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  • 1) Starting point
    2) Hospital (back door)
    3) Hospital (front door)
    Cupboard: Disenchanting a Striga
    Laundry Basket: Red Woman's Gloves
    Notice Board: Cemetaur Contract, Bloedzuiger Contract, Bruxa Contract, Garkain Contract, Wraith Contract
    4) Old Well
    5) Scoia'tael Hideout
    Cabinet: Disenchanting a Striga
    6) Gate to the Dike (unpassable)
    7) Order Command Post
    8) Refugees (if you sided with the Scoia'tael)
    9) Forge - Blacksmith: can reforge your sword
    10) Solitary Tower
    11) Kalkstein's Laboratory - Kalkstein: Meditate; sells greases, powders, alchemical ingredients, books, and scrolls
    Crate: The Double Cross of Alzur
    Old Shelf: Elder Blood
    12) Barricade
    13) Cast Aard on these barricades to progress as part of the Flame that Cleanses quest
    14) Cast Aard on these barricades to progress as part of the Hope Burns Bright quest
    15) Cast Aard on these barricades to progress as part of the Under a Fiery Sky quest
    16) To/from Swamp Cemetary
    17) Fence (during the battle, and after the battle if you remained neutral): sells alcohol, weapon upgrades, books, gifts, and valuables
    18) Executioner's Tower - Zahim Schmartz
    Barrel: Against Nonhumans
    19) Hut - Deseased woman - give her food to learn about Cemetaurs
    Cupboard: The Aftermath of War
    20) Scoia'tael Quartermaster (after the battle if you side with the Scoia'tael): sells weapons and weapon upgrades
    21) Hut - Wardrobe: Against Nonhumans
    22) Captain Jean-Pierre (after the battle)
    23) Order Quartermaster (after the battle if you side with the Order): sells weapons and weapon upgrades

    Enemies:
  • Cemetaurs
  • Graveirs
  • Printable Version