leave the city of Ust Natha quickly before the alarm goes out and return Real Dragon Eggs to Adalon. She will reward you with an item and transform you back to your true forms. She will then teleport you near the surface and help you to defeat the drow there.
  • Enter the ruins and help the elves fight the drow. On the west side of the area is the exit from the Underdark.

    Chapter 6

    Defeat Bodhi

  • Once you leave the Underdark, you will be surrounded by Elven warriors who will escort you to their commander Elhan. He will ask you questions about your relationship with Irenicus while Elven sages verify the truthfullness of your words. Once you have shown yourself to by an enemy of Irenicus, he will tell you that Irenicus has captured their city which is now being hidden by a magical barrier that none can penetrate. To get into the city, you need to find the Rhynn Lanthron, which is probably in the clutches of Bodhi.
  • Return to the city of Athkatla. Along the way you will encounter Drizzt and friends. You can ask him to help you fight Bodhi and the other vampires. His help will make the next part much easier.
  • If you speak to Aran Livail in the Shadow Thief Guildhall, he will agree to send some of his top assassins to help you destroy Bodhi and her guild. You can also get help from Prelate Wessalen of the Order of the Radiant Heart in the Temple District.
  • Go to the Graveyard and you will encounter Bodhi who will welcome you by sending some vampires after you.
  • Enter the Vampire lair through the entrance near the top left part of the area, next to Viconia (if you had rescued her).
  • Upon entering, Eric Vanstraaten and three other paladins will arrive if you asked the Prelate of the Order of the Radiant Heart for help. After the first battle, Eric will dismiss the other paladins and continue alone with you.
  • In the northwest corner of the Vampire lair, you will see Drizzt and his party battling some vampires if you had asked for his help earlier. After the battle, Drizzt alone will continue with you and your party.
  • If you asked Aran Linvail for help, you will encounter some Shadow Thieves fighting with vampires in the central room of the vampire lair. Again, the leader will join you at the end of the battle.
  • After all three groups of vampires have been killed, descend to the Inner Sanctum.
  • Defeat Bodhi and the last of her vampires in the inner sanctum. Once she is dead, enter the room behind her and use a Wooden Stake on Bodhi's coffin to finish her off. You will receive the Rhynn Lanthorn and Imoen will regain her soul.
  • Return to Elhan by the exit from the Underdark with the Rhynn Lanthorn. It will lead you to the entrance to the Elven city of Suldanessellar.

    Chapter 7

    Suldanessellar

  • Once inside the Elven city of Suldanessellar, Elhan will advise you to seek out Queen Ellesime or High Priestess Demin.
  • Fight your way to the southwest corner and defeat Raamilat who is guarding Demin's House.
  • Enter Demin's house and defeat the Rakshasa. Demin will tell you that you need to find three relics and bring them to Rillifane's Temple to enter the palace.
  • Enter the House of the Talisman just east of Demin's House. Inside you will find a locked container with several plates on it. The Elven Priest Stone in the Priest's house above will give you a clue for opening it. Select the plates in the following order: Rune of Corellan, Symbol of Rillifane, Symbol of Water, Tree of Life, and Suldanessellar. You will receive the Talisman of Rillifane.
  • Enter the House of the Moon to the north and you will witness an elven warrior sacrifice his life to protect the Moonblade from a demon. Take the Moonblade from the elven warrior's body.
  • Go to the forest clearing in the northwest corner of Suldanessellar and confront Nizidramanii'yt the powerful black dragon. When you have finally defeated him, take the Golden Goblet of Life from its body.
  • Enter the Temple of Rillifane and defeat the enemies within. Place the Talisman of Rillifane, the Moonblade, and the Golden Goblet of Life on the alter to summon the Avatar of Rillifane. He will awaken the guardian spirits of the forest and will break the seal on the palace gates.
  • Get the Stone Horn from inside the House of the Horn and the Stone Harp from inside the Harpists' House.
  • Enter the palace in the northeast part of Suldanessellar.
  • Click on the tree in front of you a few times to gather its nuts. The larger nuts can be used for healing.
  • Put the Stone Horn and the Stone Harp on the statues by the pool to reveal a staircase to the Tree of Life.
  • An image of Ellesime will appear at the bottom of the staircase and will ask you to kill the parasites that are killing the tree of life.
  • Walk along the branches and find the three large parasites. In certain places, a new branch will be grown from one of the smaller Tree of Life nuts which will allow your party to cross.
  • When you click on a parasite, two elementals will appear to defend it. Defeat the elementals and then click on the parasite to kill it.
  • When the last parasite has been killed, Irenicus will lose the power from the Tree of Life. Your party will appear before him and he will attack you.

    The Nine Hells

  • Once you have defeated Irenicus, your soul will be dragged down with Irenicus into the Nine Hells. Your friends will also die and follow you there.
  • To open the Abyssal Door, you need to find all five Tears of Bhaal:
    • To the west, you will have to defeat the Wraith Sarevok to get the first Tear.
    • At the bottom of the stairs to the southwest, you will be met by a demon named Greed. He will give you the Blackrazor. Either give the Blackrazor to the enslaved genie or defeat him in battle to free him and retrieve one of the Tears.
    • At the bottom of the stairs to the south, Selfish will snatch one of the members of yemand that youour party and d make a choice. If you go through the door on the right, the companion will be killed. If you take the door on the left, your companion will be returned but you will lose 2 maximum HPs, 1 dexterity, and some experience. The demon will give you a Tear.
    • To the southeast, the demon Fear will offer to give you an evil Cloak of Bravery made from the skins of innocent nymphs. If you have some fear protection, take the lower passage. Otherwise, take the upper passage and defeat the Beholders. Click on the glowing red stone to find another Tear.
    • At the bottom of the stairs to the east, a demon will praise you for your mighty deeds and try to get you to fight a terrible beast. Refuse to give in to your pride and to fight the creature just because it is in your way. Speak to the dragon and he will give you the final Tear.
  • Click on the plates next to each eye surrounding the Abyssal Door when you have all five Tears of Bhaal and the Door will open and Irenicus will come through. Irenicus will summon four demons to aid him and the final battle will begin. Defeat Irenicus once and for all and you will regain your soul.