New Camp
1) To/From entrance
2) Rice Fields 3) Lefty - Water Carrier for Lefty 4) Rice Lord 5) Horatio - Horatio the Peasant 6) Homer - Lurker at the Dam 7) Bouncers - To get past them you need to be a member of the New Camp, pay 100 Ore, or be wearing the Digger's Dress from Swiney at the Free Mine 8) Baal Isidro - The Weed Merchant 9) Mordrag (if you followed him from the Old Camp) Cipher - sells goods after you give Balor in the Swamp Camp 50 Ore to learn who would buy swampweed 10) Silas - Sells miscallaneous goods 11) Jeremiah 12) Cord - Training: One-Handed Weapons 13) To Free Mine 14) Baal Kagan - Sells Swampweed; Canvassing of Customers 15) Roscoe - He won't let you pass unless you have Mordrag's Ring or the List from Ian in the Old Mine 16) Lares - Training: Strength, Dexterity |
17) Sharky - Sells weapons and other goods
18) Buster - Training: Acrobatics for free 19) Wedge - Training: Sneaking, Pickpocketing, and Lockpicking for free 20) Wolf - Sells bows; Training: Bow skill for 50 Ore; sells Rogue armor if you are a Rogue 21) Cronos - Sells magical goods and books; Training: Mana 22) Ore Mound 23) Gorn - Shrike's Hut 24) Vacant Hut 25) Shrike - Beat him and you can take the hut 26) Lee - Training: Strength, Dexterity, and Two-Handed Weapon; sells Mercenary armor if you are a member of the Mercanaries 27) These mercenaries won't let you by without a password. Learn the password 'Tetriandoch' from Cronos after Cor Angar sends you to New Camp in Chapter 3. 28) Library 29) Riordian - sells potions; will heal your wounds if you are a member of the Magicians of Water 30) Saturas - Training: up to the fifth circle if you are a member of the Magicians of Water |