Side Quests
World
Drive out the Intruders
- After you have entered the volcano in chapter 3 and the Lizardmen have invaded the Monastery, speak to Abarax.
He will ask you you enter the library to drive out the intruders and save the books.
(See The Supplies from the Library)
- Enter the small library on the north side of Volcano Keep and click one of the rings in the north wall to open
a secret door into the library proper.
- Kill all the Intruders and report your success to Abarax.
Fluttering Grave Moths
- Derry on Tilda's Farm between the Monastery and Harbour Town will complain about Grave Moths killing his pigs. Agree
to take care of them for him.
- Kill all eight Fluttering Grave Moths and then report your succees to Derry to receive a small reward.
Help the Novices' Farm
- Speak to Tristan, the leader of the Novices' Farm along the main road, and ask for a guide to Harbour Town. He will
only help you if you help out around the farm first.
- Complete the Help Thomas in the Fields and Kill the Hungry Wolves quests.
Speak to Teller to learn that he has no work for you.
- Inform Tristan of the help you've given and he will reward you with some potions and food. Speak to Tellur and he'll escort you to Harbour Town.
Help Thomas in the Fields
- You'll find Thomas working in a field on the farm along the main road. Offer to help him and he'll ask you to bring
10 grain plants.
- Pick up 10 grain plants from the field nearby and give them to Thomas. He will give you a healing potion in
return.
Kill Lord Patroscon
- Speak to Leon in the house northeast of Harbour Town to learn how he is being haunted by Lord Patroscon (see
The Cursed Lords quest).
- After killing a few of the Undead Lords and showing their Vassal Rings to Leon he will tell you that Lord
Patroscon comes from the east and will mark his location on your map.
- Enter Lord Patroscon's crypt in the cave along the east road and kill him.
- Tell Leon that Lord Pastroscon is dead (again), but he will still feel the effects of the curse.
Kill the Hungry Wolves
- Henson on the Novices' farm along the main road is having a problem with wolves eating his pigs. Offer to help him.
- To the northeast is a small cave. Enter and kill the the Hungry Wolves inside.
- When you leave the cave, you'll be met by Hanson who warns you that a Warrior of the Order visiting the farm and will suggest you hide in the
storehouse until he's gone.
- Enter the storehouse keeping well away from the Warrior of the Order. He will attack you if you get too close and knock you down and you will
be recruited into the Order.
- Rest in the bed for a while and then talk to Hanson. He will tell you that the Warrior has left. Tell him that the wolves are dead.
Lizard Sword
- In chapter 2 you'll start encountering Lizard Men. They wield Lizard Swords.
- Show one of the swords to Walter in Harbour Town. He can now give you obsidian sword blanks if you give him
raw Obsidian and Gold.
Lost Cause
Reforging Souldrinker
Reforging Stormwind
Report to Master Pallas
Rhobart Needs Weed
- Speak to Rhobart on his farm east of the Bandit Camp. He will offer to pay you 70 gold for 10
Brugleweed plants.
- Collect Weed plants from around the swamp and bring 10 to Rhobart and he'll pay you 70 gold. You can continue
to bring Weed plants to him for further payment.
Spying Scouts
- After receiving the The Lizard Leader Outside Harbour Town quest for Carlos in chapter 4,
speak to Magnus just outside Harbour Town's front gate and he will mention his concern about spying Lizard men scouts.
- You'll find three Spying Scouts just outside the secret entrance to Harbour Town. Kill them and report back to Magnus.
Talk to Carlos About the Volcano Temple
- In chapter 4, talk to Commandant Carlos and tell him what has happened in the volcano temple. Ask him for help and he will give you
some Berserker scrolls.
Talk to Esteban About the Volcano Temple
- In chapter 4, talk to Don Esteban and tell him what has happened in the volcano temple. Ask him for help and he will give you a
Strength Potion.
The Lizard Leader Behind Harbour Town
- As a Warrior of the Order, speak to Commandant Carlos in Harbour Town in chapter 4 and he will tell you about
the Lizards outside the town.
- Speak to Leto outside the back gate of town. He'll tell you that there is a Lizard Leader somewhere around.
- You'll find the Leader to the north. Kill it and then report back to Leto to receive a small reward.
The Lizard Leader Outside Harbour Town
- As a Warrior of the Order, speak to Commandant Carlos in Harbour Town in chapter 4 and he will tell you about
the Lizards outside the town.
- Speak to Magnus just outside the front gate of town and he'll tell you about a Lizard leader to the north and about some
Spying Scouts nearby.
- Follow the road north north and you'll find a Lizard Leader near the crossroads with the roads to the Bandit Camp and the Monastery. Kill it and
then report your success to Magnus.
Thieving Gnomes
- Severin is in charge of the camp on Tilda's Farm between Harbour Town and the Monastery. Offer to help with the
gnomes that are bothering him.
- Just north of the farm you'll find the gnome camp. Kill all six Thieving Gnomes.
- Report your success to Severin and then collect a 200 gold coin reward from Rubin.
The Cursed Lords
- You'll find Leon by a small house northeast of Harbour Town. He is being haunted by the Lord Patroscon and will give you
the Vassal Ring he found if you offer to help.
- To free Leon from his curse you need to collect the other five Vassal Rings which are each being held by
Undead Lords in ruins across the island. You'll find them in the ruins to the north, south of Volcano Keep, in the ruins on the peninsula in the
northeast corner of the island (pull a ring in the wall to reveal a hidden passage), in the ruined tower in the southeast corner of the island, in the
ruins on the west side of the island, and in the ruins in the northwest corner of the island.
- Give all six Vassal Rings to Leon to free him from the curse. He will give you gold and several magic
scrolls as a reward.
The Sword Souldrinker
The Sword Stormwind
- The sword Stormwind has been broken into two parts. Go south from the east gate of Harbour Town to the
small island off the south coast. On the west side of the island, you'll find a small cave at water level. You'll find
the main part of the sword in a locked chest inside guarded by Skeletons.
- Go to the ruins in the northeast corner of the island and enter the cellar on the east side. Pull the ring in the cellar
to open a hidden door further into the ruins. Defeat the Undead Lord and take the Sword Tip from the locked chest
at the end of the passageway.
- Once you have collected both parts of the sword, the Reforging Stormwind quest will be triggered.
Overdue Situation Report
- Speak to Severin on Hilda's Farm between Harbour Town and the Monastery and agree to look for the team he sent looking
for ruins in the west.
- Talk to Rudolf in the camp just north of the western temple and east of the bandit camp to complete this quest. He will give you two Healing Potions
and ask you to report back to Severin. See Lost Cause.
Harbour Town
A Gathering of Triplets.
- As part of the The Imprisoned Treasure Hunter quest you will meet Olf. He will ask you to tell his
brothers to go to their meeting point.
- Tell Dylar in the tavern by the harbour quay and Dirk in Josh's tavern in the Gutters about the meeting.
All Power to the Don
- To join the Don's men, you need to do at least four quests in the Don's favour in Harbour Town. You need to
complete four of the following quests:
- Once you have completed at least four of these quests, speak to Scordo in the secret room behind the brothel and you'll receive the
Sewer Key and the A Package For the Don quest.
A Lovely Time With Lilly
- While following Garth as part of the Follow Garth Inconspicuously quest, Lilly will will offer you her
services in the Harbour district. Pay her 100 gold to trigger this quest and cancel the
Follow Garth Inconspicuously quest.
- Follow Lilly to the brothel to enjoy a lovely time with her. Tell Weasel you lost Garth to begin the Find Garth! quest.
A Night With Olga
- Speak to Sonya in her brothel in the Harbour district of Harbour Town. Pay her 50 gold for some time with one
of her girls.
- Find Olga and tell her that you already paid Sonya for her services. After your "adventure" she will give you a
Tell Joke scroll.
