| Spell |
Level |
Target |
Description |
Cost |
Sold |
Ni |
RM |
RW |
WM |
WW |
| Cure |
1 |
one ally |
HP will be recovered slightly. |
100 |
Coneria |
x |
x |
x |
x |
x |
| Harm |
1 |
all enemies |
Hurts Undead monsters ranging from 20 to 80 HP. |
100 |
Coneria |
|
x |
x |
x |
x |
| Fog |
1 |
spell caster |
Shields by envelopment in a think fog. Armor will increase 8 points. |
100 |
Coneria |
x |
x |
x |
x |
x |
| Ruse |
1 |
spell caster |
The enemy is fooled into seeing multiple images of the magician. Evade rate increases 40% |
100 |
Coneria |
x |
x |
x |
x |
x |
| Lamp |
2 |
one ally |
Removes the enemies' DARK spells. |
400 |
Pravoka |
x |
x |
x |
x |
x |
| Mute |
2 |
one enemy |
Magic users are rendered unable to speak. |
400 |
Pravoka |
x |
x |
x |
x |
x |
| Alit |
2 |
all allies |
Anti-lightning, reduces damage received by 25 to 50%. |
400 |
Pravoka |
x |
x |
x |
x |
x |
| Invs |
2 |
one ally |
Invisibility, 20% increase in ability to avoid attack. |
400 |
Pravoka |
x |
x |
x |
x |
x |
| Cur2 |
3 |
one ally |
Second CURE spell, HP will recover from 32 to 64 points. |
1500 |
Elfland |
x |
x |
x |
x |
x |
| Hrm2 |
3 |
all enemies |
Second HARM. Damages to Undead monsters will range from 40 to 160 points. |
1500 |
Elfland |
|
x |
x |
x |
x |
| Afir |
3 |
all allies |
Anti-FIRE spell, reduces damage from Fire spells by 25 to 50%. |
1500 |
Elfland |
x |
x |
x |
x |
x |
| Heal |
3 |
all allies |
Restores 12 to 24 HP. |
1500 |
Elfland |
|
x |
x |
x |
x |
| Pure |
4 |
one ally |
Magicial antidote for poison. |
4000 |
Elfland |
|
x |
x |
x |
x |
| Fear |
4 |
all enemies |
Causes the enemies to run away in terror. |
4000 |
Elfland |
|
x |
x |
x |
x |
| Aice |
4 |
all allies |
Anti-ICE spell, decreases the effect by 25 to 50%. |
4000 |
Elfland |
|
x |
x |
x |
x |
| Amut |
4 |
one ally |
Anti-MUTE spell will nullify the enemies' MUTE spell. |
4000 |
Elfland |
|
x |
x |
x |
x |
| Cur3 |
5 |
one ally |
Third CURE spell. HP will recover by 64 to 128 points. |
8000 |
Melmond |
|
x |
x |
x |
x |
| Life |
5 |
one ally |
Revives a slain ally. Cannot be used during battle. CAUTION: HP is only 1 after being revived. |
8000 |
Melmond |
|
|
x |
x |
x |
| Hrm3 |
5 |
all enemies |
Third HARM spell. Damages to Undead monsters range from 60 to 240 points. |
8000 |
Melmond |
|
|
|
x |
x |
| Hel2 |
5 |
all allies |
Second HEAL spell. HP will recover by 24 to 48 points. |
8000 |
Melmond |
|
|
|
x |
x |
| Soft |
6 |
one ally |
Releases one ally from enemies' STONE spells. |
20000 |
Crescent Lake |
|
|
|
x |
x |
| Exit |
6 |
all allies |
Will warp the adventure party from the dungeon, but does not work in battle. |
20000 |
Crescent Lake |
|
|
x |
|
x |
| Fog2 |
6 |
all allies |
Second FOG, increases armor defensive rating by 12 points. |
20000 |
Crescent Lake |
|
|
x |
x |
x |
| Inv2 |
6 |
all allies |
Second Invisiblity spell. Results in a 40% decrease in the enemy attack. |
20000 |
Crescent Lake |
|
|
x |
x |
x |
| Cur4 |
7 |
one ally |
Fourth and most powerful CURE spell. HP will be completely restored. |
45000 |
Gaia |
|
|
|
|
x |
| Hrm4 |
7 |
all enemies |
Fourth and most powerful HARM spell. Will damage Undead monsters by 80 to 320 HP. |
45000 |
Gaia |
|
|
|
|
x |
| Arub |
7 |
all allies |
Offers protection from enemies' RUB spell. |
45000 |
Onrac |
|
|
x |
x |
x |
| Hel3 |
7 |
all allies |
Third, and most powerful HEAL spell. HP will recover by 48 to 96 points. |
45000 |
Onrac |
|
|
|
x |
x |
| Fade |
8 |
all enemies |
Causes evil to be gone. |
60000 |
Gaia |
|
|
|
|
x |
| Wall |
8 |
one ally |
Places a protective wall around one Warrior, preventing the enemies use of magic on them. |
60000 |
Gaia |
|
|
|
|
x |
| Xfer |
8 |
one enemy |
Deprives strong enemies of their special defense. |
60000 |
Gaia |
|
|
|
|
x |
| Lif2 |
8 |
one ally |
Revives a slain ally with complete restoration of HP. |
60000 |
Lefein |
|
|
|
|
x |