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  • New Camp

    1) To/From entrance
    2) Rice Fields
    3) Lefty - Water Carrier for Lefty
    4) Rice Lord
    5) Horatio - Horatio the Peasant
    6) Homer - Lurker at the Dam
    7) Bouncers - To get past them you need to be a member of the New Camp, pay 100 Ore, or be wearing the Digger's Dress from Swiney at the Free Mine
    8) Baal Isidro - The Weed Merchant
    9) Mordrag (if you followed him from the Old Camp)
    Cipher - sells goods after you give Balor in the Swamp Camp 50 Ore to learn who would buy swampweed
    10) Silas - Sells miscallaneous goods
    11) Jeremiah
    12) Cord - Training: One-Handed Weapons
    13) To Free Mine
    14) Baal Kagan - Sells Swampweed; Canvassing of Customers
    15) Roscoe - He won't let you pass unless you have Mordrag's Ring or the List from Ian in the Old Mine
    16) Lares - Training: Strength, Dexterity
    17) Sharky - Sells weapons and other goods
    18) Buster - Training: Acrobatics for free
    19) Wedge - Training: Sneaking, Pickpocketing, and Lockpicking for free
    20) Wolf - Sells bows; Training: Bow skill for 50 Ore; sells Rogue armor if you are a Rogue
    21) Cronos - Sells magical goods and books; Training: Mana
    22) Ore Mound
    23) Gorn - Shrike's Hut
    24) Vacant Hut
    25) Shrike - Beat him and you can take the hut
    26) Lee - Training: Strength, Dexterity, and Two-Handed Weapon; sells Mercenary armor if you are a member of the Mercanaries
    27) These mercenaries won't let you by without a password. Learn the password 'Tetriandoch' from Cronos after Cor Angar sends you to New Camp in Chapter 3.
    28) Library
    29) Riordian - sells potions; will heal your wounds if you are a member of the Magicians of Water
    30) Saturas - Training: up to the fifth circle if you are a member of the Magicians of Water

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