Anything That Heals
A Package for the Don
- Complete the All Power to the Don quest by completing at least four quests in
Harbour Town in the Don's favour. Ask Scordo what's next and he'll give you the
Sewer Key to get out of the town and a package for the Don.
- Go to the Bandit Camp in the swamp and give the package to Don Esteban.
The Don will make you a member of their camp for the loyalty you've shown.
- Return to Scordo again to receive 500 gold coins.
Bring the Packages Back to Weasel
Carasco Wants the Five Armour Plates
Clean Out Dargel's Chest
- After failing the Fleece the Butcher quest, talk to Cid again and he'll suggest cleaning out Dargel's chest instead.
- You'll find Dargel's chest in the upper level of the Butcher's house. You'll need the first level of Open locks
to open the chest (lockpick combination is left, left, right, right). It is easiest to clean out the chest at night using the
Sneak skill.
- After you have cleanout out the contents of the chest, tell Cid of your accomplishment.
Cole's Hunting Bow Returned
- Speak to Cole in the Shrine of the Holy Flame in the Gutters district of Harbour Town to learn that he pawned
his bow to Costa.
- Buy Cole's Hunting Bow from Costa and then give the bow to Cole. He will be unable to reward you.
Collect From Alvaro
- Complete the Bring the Packages Back to Weasel quest and then ask Weasel how to fleece the merchants
to begin this quest.
- Complete the Walter Needs a Break quest and then ask Walter about the weapon he's made for Alvaro. You'll learn
that it's being kept locked in a his cellar.
- Give this information to Weasel and he'll suggest you steal the weapon and sell it back to Alvaro.
- You can pick the lock to the cellar in Alvaro's house (combination it right, left, left, right). In the cellar you'll find Alvaro's chest which can
be opened using Alvaro's key which can be picked from his pocket if you have the
Pickpocket skill or the chest lock can be picked using the combination right, left, right, left, left, right.
Inside the chest you find a Honed Blade Staff.
- Sell the staff back to Alvaro for 100 gold coins.
Collect From Konrad
- Complete the Bring the Packages Back to Weasel quest and then ask Weasel how to fleece the merchants
to begin this quest.
- If you ask Konrad for money he will refuse and kick you out.
- Speak to Tilda outside of Konrad's shop. Ask her for help and she'll tell you that Konrad's cows are being kept by the rear gate.
- Speak to the farmer guarding Konrad's cows at the south gate to learn that Berta is Konrad's favorite cow.
- Tell Weasel what you have learned. He will suggest you kill Berta and place her head in Konrad's bed.
- Return to the south gate, kill Berta, and take her head.
- Place Berta's head on Konrad's bed on the second floor of this shop. Make sure you don't get caught.
If you do, you'll need to cast Tell Joke on Konrad to make him forget what you've done.
- Speak to Konrad again and he will give you 250 gold coins.
Dances With Butchers
- When you demand protection money from Dargel the butcher as part of the Fleece the Butcher quest, he will refuse.
- Challenge the butcher to combat and knock him down.
Distraction for the Prison Guard
- This quest is triggered as part of the Get Marek's Cell Key quest if you agree to send over a girl from Sonya's.
- Head over to the brothel and give Sonya 50 gold for the services of one of her girls for Marek.
- Find Anika in front of the warehouse on the quay and tell her that you bought her services for Marek.
- Inform Marek of the arrangement and then follow him behind the cell. Once Anika has arrived, speak to him again to receive the
key.
Doyle Must Disappear
- After completing the Find the Burglar's Spy quest, tell Cid that you found his spy. He will ask you to make
Doyle "disappear".
- Confront Doyle in the upper level of Costa's place and either let him leave town or kill him. This will cancel the
Get Rid of Cid quest.
- Report your success to Cid. He will now train you in Dexterity, Sneak, and
Open Locks. You can ask him for more work to get the Fleece the Butcher quest.
Duel with Ingvar
Duram's Armour Plates
- Get the Lukor Wants the Five Armour Plates quest from Lukor and then speak to Duram in the Harbour
district. He will demand 200 gold coins for his plates. If you threaten him, he will tell you that the
plates are hidden away.
- See the Meat for Ukkos quest to learn where Duram lives. He lives in a small room at the top of the stairs behind Ukkos.
- The plates can be found in Duram's chest. You'll need to either pick the chest's lock or buy the
key from Duram for 200 gold coins.
Everything That Isn't Nailed Down
- Speak to Walter the blacksmith in the Merchant district of Harbour Town. He's looking for all the scrap metal
he can get his hands on and believe the Gnomes have salvaged a fair bit from the farms in the area.
- Across the island you'll find Gnomes that carry Tool Bags (see map for locations).
Collect 15 of them and then return to Walter to receive 300 gold.
Evidence for Marcelo
Find the Secret Access to Harbour Town
Fleece the Butcher
Find Garth!
Find the Burglar's Spy
- Speak to Rodriguez in the Harbour district of Harbour Town to learn of a series of burglaries that have recently
occured. He believes Cid is behind them.
- Talk to all three of the victims: Baxter in the butcher shop nearby, Nelson in his home across from Cid's house, and Flavio in the Gutters district.
Ask all three who visited them before the robbery to discover that Doyle was the only one present at all three locations.
- Confront Doyle in the upper room of Costa in the Gutters district and he will confess. Tell Cid about this to begin the
Doyle Must Disappear quest or Rodriguez to begin the Get Rid of Cid quest.
Find the Three Golden Bowls
Follow Garth Inconspicuously
- After agreeing to help Weasel in the Bring the Packages Back to Weasel quest, tell him that you are
ready to follow Garth to begin this quest.
- Follow Garth from a distance. Along the way, Lilly will try to distract you by offering her services to you. If you accept her offer or get too
close to Garth, this quest will fail and you'll need to speak to Weasel again to trigger the Find Garth! quest.
- Eventually Garth will meet his contact just outside Josh's Tavern in the Gutters district. This will trigger the
Get Your Hands on Cutter quest.
Get Marek's Key Cell
- Speak to Marek in front of the shack at the end of the quay in Harbour Town. He is guarding the imprisoned
Captain Romanov.
- To get the key, either threaten him and then take it from him after you knock him down, or agree
to get one of Sonya's girls to visit him. See Distraction for the Prison Guard for details about the
second option. Also, you can pickpocket the key from him if
you have the skill.
Get Rid of Cid
- After completing the Find the Burglar's Spy quest, tell Rodriguez that you have discovered that Doyle is the spy.
He will ask you to convince Doyle to turn himself into the Order.
- Return to Doyle and tell him to give himself up to the Order. This will cancel the Doyle Must Disappear quest.
- Tell Cid that Doyle has turned himself in to the Order and he'll leave town.
- Tell Rodriguez that Cid is gone to receive a 150 gold coin reward.
Get Rid of Delgado
- After completing the Pretending to Work for Delgado quest, ask Sebastian what to do next to begin this quest.
- Tell Delgado that the Order has his gold. He will become very angry and leave the town.
- Speak to Sebatian again to receive your 100 gold reward.
Get Rid of Lukor
- Complete the Carasco Wants the Five Armour Plates quest and agree to help Carasco get rid of Lukor.
- Tell Lukor that Carasco has the plates and that it would be best if he disappeard. He may attack you.
- Return to Carasco to collect a second reward.
Get Rid of Scordo
- After siding with the Order in Harbour Town and completing the
Where are the Artifacts Disappearing To quest for Commandant Carlos, he will ask you to get rid of
Scordo.
- Return to the secret storeroom behind the brothel and speak to Scordo. Order him to the Monastery.
- Report your success to Commandant Carlos. If you have completed the Medicine for Everyone quest, Carlos will
grant you access to the Monastery.
Get Rid of Toni
- Hernandez in front of the Don's old manor in the Merchant district of Harbour Town suspects that Toni is up to
something. Offer to help get rid of him.
