Swamp Camp
1) Entrance/Exit
2) Templar - Sells Novice's Loincloth for 500 ore 3) Lester Baal Namib 4) Joru Melvin 5) Talas 6) Baal Tyon 7) The guards won't let you pass until chapter 2 8) Y'Berion 9) Fortuno - Sells swampweed; gives you three Northern Dark each day Harlok 10) Gor Na Drak - Teaches: Remove Mandible |
11) Cor Kalom
Left Box (RRLR): Kalom's Recipe Right Box (requires Lab Key, chapter 3) - Almanac, Focus from the Ocean Cliff 12) Darrion - Sells weapons and blacksmithing items 13) Baal Tondral - New Souls for the Brotherhood 14) Baal Cadar - Trains Mana; sells magical goods (after you cast Sleep on one of his disciples) 15) Cor Angar - Trains Templars in Strength, Dexterity, and Two-handed Weapons 16) Gor Na Toth - Sells armor to Templars; trains members of the Swamp Camp in Strength, Dexterity, Mana, and One-handed Weapons 17) Ghorim - Ghorim's Replacement Baal Orun - The Swampweed Harvest 18) Balor |