Temple Quarter

1) Starting point
2) King Foltest
3) Dandelion - Storage
4) Siegfried (unless he is your ally)
5) Shelter - leads to point (6) through a locked door in the basement
Crate: Key, Zeugl Vigor, Ithlinne's Prophesy
6) Exit from shelter
7) Wounded soldier: Key (unless you're neutral)
8) House - need Key from wounded soldier to unlock unless you're neutral; Entrace to Zeugl's Nest
9) Exit from Zeugl's Nest
10) Cloister of the Order of the Flaming Rose

Enemeis:
  • Armored Hounds
  • Greater Brothers
  • Mutants
  • Mutant Assassins