- Speak to Toni to begin the The Family Heirloom quest.
- After you have completed the Take the Don's Amulet to Hernandez quest, tell Toni that Hernandez has
the amulet and he will leave town.
- Tell Hernandez of your success and he'll reward you with 100 gold coins.
Get Your Hands on Cutter
Good Things Come in Threes
Ingvar's Armour Plate
- Get the Lukor Wants the Five Armour Plates quest from Lukor and then speak to Ingvar in the tavern
in the Harbour district. He will demand 100 gold coins for his plate.
- You can pay him the money, but then you'll lose money on this quest. Instead, challenge him to a fight.
- Follow Ingvar to the side of the tavern, beat him, and take the Armour Plate from him while he's down.
See also the Duel with Ingvar quest.
Jack is in Need of Rum
- Talk to Jack by the lighthouse in the Harbour district of Harbour Town. He's looking for a bottle of
Rum.
- Give him a bottle of Rum to earn his thanks.
Jack's Chest
- Complete the Protection Money from Josh quest and choose to receive free beer and a tip and Josh will tell
you where Jack at the lighthouse keeps the key to his chest.
- Go to the lighthouse and you'll find Jack's key on the lower level behind one of the posts in the corner
of the room.
- Use the key on Jack's chest upstairs and you'll find a valuable ring as well as some other goods inside.
Lukor Wants the Five Armour Plates
Meat for Ukkos
- Speak to Lukor to begin the Lukor Wants the Five Armour Plates quest and then speak to Duram in the
Harbour district. If you threaten him about the Armour Plates, he will tell you that they are safely locked away.
- Speak to Ukkos by the warehouse nearby. Give him some Fried Meat and he will tell you that Duram has a small
dwelling up the stairs behind the warehouse.
Medicine for Everyone
- Agree to help Belschwur in the Gutters district of Harbour Town and he will give you
7 Small Healing Potions and a list of people who need them.
- There are five people you need to give the potions to:
- Cole - He can usually be found in the shrine nearby.
- Josh - You'll find him in his small tavern on the west end of the Gutters district.
- Finn - He should be hanging around somewhere nearby.
- Elias - He can be found on the east side of the Gutters district across the street from Costa.
- Arno - He is standing near the back gate.
- Return to Belschwur after you have delivered all five potions. You will now have his favor if you want to join the Mages or the Order.
Mental Arithmetic
- Baxter does the books for the butcher shop in the Harbour district of Harbour Town. He will give you a
mathematical challenge.
- Answer "238" to satisfy him.
Nelson's Ring
- When you speak to Nelson between the Gutters and Harbour districts of Harbour Town about the break-in as part
of the Find the Burglar's Spy quest, ask him what was stolen. Agree to find his
ring for him.
- Speak to Kaleigh across the road to learn the Cid gave her a valuable ring. You can pickpocket the
ring from her if you have the skill. Otherwise, offer to bring her something valuable to exhange for the ring.
This will trigger the Pearls for a Lady quest.
- Return to Nelson with the ring and he will let you keep it.
Patty Wants to Leave Town
- Speak to Patty in her tavern in the harbour district of Harbour Town. She wants to leave the town and believes
the Don's men have a secret way in and out of the town.
- Once you've completed the Find the Secret Access to Harbour Town and
The Lost Father quests, tell Patty you have found a way out of town.
- Meet her in the storeroom and then tell her that the way is clear. She will leave town.
Peace and Order
- Complete four quests in the Order's favour in Harbour Town or complete the
Medicine for Everyone to gain an audience with Commandant Carlos. See
Talk to the Commandant of Harbour Town for details.
- Agree to help Carlos in his fight with the Don's men to trigger the quest.
- Complete all seven quests in the Order's favour and report the success of each of the quests to Carlos to place the town completely in the Order's
control. The seven quests you need to complete are the following:
Pearls for a Lady
- When you ask Kayleigh for her ring as part of the Nelson's Ring quest, offer to give her something even better to trade for
it. She will ask you to give her a string of pearls.
- Give Kayleigh a Pearl Necklace and she will give you
Nelson's Ring.
Philus Wants to Sell his Fish Shop
- Speak to Philus in the Gutters district of Harbour Town. He doesn't know why he bought the fish shop and wants
to sell it. Agree to find someone to buy it from him.
- You can convince Nico in the tavern in the Harbour district of Harbour Town to buy the fish stall, but he doesn't
have any money, so buy his ring from him for 300 gold coins.
- Tell Philus the good news and he will give you 2 Pearls as thanks for your help.
Pretending to Work for Delgado
- Complete the Sebastian Wants to Know What Delgado is Planning quest and agree to
help Sebastian further. He suggest you collect Costa's gold like Delgado asked but give it to him instead.
- Before confronting Costa, speak to Fuller and challenge him to a fight. Once you have won, he won't come to Costa's aid.
- Demand the money from Costa. He'll refuse, so you'll have to fight him. Once you've knocked him down, take his purse.
- Give the money to Sebastian to complete this quest and begin Get Rid of Delgado.
Protection Money from Costa
Protection Money from Josh
- After you have completed the Protection Money from Costa quest, ask Delgado for more work and he'll suggest
getting protection money from Josh.
- Visit Josh in his tavern in the Gutters. You can either take 100 gold coins from him or accept free beer and a tip instead. Choose the second option
and he'll tell you about the key to Jack's chest which will begin the Jack's Chest quest.
Romanov's Seaman's Chest
Sebastian Wants to Know What Delgado is Planning
- Speak to Sebatian near the back gate of Harbour Town. He will offer you a reward to find out what Delgado is
planning.
- Speak to Deldago nearby and offer to help him. This will trigger the Protection Money from Costa quest.
- Return to Sebation and tell him what Delgado is planning. This will complete this quest and trigger the
Pretending to Work for Delgado quest.
Send the Servants Home
- After getting the Walter Needs a Break quest from Walter the smith, speak to Alvaro about the problem and he'll
give you 120 gold coins to hire some assistants.
- You'll find the first Smith's Helper near the Town Gate. Give him 50 gold coins to get him to start working again.
- The second Smith's Helper is on top of the wall behind the Smithy. Give him 50 gold as well.
Sergio Wants Romanov's Gold
- You'll find Sergio on the quay in the harbour district guarding a ship. Offer to help him get Romanov's gold.
- Talk to Marek at the end of the quay and complete the Get Marek's Cell Key quest to get the
cell key.
- Open the cell and speak to Captain Romanov. He will ask you to retrieve his casket for him and will
give you a key. This will trigger the
Romanov's Seaman's Chest quest.
- Go to the top floor of the warehouse by the quay and take Romanov's Casket from Romanov's Chest.
- Give the casket to Sergio to receive a small reward and gain favour with the Order. This will cancel
the Romanov's Seaman's Chest quest.
Skins for Meat
- Ask Flavio in the Gutters district of Harbour Town for work and he will ask you to collect 5
Boarskins and 5 Wolfskins to exchange with Baxter for meat.
- Talk to Mo in the Butcher shop in the Harbour district. He'll give you 1 wolfskin and
2 Wild Boarskins.
- You'll also find Wolfskins at the following locations:
- Ontop of a crate by the south gate
- Cole has one (ask him for it)
- In the house next to Costa's house
- Vasili has one (knock him down or pick his pocket)
- In a cupboard on the highest level of the warehouse
- Sold by Costa
- In a simple chest by the lighthouse
- You'll find Wild Boarskins at the following locations:
- In a chest behind Costa's house
- On the floor in the upstairs room of Costa's house
- sold by Jack in the lighthouse
- On top of a tower along the wall in the Merchant district
- In Alvera's shop in the merchant district
- Ontop of some crates in the cellar by the main gate
- There are also several more skins to found through the town. Give 5 Wolfskins and
5 Wild Boarskins to Baxter in the Butcher Shop. He'll give you a
Package of Meat.
