Old Vizima

1) Starting point
2) Hospital (back door)
3) Hospital (front door)
Cupboard: Disenchanting a Striga
Laundry Basket: Red Woman's Gloves
Notice Board: Cemetaur Contract, Bloedzuiger Contract, Bruxa Contract, Garkain Contract, Wraith Contract
4) Old Well
5) Scoia'tael Hideout
Cabinet: Disenchanting a Striga
6) Gate to the Dike (unpassable)
7) Order Command Post
8) Refugees (if you sided with the Scoia'tael)
9) Forge - Blacksmith: can reforge your sword
10) Solitary Tower
11) Kalkstein's Laboratory - Kalkstein: Meditate; sells greases, powders, alchemical ingredients, books, and scrolls
Crate: The Double Cross of Alzur
Old Shelf: Elder Blood
12) Barricade
13) Cast Aard on these barricades to progress as part of the Flame that Cleanses quest
14) Cast Aard on these barricades to progress as part of the Hope Burns Bright quest
15) Cast Aard on these barricades to progress as part of the Under a Fiery Sky quest
16) To/from Swamp Cemetary
17) Fence (during the battle, and after the battle if you remained neutral): sells alcohol, weapon upgrades, books, gifts, and valuables
18) Executioner's Tower - Zahim Schmartz
Barrel: Against Nonhumans
19) Hut - Deseased woman - give her food to learn about Cemetaurs
Cupboard: The Aftermath of War
20) Scoia'tael Quartermaster (after the battle if you side with the Scoia'tael): sells weapons and weapon upgrades
21) Hut - Wardrobe: Against Nonhumans
22) Captain Jean-Pierre (after the battle)
23) Order Quartermaster (after the battle if you side with the Order): sells weapons and weapon upgrades

Enemies:
  • Cemetaurs
  • Graveirs