1) To/From your ship
2) Bluff and the guards will not attack you (500 ex)
3) Guards - you will have to fight them to get by
4) 4 RAM Warriors
5) Guards - you will have to fight them if you didn't bluff at 2)
6) Briefing Room
7) Autodoc - Heal team
8) Equipment
ECM Package
2 Stun Grenades
Dazzle Grenade
9) Guards will give you some equipment if you bluffed at 2)
2 Demo Charges
Explosive Grenade
2 Poison Antidotes
10) Heal the gennies (2500 ex)
11) Power Room - You can turn off the security robots from here
12) West Elevator Shaft - Climb down to the lower level from here if you bluffed at 2); you can't climb back up again
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13) East Elevator Shaft - climb down to the lower level from here if you attacked the guards; you can climb back up using rope from one of the children after you rescue them
14) Information (250 ex)
15) Blast either door open with a Demo Charge (750 ex)
16) Children - One will mention the password 'DNA'
17) Password - 'DNA'
18) Keycard
19) Equipment:
2 Demo Charges
20) Enemies:
4 Hyperscorps
2 Hypersnakes
One of the children will give you a passcard after the battle if you have already rescued them (500 ex)
21) If you have rescued the children:
6 Hypercrabs
The children will save the rabbit gennies (750 ex)
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22) Computer Labs - Reprogram or use keycard and the password 'DNA' to access; contains all the information you need to complete this mission (750 ex)
23) Enemies:
3 Hyperscorps
4 Hypercrabs
4 Hypersnakes
24) Jim's grandfather (after you have rescued the kids)
25) Equipment
2 Aerosol Mist Grenades
2 Poison Antidotes
26) Bring the children here after you have rescued them from the lower level (1500 ex)
Enemies:
Hypercrabs
Hyperscorps
Hypersnakes
RAM H.s. Robots
RAM L.S. Robots
RAM Technicians
RAM Warriors
Space Rats
Terrine Leaders
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