- Give the Package of Meat to Belschwar in the Gutters and then tell Flavior about the delivery. He'll
give you two Healing Potions.
Talk to the Bandit Chief of Harbour Town
- Once you have completed four quest in Harbour Town to gain the favour of the Don, ask one of the Don's men who
there leader is. They'll tell you that their leader Scordo is in an old storeroom at the back of Sonya's brothel.
- Speak to Sonya in her brothel and pay her 10 gold to learn how to find the Don's captain.
- Enter the room with the washtubs and click on the picture on the wall to reveal a secret passage.
- Enter the passage and speak to Scordo.
Talk to the Commandant of Harbour Town
- After you have completed the Medicine for Everyone quest or completed four quests to gain the favour of the Order
or four quests to gain the favour of the Don, a Warrior of the Order will command you to speak to the Commandant.
- Go to the guardhouse and the guard there will let you pass.
- Head inside and speak to Commandant Carlos. He will explain the situation in the town and on the island. If you haven't already sided with the Don,
you can ask how to help to trigger the Peace and Order quest.
Take the Don's Amulet to Hernandez
- This quest is triggered when you tell Hernandez that there is a golden amulet in the Don's old manor as part of the
The Family Heirloom quest.
- Enter the house and click on the picture of a tree on the main floor of the manor to open a reveal a secret room. You'll find the
amulet in a cupboard inside.
- Give the amulet to Hernandez to receive 100 gold. This will cancel the
The Family Heirloom quest.
The Family Heirloom
- Speak to Toni in the Merchant district of Harbour Town. He needs to take an
amulet from the Don's old manor but it is being guarded by the White Robes. Agree to help
him retrieve it.
- Approach Hernandez and tell him that you believe there is a valuable gold amulet inside. He won't believe you but will allow you to look around
anyway. This will trigger the Take the Don's Amulet to Hernandez quest.
- Enter the house and click on the picture of a tree on the main floor of the manor to open a reveal a secret room. You'll find the
amulet in a cupboard inside.
- Give the amulet to Tani and he'll give you 150 gold coins in reward. This will cancel the
Take the Don's Amulet to Hernandez and Get Rid of Toni quests.
The Farmer's Sick Wife
- You'll find Arno near the back gate of Harbour Town. When you give him a
Small Healing Potion as part of the Medicine for Everyone quest,
he will thank you the potion but tell you that he needs to his wife off the streets before she can get better.
- Tell Belschwur about the situation and he will suggest you talk to Costa.
- Speak to Costa and pay him 30 gold for a room so that Marthat can stay there. Alternately, ask Flavio and he will agree to let her sleep in the
bed in his warehouse for free.
- Return to Arno and tell him the good news. Speak to Martha and she will get up and give you a Meat Stew recipe
in gratitude.
- Tell Belschwur what you have done and he will give you 2 Strong Healing Potions.
The Imprisoned Treasure Hunter
- Speak to Dirk in Josh's tavern in the Gutters district of Harbour Town to learn that his brother is being held
prisoner in the Merchant district.
- Hernandez is blocking the entrance to the Don's old manor where Olf is being held. He'll only let you pass as part of the
The Family Heirloom quest. Alternately, you can sneak into the house from the back.
- You'll find Olf on the second floor of the building. Olf wants to meet with his brothers. This will trigger the
A Gathering of Triplets quest.
- Complete the Find the Three Golden Bowls quest and then speak to Hernandez. He will let Olf go free.
The Lost Father
- Patty in her tavern in the harbour district of Harbour Town is looking for her father Gregorius. She believes
a man named Romanov may know something.
- Captain Romanov is being held in a cell at the end of the quay. Complete the Get Marek's Cell Key quest to get
the key to the cell.
- Tell Romanov that Patty is looking for her father to hear what he has to say about Steelbeard. You will also learn that he has two crewmen in town.
- Speak to Vasili in or near Patty's tavern. He will tell you that Erikson believes Captain Steelbeard has a shack in town.
- Talk to Erikson in the brothel. He will not be cooperative, so you'll have to fight him. Take the key from
him while he's down. Demand the location of Steelbeard's shack from him when he gets back up.
- Use the Key to open the door to the shack two doors down from Costa's. In Steelbeard's chest in the corner
of the shack you'll find an Old Document.
- Give the Old Document to Patty for either 200 gold coins or answers to your questions.
The Map of the Island
The Sons of Tilda
Three Golden Bowls for Scordo
Vasili's Armour Plates
- Get the Lukor Wants the Five Armour Plates quest from Lukor and then speak to Vasili in or just
outside the tavern in the Harbour district. He will demand 200 gold coins for his plates.
- You can pay him the money, but then you'll lose money on this quest. Instead, challenge him to a fight.
- Once you have knocked him down, either take the Armour Plates from him while he's down and demand them
from him when he gets back up.
Walter Needs a Break
- Ask Walter the smith in the Merchants district of Harbour Town how it's going and he'll tell you that Alvaro is
working him really hard.
- Talk to Alvaro in the shop about Walter. He'll give you 120 gold coins to hire to helpers. This will trigger the
Send the Servants Home quest.
- Complete the Send the Servants Home quest and speak to Alvaro. He'll let you keep the rest of the money.
- Tell Walter the good news. He can now train you in Smithing and Strength.
Weasel Hunt
- This quest is triggered after you have completed the Evidence for Marcelo quest.
- Tell Weasel that Marcelo has the packages and he will leave town.
- Report your success to Marcelo to receive a reward.
What is Rodriguez Planning
- Speak to Cid between the Gutters and Harbour districts of Harbour Town. He doesn't trust Rodriguez and wants
to know what he's planning.
- Talk to Rodriguez in front of the butcher shop to recieve the Find the Burglar's Spy quest.
- Return to Cid and tell him that Rodriguez is looking for the spy he used to commit the robberies. Cid claims that Rodriguez is trying to frame him
and asks you to tell him anything you discover.
Where are the Artifacts Disappearing To
- After you have completed four quests in the Order's favour in Harbour Town, speak to Commandant Carlos and he
will ask you to discover where the artifacts are disappearing to.
- Speak to Sonya in the brothel in the harbour district and pay her for information as to who is selling the artifacts. She will tell you about the
secret storeroom. See Talk to the Bandit Chief of Harbour Town for more details.
- Enter the secret storeroom and confont Scordo who will attack you. Knock him down and take his key.
- Show the key to Commandant Carlos to complete this quest. He will then ask you get rid of Scordo (see
Get Rid of Scordo).
Woman Beater
- Speak to Gwen in the brothel in the Harbour district to learn that Erikson beat her up for refusing to go with him. Agree to teach him a lesson.
- You'll find Erikson nearby. Provoke him and then beat him up. When he gets back up tell him to leave the brothel.
- Tell Gwen that Erikson won't be returning and she will reward you with 70 gold coins.
- Speak to Sonya about Erikson to receive another 50 gold coins.
Bandit Camp
A Bottle of Beer for the Drunkard
A Job for the Triplets
- After completing the Treasure Hunter Wanted quest, return to Fincher to receive 50 gold coins and then offer
to send the treasure hunters to the temple.
- Return to Olf and his brothers on the beach just outside the sewer entrance to Harbour Town and show him the location of the temple entrance on your
map.
- Tell Fincher that the treasure hunters are at the sight to receive a reward.
An Audience with Don Esteban
- Ask Rachel in the Bandit Camp to see Don Esteban. She'll tell you that no one gets to see him unless they have
something useful for him.
- Speak to Oscar the smith about getting to see the Don. He tell you that he and the Don are very interested in finding a golden blade to match the
pommel they have. This will trigger the Golden Fragments for Oscar quest.
- Complete the Golden Fragments for Oscar quest and either keep the
sword when he shows it you or buy it from him for 200 gold coins.
