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  • The Witcher

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  • 1) Starting point
    2) King Foltest
    3) Dandelion - Storage
    4) Siegfried (unless he is your ally)
    5) Shelter - leads to point (6) through a locked door in the basement
    Crate: Key, Zeugl Vigor, Ithlinne's Prophesy
    6) Exit from shelter
    7) Wounded soldier: Key (unless you're neutral)
    8) House - need Key from wounded soldier to unlock unless you're neutral; Entrace to Zeugl's Nest
    9) Exit from Zeugl's Nest
    10) Cloister of the Order of the Flaming Rose

    Enemeis:
  • Armored Hounds
  • Greater Brothers
  • Mutants
  • Mutant Assassins
  • Printable Version