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  • Swamp Camp

    1) Entrance/Exit
    2) Templar - Sells Novice's Loincloth for 500 ore
    3) Lester
    Baal Namib
    4) Joru
    Melvin
    5) Talas
    6) Baal Tyon
    7) The guards won't let you pass until chapter 2
    8) Y'Berion
    9) Fortuno - Sells swampweed; gives you three Northern Dark each day
    Harlok
    10) Gor Na Drak - Teaches: Remove Mandible
    11) Cor Kalom
    Left Box (RRLR): Kalom's Recipe
    Right Box (requires Lab Key, chapter 3) - Almanac, Focus from the Ocean Cliff
    12) Darrion - Sells weapons and blacksmithing items
    13) Baal Tondral - New Souls for the Brotherhood
    14) Baal Cadar - Trains Mana; sells magical goods (after you cast Sleep on one of his disciples)
    15) Cor Angar - Trains Templars in Strength, Dexterity, and Two-handed Weapons
    16) Gor Na Toth - Sells armor to Templars; trains members of the Swamp Camp in Strength, Dexterity, Mana, and One-handed Weapons
    17) Ghorim - Ghorim's Replacement
    Baal Orun - The Swampweed Harvest
    18) Balor

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