- Show the sword to Rachel and she will allow you to see the Don. The guard at the temple will now
allow you to pass.
Artifact Delivery
- Beppo near the entrance to the temple in the Bandit Camp needs to have the artifact crates delivered to the temple.
- Complete the Dwight is to Get Back to Work quest and then return to Beppo to receive 20 gold coins in payment.
Beer for the Gang
- You'll find Rhobart on his farm east of the Bandit Camp. He will give you 10 Beer
to give to Rachel in the Camp.
- Take the Beer to Rachel and ask for 50 gold coins.
- Return to Rhobart and give him the gold.
Best Fighter in the Bandit Camp
Branon Needs Help
- You'll find Branon just north of the arena on the west side of the Bandit Camp. He is afraid to go back to work
because the fighter's aren't protecting him from the creatures. Agree to look into it.
- Speak to Ricardo in the camp and ask him why he isn't protection the excavation site. It turns out he doesn't care about workers.
- Report your failure back to Branon. He wasn't expecting you to succeed.
Brogar's Lackey
- Before Brogar in the Bandit Camp will speak with you, he'll demand you bring him a haunch of meat from Rachel,
the camp's cook.
- The first time you speak with Rachel, she will give you a piece of Fried Meat. She will not give you another
one for Brogar, however.
- Return to Brogar and give him a piece of Fried Meat.
Conquest of the Artifact Camp
- After speaking to Don Esteban of the Bandit Camp, talk to Fincher about the ruins nearby which are held by the
White Robes. Either suggest he lead an attack or offer to lead it yourself. Note this quest will no longer be available once you have become a hunter
or have joined the Order.
- If you offer to lead it, gather all the fighters to prepare for the attack. This includes Clay, Craig, Domingo, Lorenzo, Phil, and Ricardo.
Otherwise, meet Fincher and the other fighters at the meeting spot just south of the swamp.
- Attack the White Robe camp to the south of the swamp and kill all 11 men. Once this is done, speak to any of the men afterward to send the men
back to the camp and trigger the Tell the Don About the Success in the Artifact Camp
quest. Talk to Fincher to trigger the Salvage Work quest.
Defeat Brogar in the Arena
- Brogar will only accept your challenge if you have already beaten Ricardo,
Lorenzo, Craig, and Domingo.
You can place a 200 gold coin bet with Craig before the fight.
- To make the fight easier, complain to Sam that you'll never be able to defeat Brogar with your current equipment. He will suggest you talk to Rhobart.
- Ask Rhobart for some magic and he'll offer to sell you a Magic Protection scroll. This spell will
increase your armour protection.
- Meet Brogar in the arena and defeat him. You can collect your winnings from Craig.
Defeat Craig in the Arena
- After speaking to Craig and receiving the Forbidden Games quest, you'll be able to challenge Craig in the arena, but
only if you put up 50 gold coins.
- Follow Craig to the arena and beat him. Speak to him again to receive your winnings.
Defeat Domingo in the Arena
- After receiving the Forbidden Games quest from Craig you'll be able to fight Domingo in the arena, though you'll have
to give him a Beer before he'll agree to fight you. You can find bottles of Beer
throughout the camp. Make a 100 gold coin wager with Craig before you fight him.
- Follow Domingo to the arena and defeat him. He will offer to train you in Strength and
Axe Fighting afterward. Collect your winnings from Craig.
Defeat Lorenzo in the Arena
- After speaking to Craig in the Bandit Camp to begin the Forbidden Games quest, you'll
be able to challenge Lorenzo in the Arena. Be sure to place a bet with Craig before you do so.
- Follow Lorenzo to the arena and defeat him. Speak to Craig again to collect your winnings.
Defeat Ricardo in the Arena
- After speaking to Craig to begin the Forbidden Games quest, speak to Ricardo and challenge him to a fight. You can
place a bet with Craig first to make a little money.
- Follow Ricardo to the arena on the west side of the camp and defeat him. Speak to Craig to collect your winnings.
Discusting Insects
- Ricardo in the Bandit Camp will agree to pay you 30 gold coins to kill the "things" in the ruins in the center
of the swamp.
- Kill all four of the Discusting Insects on the nearby island.
- Speak to Ricardo again to receive your 30 gold coins.
Dorgan's List
- After completing the Gone with the Gold quest. Tell Brogar that you found an interesting list on Dorgan's body.
He will demand you give it to him.
- Give Brogar the list to complete this quest. Before doing this, show the
list to Rachel to get some extra experience.
Dwight is to Get Back to Work
- Speak to Hawkins to trigger the The Workers are to Work Again quest and then speak to Hawkins on the east
side of the camp. Threaten him and he'll get back to work.
- If you tell him that Hawkins wants him to work, he'll ignore you. Tell Hawkins about your problem with Dwight and then speak to Dwight again
to threaten him into working again.
- Speak to Hawkins again to receive a 5 gold coin reward. Tell Rachel for another 20 gold coins.
Esteban's Return to Harbour Town
- In chapter 2, if you are a member of the Don's men, Don Esteban will only give you the fifth
Crystal Disk in return for a promise from Inquisitor Mendoza to hand over Harbour Town to him.
- Any time after you have entered the volcano with Mendoza at the beginning of chapter 3, speak to Commander Carlos in the barracks of
Harbour Town and tell him to leave the town. He and all the Warriors of the Order will leave, and Don Esteban
will arrive.
Forbidden Games
- Craig takes bets on arena fights in the Bandit Camp. Speak to him to bet on yourself against one of the other fighters.
- Defeat Ricardo, Lorenzo, Craig,
and Domingo in the arena. You'll then be able to fight Brogar.
- After you defeat Brogar, speak to Craig again. There is no one else willing to fight.
Get Branon to go Back to Digging
- You'll find Branon just north of the arena on the west side of the Bandit Camp. He is afraid to go back to
digging because of the dangerous creatures there.
- On an island just outside the Bandit Camp you'll find four Discusting Insects. Kill all four of them (see
Discusting Insects).
- Tell Branon that the insects are dead an he will go back to work.
Go Hunting with Doug
- At the entrance of the Bandit Camp you'll meet Doug. Offer to help him defeat the Rotworm.
- Follow Doug and attack the Rotworm with him. Speak to him again after the battle to get your 30 gold coin reward.
Golden Fragments for Oscar
- Oscar is a goldsmith in the Bandit Camp. He is looking for the
pieces of a golden sword. Agree to find them for him.
- Speak to the drunkard Luis on an island just south of the camp. You'll have to give him a Beer to learn who has the
pieces and give him two more to get his.
- Craig has the second piece. You can either pay him 100 gold coins for it or take it from him after
you have knocked him down in the arena. However, since you need to wager 50 gold to get him there, you'll be giving up your winning of 100 gold, so you
won't come out ahead.
- Ask Branon about the golden blade and he'll tell you that he found a piece at his excavation site
which is in the swamp just south of the camp. You'll find the blade piece in a chest there.
- Track down Dorgan (see the Gone with the Gold quest) and grab the piece
from his body.
- The last piece is held by Brogar. Complete the
Defeat Brogar in the Arena quest and you'll be able to demand he turn over his
piece afterward. You can also take it from him when he's down.
- Give all five sword fragments to Oscar and he will create the
Golden Sword. You can either keep it when he shows it to you or pay him 200 gold coins for it. Note that
if you take it from him he will pay Domingo to teach you a lesson and you won't be able to trade with or receive training from Oscar until you either
knock Domingo down or pay him 100 gold coins.
Gold Fever
- Ask Rachel about the condition of the Bandit Camp and she will tell you that things are falling apart. She believes
that someone is trying to get rich behind the Don's back. When you offer to help her she will ask you to talk to people around the camp to determine
why everything has ground to a halt.
- Complete the The Workers are to Work Again and
The Hunters are to Hunt Again quests.
