1) Starting point
2) King Foltest
3) Dandelion - Storage
4) Siegfried (unless he is your ally)
5) Shelter - leads to point (6) through a locked door in the basement
Crate: Key,
Zeugl Vigor, Ithlinne's Prophesy 6) Exit from shelter
7) Wounded soldier: Key (unless you're neutral)
8) House - need Key from wounded soldier to unlock unless you're neutral;
Entrace to Zeugl's Nest 9) Exit from Zeugl's Nest 10) Cloister of the Order of the Flaming Rose
Enemeis: