|
Name |
Effect |
Available |
 |
Animate Dead |
Animate one skeleton or zombie per level of caster |
2nd floor of Severed Hand |
 |
Chaos |
Confusion for 1 round per level of caster. No saves for weaker enemies |
In coffin in the Hall of Heroes |
 |
Cloudkill |
Weaker enemies in area are killed, stronger enemies take 1-10 poison damage |
2nd floor of Corellon Tower |
 |
Cone of Cold |
2-5 area damage per level of caster |
4th floor of Severed Hand |
 |
Conjure Fire Elemental |
Summon Fire Elemental to fight for the caster |
Bandoth in 1st area of Dorn's Deep |
 |
Conjure Earth Elemental |
Summon Earth Elemental to fight for the caster |
Bandoth in 1st area of Dorn's Deep |
 |
Conjure Water Elemental |
Summon Water Elemental to fight for the caster |
Bandoth in 1st area of Dorn's Deep |
 |
Demi-shadow Monsters |
Like Shadow Monsters but monsters have more hit points |
Sold by Orrick in Kuldahar |
 |
Domination |
Control actions of target |
In coffin in the Hall of Heroes |
 |
Feeblemind |
Turns target into gibbering idiot |
Bandoth in 1st area of Dorn's Deep |
 |
Hold Monster |
Holds 1-4 creaturs of any type but undead for 1 round / level of caster |
Sold by Orrick in Kuldahar |
 |
Monster Summoning III |
Summons 1-4 3rd level monsters |
In coffin in the Hall of Heroes |
 |
Shroud of Flame |
2-12 fire damage to creature every round for 1 round per level of caster |
Sold by Orrick in Kuldahar |
 |
Summon Shadow |
Summons one shadow for every three levels of the caster |
Bandoth in 1st area of Dorn's Deep |