- Tell Rachel that everyone is back to work to receive a reward.
Gone With the Gold
- After completing the Brogar's Lackey quest, Brogar will mention that one of his men have gone missing in the swamp.
- You can give Luis, the drunkard in the swamp, a Beer to learn that Dorgan ventured into a nearby cave.
- Enter the cave to the southeast and defeat the Grave Moths there. Grab the List from Dorgan's body.
Lazy Dog
- Ask Brogar for some "real work" after completing the Brogar's Lackey quest and he will tell you to order Clay to help Phil
guard the eastern swamp farm.
- You'll find Clay on the eastern side of the Bandit Camp. Either threaten him and knock him down or give him 20 gold
coins to convince him to guard the Swamp Farm.
- Tell Phil that his guard duty is over and he will reward you with 25 gold coins.
Meat for the Gang
- Rachel, the cook of the Bandit Camp, needs more meat.
- Bring 10 haunches of Raw Meat to her and you'll receive payment of 30 gold coins.
Power Struggle
- This quest will be triggered when you speak to Sam in the Bandit Camp about Brogar after speaking with him. Sam
will warn you that Brogar is a dangerous man to tangle with. It is clear there is a power struggle going on between Brogar and Rachel with Sam in the
middle.
- After you have completed the Protetion Money in the Bandit Camp quest, tell Rachel about it and
she will suggest putting pressure on Brogar.
- Speak to Brogar and threaten to tell the Don about the protection money. Once you've also completed the
Defeat Brogar in the Arena quest, Brogar will give in and agree to keep a low profile.
- Tell Rachel that Brogar caved to receive a 150 gold reward.
Protection Against the Ghost of the Ancestors
- After getting the The Workers are to Work Again quest from Hawkins, speak to Enrico who is hiding out at
the south end of the swamp. He is too afraid to go back to work because the "Ancients" will get him.
- Speak to Dwight back in the Bandit Camp. He will tell you what happened to Enrico and suggest you can give him
any trinket and convince him it will protect him.
- In one of the chests on the small island just south of the Bandit Camp with the Discusting Insects you'll find a
Useless Amulet. Give the amulet to Enrico and he will return to work.
Protection Money in the Bandit Camp
- After completing the Lazy Dog quest, ask Brogar for more work and he'll ask you to collect protection money for him.
- You need to collect from the following people: Oscar, Hawkins, Enrico, Branon, Dwight, Doug, Luis, Rhobart, and Obel. Rhobart will require that
you complete the Rhobart's Bog Bodies quest before he will give you his money.
- Return to Brogar and pay him the 200 gold. He will give you 50 in return for your work.
Rhobart's Bog Bodies
- After accepting the Protection Money in the Bandit Camp quest from Brogar, speak to Rhobart on the
Swamp Farm and demand his money. He will only agree to pay the protection money if you kill the nearby Bog Bodies.
- Head toward the waterfall and kill the three Tough Bog Bodies. If you draw them back toward Clay, he will help you fight them.
- Return to Rhobart and he will give you 50 gold. He will also give you the protection money.
Salvage Work
Scurrying Rats
- After getting the The Hunters are to Hunt Again quest from Sam, speak to Luis in the southern part of the
swamp to get back to hunting. He will offer you 30 gold to kill some nearby rats.
- Kill all three of the Scurrying Stingrats to the south.
- Return to Luis to receive your payment.
Talk to Master Illumar
- Ask Cormac in the temple in the Bandit Camp about learning magic and he'll suggest you speak to Master Illumar
in the Monastery.
- Once you have access to the Monastery, speak to Master Illumar in one of the buildings on the east side.
Tell Fincher About the Strange Temple Entrance in the East
- After completing the Conquest of the Artifact Camp quest and either completing or passing on the
Salvage Work quest ask Fincher if there are any other excavation sites and he will ask you to check out one on the east side
of the island.
- Follow the path northeast from Leon's hut northeast of Harbour Town and then head east into a forested area just before you hit the river to reach
the temple entrance. Looking at the quest map, you should approach the marker from the west.
- Return to Fincher and tell him you found the temple entrance to receive a reward.
Tell the Don About the Success in the Artifact Camp
- After completing the Conquest of the Artifact Camp quest, speak to any of the men to send them back to
the camp and trigger this quest.
- Return to the Bandit Camp and speak to the Don to receive a reward.
The Hunters are to Hunt Again
- After speaking to Brogar, tell Sam that you spoke to Brogar about getting the hunters back to work.
- Ask Sam who his hunters are to learn about Doug and Luis. You need to complete both the Scurrying Rats and
Go Hunting with Doug quests and tell Sam his hunters are hunting again.
- After completing the Power Struggle quest, speak to Brogar again and tell him to let Sam return to hunting.
- Go to Sam and tell him he can go hunting again.
The Workers are to Work Again
To the Temple Ruins with Lorenzo
- Lorenzo in the Bandit Camp will invite you to clear out the temple ruins with him to split the gold there.
- Follow Lorenzo and once he's reached a location just outside of the camp you will learn that he has set a trap for you. Either fight him or pay
him 50 gold coins.
Note: After you do this quest you'll no longer be able to do the
Defeat Lorenzo in the Arena quest.
Treasure Hunter Wanted
Volcano Keep
A Beer for Bryn
- Just before you reach the entrance to Volcano Keep, you meet Bryn who is dying for a Beer.
- Give him a Beer to receive his thanks.
Access to the Cemetary
A New Post for William
- After completing the Find Hemlar's Murderer quest, William will tell you that Aric has run off the next time
you approach him and will wonder who will take over Aric's duties. Suggest to him that he take on that role.
- Speak to Master Vitus and suggest to him that William take over the training of the Recruits.
- Return to William and tell him of his promotion.
Assist the Warriors of the Order in Harbour Town
A Worthy Weapon
- After completing all the tests of the Masters and reporting your success to Master Ignatius, he will tell you to prepare for the initiation by getting
yourself a Mage's staff.
- Speak to Karlsen the smith and he will give you a Fighting Staff.
Basic Training
Bones and Wings
- Ask Caspar for writing materials as part of the Find Writing Materials quest and he will ask you to bring him
a Bone and 6 Grave Moth wings.
- If you don't already have them, you can get a Bone by killing a skeleton or by searching the Monastery cemetary.
You can get the wings by killing Grave Moths or by searching the rooms in the Monastery (though be careful not
to get caught).
- Give Caspar the items and he will give you a Quill in return.
Bryn's Dangerous Monsters
- You'll meet Bryn on the road just outside the Monastery. He is convinced there are dangerous monsters nearby.
- Just a little ways to the west you'll find a Gnome camp. Kill all three Sly Gnomes.
- Tell Bryn that you killed the Gnomes and he'll give you a small reward.
Circle of Suspects
- After completing the Investigate the Crime Scene quest and reporting back to Caspar, he will suggest you get
a list of who has permission to leave the Monastery recently from Master Pallas.
- Speak to Master Pallas by the front gate. He will give you the List if you have made
progress in the Basic Training quest.
Crates for the Volcano Keep
- Speak to Master Cyrus on the east side of Volcano Keep as a member of the Order and he will command you to tell
Severin to start sending crates up to the Keep.
- Complete the The Gate to the Keep quest to leave the Monastery and tell Severin on Hilda's farm to start sending
the crates to the Keep.
Dalman Trusts You
- Behind the kitchen in Volcano Keep you'll find Dalman shovelling shit. Agree to find a replacement for him and
he'll give you some Fireflush.
- Speak to Taylor near the Monastery entrance. Give him 10 Apples and he'll agree to take over from Dalman. You
can find Apples throughout the Monastery, or you can buy them from Caspar.
- Return to Dalman and tell him that you found a replacement. He may be inside the kitchen now.
