Temple Quarter
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1) Starting point
2) King Foltest 3) Dandelion - Storage 4) Siegfried (unless he is your ally) 5) Shelter - leads to point (6) through a locked door in the basement Crate: Key, Zeugl Vigor, Ithlinne's Prophesy 6) Exit from shelter 7) Wounded soldier: Key (unless you're neutral) 8) House - need Key from wounded soldier to unlock unless you're neutral; Entrace to Zeugl's Nest 9) Exit from Zeugl's Nest 10) Cloister of the Order of the Flaming Rose Enemeis: |