My Party
Human Male Paladin - A paladin makes a great leader for any party because of
their high charisma and fighting ability. Since the leader gets attacked
the most, I give him the best armor so that most of enemy attacks are
ineffective.
Statistics:
Strength - 18/60
Dexterity - 16
Constitution - 18
Intelligence - 11
Wisdom - 16
Charisma - 18
Favorite Weapon: Long Sword
Dwarf Male Fighter - The constitution bonus dwarves get give me a few more
hit points in the front row.
Statistics:
Strength - 18/95
Dexterity - 16
Constitution - 19
Intelligence - 11
Wisdom - 11
Charisma - 8
Favorite Weapon: Battle Axe
Human Female Fighter - An extra sword comes in mighty handy in any battle.
Using two-handed weapons, this character does not need to be in the front
row to attack enemeis.
Statistics:
Strength - 17
Dexterity - 18
Constitution - 18
Intelligence - 12
Wisdom - 10
Charisma - 12
Favorite Weapons: Two-Handed Sword
Human Female Cleric - A single cleric gives my party all the healing I
need. By not dualing or multi-classing her, she raises her level faster
and can cast more cure spells.
Statistics:
Strength - 14
Dexterity - 17
Constitution - 18
Intelligence - 10
Wisdom - 18
Charisma - 12
Favorite Weapons: Mace
Halfling Male Fighter/Thief - The dexterity bonus halflings get improves
his thieving skills and ranged attacks. Although his thieving levels
increase a little slower than a full thief, I have never encountered a
trap he could not disarm, nor a lock he could not pick. Because he is
also a fighter he can equip with powerful crossbows and attack enemies
from the back row. He takes out more than his share of enemies.
Statistics:
Strength - 16
Dexterity - 19
Constitution - 17
Intelligence - 14
Wisdom - 9
Charisma - 13
Favorite Weapons: Heavy Crossbow
Elf Male Fighter/Mage - Elves also recieve a dexterity bonus which gives
this character a bonus to his ranged attacks. Because his is only a half
mage, his mage level goes up a little slower and he has fewer spells.
Like the halfling, though, the ability to carry powerful ranged weapons
more than makes up for this. He can take out many enemies safely from
the back row and so contributes more than just spells to the party.
Statistics:
Strength - 14
Dexterity - 19
Constitution - 17
Intelligence - 18
Wisdom - 9
Charisma - 9
Favorite Weapons: Long Bow
How to Defeat Certain Enemies
Trolls
Trolls and Snow Trolls
can only be defeated by fire or acid. Attack the troll until it falls
over unconsious and then finish it off with a fire spell or weapon. I
suggest using mostly fire melee weapons or fire arrows and save your spells
for other enemies since trolls do not attack your party when they are
unconsious and you have a fair bit of time to finish him off before he
wakes up.
Magic Users
Attack magic users immediatly with ranged weapons and attack spells to
prevent them from casting spells. I'm not sure if this is a bug, but
sometimes the enemy can still cast their spell, even though they've been
hit.
Bombadier Beetle
Bombadier Beetles release
a vapour cloud which damages and paralyses all your party members standing
nearby. To prevent this annoying attack, Defeat them from a distance with
two or more characters using ranged weapons.
Blast Skeleton
As soon as they are hit once, Blast Skeletons
explode, damaging all creatures around them. As soon as they come
into range, fire at them with ranged weapons and your party should
be out of range of the explosion.