Distribute the Weed Reefers in the Keep
- Complete Who is Hemlar's Partner to learn that Ash was Hemlar's partner. To learn the identity of the killer,
he will suggest you take over from Hemlar by selling weed in the Monastery.
- You need to sell 9 Weed Reefers. You can sell them to Caspar, Dalman, Harlok, Kalib, Karlsen, Kato, Taylor,
Tucker, and Yoki. It's alright to trade Yoki a Weed Reefer for access to the Cemetary instead.
Erlan and Enzo's Turkey
- After receiving the The Theory of Scroll Creation quest from Master Illumar, ask Erlan who to talk to
about scroll ingredients to learn that he had a falling out with Enzo after accidentally eating his turkey.
- Go to Harlok in the kitchen and buy a Turkey from him for 200 gold coins.
- Give the Turkey to Erlan and he will give you a Tell Joke scroll in thanks.
Erlan Doesn't Know What to do
Enzo is Looking for the Ingredients for an Illusion Scroll
- After receiving the The Theory of Scroll Creation and
Erlan Doesn't Know What to do quests, speak to Enzo and he will agree to tell you what he knows if you discover
the ingredient for an Illusion scroll.
- See The Test of Master Abrax to learn how to reach Master Abrax' laboratory in the library and read from the
Very Old Bookstand to learn the ingredient for the Illusion scroll.
- Tell Enzo what you have learned and he will tell you the ingredient for the Nautilus scroll.
Fight Against Aric
- After completing the Fight Against Kato quest, speak to Aric and he will challenge you to a fight.
- Follow Aric to the Arena and knock him down. He will be far more challenging than the other fighters.
- If you lose against Aric, complete the Trick Aric quest to make your next match a lot easier.
Fight Against Tucker
- After receiving the Basic Training quest from Aric, speak to Tucker northwest of the training ground and ask him for
training.
- Follow Tucker to the Arena and knock him down.
Fight Against William
- After receiving the Basic Training quest from Aric and completing the Fight Against Tucker
quest, speak to William on the training ground and ask for training.
- Follow William to the Arena and knock him down.
Fight Against Kato
- After completing the Kato's Lesson quest, challenge Kato again.
- Follow Kato to the Arena and knock him down.
Find Hemlar's Murderer
- At the end of the Follow Kalib or Follow Taylor quest, you will find the body of Hemlar in
your room, and Inquisitor Mendoza will task you with solving the murder. He will tell you to report to Master Vitus.
- Speak to Master Vitus about Hemlar's murder and he will suggest you get Caspar's help.
- Speak to Caspar and he will suggest you investigate the crime scene. Complete Investigate the Crime Scene
and then report your findings.
- To continue the investigation, complete the Circle of Suspects, What Does Harlok Know,
Who is Hemlar's Partner, and Distribute the Weed Reefers in the Keep
quests.
- Go to the washroom, enter one of the tubs, and wait for the killer to appear. The killer is master Aric. It turns out that Hemlar owed Aric
money that he needs to return to the mainline. He will attack you.
- Once you have knocked Aric down, report the outcome of your investigation to Master Vitus. You will be able to choose a reward between a
Strength Potion, and a Potion of Magic.
Find Writing Materials
- As a member of the Don's men, after reading at both bookstands, ask Master Illumar to teach you to create scrolls and he will instruct you to first
collect the necessary materials.
- Ask Erlan about the materials and he will suggest you speak to Caspar.
- Find Caspar northeast of the training ground and ask him about the materials. He can sell you blank parchment, but will require you to bring him some
animal trophies before you can provide you with a quill.
- Complete the Bones and Wings quest to get a Quill from Caspar and buy a piece of
parchment from him.
- Return to Master Illumar will the Quill and a blank parchment
and he'll teach you Create Scrolls for 5 learning points.
Follow Kalib
- As soon as you have joined the Order as a Recruit, speak to Kalib just west of the entrance and he will offer to show you to your quarters.
- Follow Kalib to your quarters. Along the way you will be met by Aric who will command you to get a fighting staff. See
Get Yourself a Fighting Staff.
- At your quarters you will find the body of Hemlar and Inquisitor Mendoza. He will task you with solving the Hemlar's murder. See
Find Hemlar's Murderer.
Follow Taylor
- As soon as you have joined the Order as a Novice, speak to Taylor just east of the entrance and he will offer to show you to your quarters.
- Follow Taylor to your quarters. Along the way you will be met by Aric who will command you to get a fighting staff. See
Get Yourself a Fighting Staff.
- At your quarters you will find the body of Hemlar and Inquisitor Mendoza. He will task you with solving the Hemlar's murder. See
Find Hemlar's Murderer.
Get Yourself a Fighting Staff
- Once you have joined the Order, speak to Aric and he will command you to get yourself a fighting staff.
- Ask Karlsen the smith for a staff to receive a Novice's Staff.
- Speak to Aric again to complete this quest and begin Basic Training.
Get Yourself a Quill
- As a member of the Order, Illumar will require that you find yourself a Quill to complete his test. You can
either buy one from Enzo for 200 gold or receive one for free from Caspar.
- If you are a member of the Bandit Camp, you'll need to find a Quill to complete the
Find Writing Materials quest. See Bones and Wings.
Investigate the Crime Scene
Kato's Lesson
Mutual Aid
Orders for the Mages
- Speak to Master Ignatius on the east side of Volcano Keep in chapter 3 or 4 about the Lizard attack. He will
ask you to find all the mages and send them back to the Holy Hall.
- There are four mages you need to find to tell them to head for the Holy Hall:
- Master Illumar can be found in the scroll creation building on the east side of the Monastery.
- Cyrus will be in the artifact building on the for east side of the Monastery.
- Abarox is near the novice cells just outside the secret exit from the library.
- Pallas' body can be found at the front gate of the keep or in his quarters. Take everything from his corpse.
- After speaking to the three mages and looting Pallas' corpse, speak to Master Ignatius again.
Rufus is Seeking Wisdom in Combat
Secure the Gate
- In chapter 3, Santiago at the gate of the Volcano Keep will ask you to find Kalib to help secure the gate against
the Lizardmen.
- You'll find Kalib hiding in the southwest part of the keep, just northwest of his regular post. Tell him to help Santiago secure the gate.
Secure Volcano Keep
Severin's Artifacts
- Speak to Cyrus on the east side of Volcano Keep as a member of the Order and he will tell you to bring Severin's
artifacts to him.
- Complete the The Gate of the Keep quest to leave the Monastery and speak to Severin on Hilda's farm. Tell him that
Cyrus will rip his head off if he doesn't give you the artifacts and he will give you an Old Disk and a
Ring of the Staff Fighter.
- Return to Cyrus with the artifacts and he'll let you choose a reward.
Sweep out the Chambers
- If you give Master Aric lip during the Basic Training quest, he will instruct you to sweep his quarters.
- In the 12 sleeping chambers of the lower Monastery you'll find 10 piles of dust. Click on a pile of dust with a Broom
in your inventory to sweep it up.
- Sweep up all 10 piles of dust and then report back to Master Aric.
The Basics of Scroll Creation
- As a member of the Order, speak to Master Illumar near the east side of Volcano Keep and ask to learn from him.
He will tell you to read from the bookstands in the room.
- Read from the two bookstands in the southwest corner of the room and then speak to Illumar again to receive the
Get Yourself a Quill and The Theory of Scroll Creation quests.
The Crystal of Fire
- After completing The Test of Master Ignatius, he will instruct you to go to the ruins outside the
Monastery to find a Fire Crystal.
- Complete the The Gate to the Keep quest to leave the Monastery and go west to the Northern Temple.
- Kill the Gnomes inside the first room of the temple and then enter the hallway to the right. Before proceeding down the hallway, cast
Telekinesis on the lever at the end of the hallway to disable the traps and open the gates.
- Take the Fire Crystal from Nathan's body in the next room.
- Return to Ignatius in the Keep to report your success.
