Old Vizima
1) Starting point
2) Hospital (back door) 3) Hospital (front door) Cupboard: Disenchanting a Striga Laundry Basket: Red Woman's Gloves Notice Board: Cemetaur Contract, Bloedzuiger Contract, Bruxa Contract, Garkain Contract, Wraith Contract 4) Old Well 5) Scoia'tael Hideout Cabinet: Disenchanting a Striga 6) Gate to the Dike (unpassable) 7) Order Command Post 8) Refugees (if you sided with the Scoia'tael) 9) Forge - Blacksmith: can reforge your sword 10) Solitary Tower |
11) Kalkstein's Laboratory - Kalkstein: Meditate; sells greases, powders, alchemical ingredients, books, and scrolls
Crate: The Double Cross of Alzur Old Shelf: Elder Blood 12) Barricade 13) Cast Aard on these barricades to progress as part of the Flame that Cleanses quest 14) Cast Aard on these barricades to progress as part of the Hope Burns Bright quest 15) Cast Aard on these barricades to progress as part of the Under a Fiery Sky quest 16) To/from Swamp Cemetary 17) Fence (during the battle, and after the battle if you remained neutral): sells alcohol, weapon upgrades, books, gifts, and valuables |
18) Executioner's Tower - Zahim Schmartz
Barrel: Against Nonhumans 19) Hut - Deseased woman - give her food to learn about Cemetaurs Cupboard: The Aftermath of War 20) Scoia'tael Quartermaster (after the battle if you side with the Scoia'tael): sells weapons and weapon upgrades 21) Hut - Wardrobe: Against Nonhumans 22) Captain Jean-Pierre (after the battle) 23) Order Quartermaster (after the battle if you side with the Order): sells weapons and weapon upgrades Enemies: |