The Frost Crystal
- If you are a member of the Order, speak to Master Pallas in chapter 2 and ask him to teach you Magic Projectile.
He will only agree to train you if you give a 1000 gold donation to the Monastery.
- Give Pallas 1000 gold and he will give you a Frost Crystal. You can reduce the price by 250 by giving him
a Bog Body Heart and by another 250 by giving him a
Small Sapphire. He will now also train you in the Frost skill.
The Gate to the Keep
- Ask Kalib or Taylor near the entrance to the Monastery how to leave and they'll tell you that Pallas will only
open the gate for you if you have Master Ignatius' permission.
- Speak to Master Ignatius on the east side of Volcano Keep; he will give you permission to leave.
- Tell Pallas that you have received permission and the gate will remain open for the remainder of the game.
The Lizard Warrior
- After Volcano Keep has been invaded by Lizardmen in chapter 3, speak to Vitus on the training ground. He will
tell you about a powerful Lizard warrior in the Cemetary.
- Enter the Cemetary and defeat the Steadfast Lizard Warrior deep in the catacombs.
- Tell Vitus about your victory over the Lizard Warrior.
The Magic Bullet
- If you are a member of the Order, speak to Master Vitus in chapter 2 and ask him to teach you
Magic Projectile. He will instruct you to first find a
Magic Crystal.
- You'll find a Magic Crystal in a locked chest at the north end of the underground library. To open the door
to the room, pull the ring on the wall to the left. You can use the Crystal Ball of Opening to unlock the chest.
- Return to Master Vitus with the Magic Crystal and he will now train you in the
Magic Bullet skill.
The Path to Truth
- At the end of the Who is Hemlar's Partner quest you'll need to confront the novice Ash to learn what he knows.
If you act agressively toward him, you have to fight him.
- Once you have knocked him down, he'll be much more cooperative.
The Supplies from the Library
- After you have entered the volcano in chapter 3 and the Lizardmen have invaded the Monastery, speak to Abarax. He
will ask you you enter the library to drive out the intruders and save the books. (See Drive out the Intruders)
- Enter the small library on the north side of Volcano Keep and click one of the rings in the north wall to open a secret door into the library proper.
- Kill all the Intruders and search their bodies and you'll find some Notes and 3
Alchemical Supplies.
- Bring the items to Master Abarax and he will reward you with Healing and
Strong Healing Potions.
The Test of Master Abrax
- To find Master Abrax, pull the ring on the right side of the north wall of the library to reveal a secret passage further into the library.
- Follow the corridor to the right and go through the door at the end of the passage to enter the main hall.
- Go through the second door in the east side of the hall, touch the Crystal Ball of Levitation and then drift down the hole in the center of the room.
- Touch the Crystal Ball of Opening to cast open on the locked door to return to the main hall. Use the Crystal Ball of Opening to open the locked
door in the southeast corner of the main hall as well.
- Touch the Crystal Ball of Levitation again, go into the next room, and then float across the main hall to the upper room on the west side.
- Touch the Crystal Ball of Polymorph here to change into a Nautilus and then go through the small hole in the wall to the south.
- Remain as a Nautilus and go through the door you previously unlocked in the southeast corner of the hall and continue through the small hole in the
wall to reach Master Abrax' laboratory.
- Badger Master Abrax into giving you a test and he will send you after two novices who were supposed to collect some plants for him. He will also give
you a list of the plants he needs.
- Complete the The Gate to the Keep quest to leave the Monastery and speak to Sirius at Hilda's farm. He will give
you the 3 Healing Plants and the Mana Plant he collected and tell
you that Krayban is in the forest.
- Go southeast into the forest and keep the mountain on your left until you reach a pack of Gnomes where you will find Krayban's body.
- Return to Master Abrax in his laboratory with the plants he needs to complete this quest. Tell him about Sirius and Krayban to earn a few
Small Healing Potions.
The Test of Master Ignatius
- Speak to Master Ignatius in front of the temple and then follow him to the library. He will tell you to read all the books in the library.
- Each Bookstand you read from will increase your Wisdom by 3. Pull the ring on the right side of the north wall of the library to reveal a secret
passage where you'll find plenty of Bookstands.
- Speak to Master Ignatius again when you have achieved 50 Wisdom to pass his test. He will then give you the
The Crystal of Fire quest.
The Test of Master Illumar
The Test of Master Vitus
- As a member of the Order, speak to Master Vitus by the training grounds and ask to be tested. He will instruct you to seek Trust and Wisdom in Combat.
- Complete the Basic Training and Wisdom in Combat Found quests and then speak to
Master Vitus again to complete the test.
The Theory of Scroll Creation
- After completing the The Basics of Scroll Creation quest, speak to Master Illumar again and he will
instruct you to learn the ingredients required for each of the first cirlce spells.
- Once you have found the ingredients for all six scrolls, speak to Master Illumar and you'll be ready for
The Test of Master Illumar.
Trick Aric
- If Aric knocks you down in the Fight Against Aric quest, speak to William who will suggest you talk with Caspar.
- Ask Caspar for help against Aric and he will suggest a way to get his weapon from him.
- Ask Karlsen for a really bad weapons and he'll give you the Worst Sword in the World.
- You'll find Dalman shovelling shit in the pig pen behind the kitchen. Agree to find a replacement for him and he'll give you some
Fireflush. You'll also need two regular bottles of Wine which you can buy
from Dalman if you need to.
- Talk to Aric and give him some Wine to soften him up. Choose the converstion options "You seem to have..." and
"So, you don't always..." and then give him the Fireflush to really get him drunk. He'll take the
Worst Sword in the World from you and give you his
sword instead.
- Fight Aric in the arena again and he will be much easier to defeat.
Wisdom in Combat Found
- Head to the Cemetary (complete Access to the Cemetary to gain access) and enter the catacombs.
- Near the back of the catacombs, you'll find Berengir's chest. The key to the chest can be found on
Berengir's skeletal remains in an alcove at the other end of the hallway.
What Does Harlok Know
- Complete the Investigate the Crime Scene quest and speak to Caspar. Since once of the pieces of evidence
is a Kitchen Knife, this makes the cook Harlok a suspect.
- Show the Kitchen Knife to Karslen. He will confirm that the knife does indeed belong to Harlok.
- Complete the Circle of Suspects quest and then speak to Tucker to learn that Harlok often spoke with Hemlar.
- Speak to Ash in the northern part of the Monastery to learn that Harlok used to be a pirate. To reach Ash
you need to either finish the Basic Training quest or wait until Ash returns to his room at night.
- Confront Harlok with the knife, the fact that he often spoke with Hemlar, and his past life, and he will tell you that he often witnessed Hemlar
meeting someone in the Cemetary.
Who is Hemlar's Partner
- After completing the Invesigate the Crime Scene quest and speaking with Casper, you will learn that Hemlar
had a partner.
- Complete the What Does Harlok Know quest to learn that Hemlar regularly met with someone in the cemetary.
- Confront the cemetary guard Yoki. Eventually, he will agree to look at the List from
Master Pallas and tell you that Enzo wasn't the one meeting Hemlar.
- Speak to Caspar again and tell him what you know. He will conclude that Harlok's partner must either be Ash or Taylor and will tell you that
Harlok and Taylor argued alot. Alternately, you can learn about Taylor and Harlok's arguing from Ash.
- Tell Taylor that you know he argured with Harlok and he will confess to spying on him since he believed that Helmar buried his gold in the cemetary.
He will tell you that he saw Hemlar's partner return to the upper Monastery.
- Confront Ash in the upper Monastery. Offer to help him and he will confess to supplying Hemlar with weed. Otherwise you will have to knock him
down before he'll cooperate (see The Path to Truth). He will suggest you take over Hemlar's job of selling the weed
to learn who the murderer is. See Distribute the Weed Reefers in the Keep.