Black Magic
Fire | A small fireball capable of 10 to 40 HP of damage is thrown at the enemy. | |||||||||
Slep | Causes the enemy to fall asleep, leaving him unable to defend himself. | |||||||||
Lock | "Locks-in" the enemy for attack. The success rate of inflicting damage increases by 10% | |||||||||
Lit | Lighting is fired at the enemy from the magician's fingers. Damages range from 10 to 40 points. | |||||||||
Ice | The cold wind and driving snow of a blizzard is directed at the enemy. Damages range from 20 to 80 points. | |||||||||
Dark | The enemy is blinded by darkness. | |||||||||
Tmpr | Weapon strength is increased by 14 points | |||||||||
Slow | Slows the enemies' thinking and actions. | |||||||||
Fir2 | Second Fire spell. Larger fireballa are directed at the enemy party; damanges from 30 to 120 points. | |||||||||
Hold | Similar to SLEEP, the enemy becomes comatose. Does not work on some enemies. | |||||||||
Lit2 | Second LIGHTNING spell. Tremendous results are possible when used in water. | |||||||||
Lok2 | More powerful LOCK spell, works on entire enemy party, making them easier to hit. | |||||||||
Slp2 | Most powerful SLEEP spell. | |||||||||
Fast | Raises agility, nullifies SLOW, and increases fire rate of weapon 2 times. | |||||||||
Conf | Confusion enters the enemies' minds. They cannot identify their enemy and will attack themselves. | |||||||||
Ice2 | Second ICE spell. Damages range from 40 to 160 points. | |||||||||
Fir3 | Third and most powerful FIRE spell. Damages range from 50 to 200 points. | |||||||||
Bane | A vapor trail of poison smoke will completely terminate many enemies. | |||||||||
Warp | Teleports your party to the previous level of a dungeon. Use it when you are lost. | |||||||||
Slo2 | Most powerful SLOW. | |||||||||
Lit3 | Third and most devastating LIGHTNING spell. Damages range from 60 to 240 points. | |||||||||
Rub | Erases an enemy from the face of the earth completely. Does NOT work on Undead monsters. | |||||||||
Qake | An earthquake rocks the ground under the enemies' feet. When cracks appear, they fall in. | |||||||||
Stun | Paralizes any enemy of up to 300 HP. | |||||||||
Ice3 | Most powerful ICE spell. Damages range from 70 to 280 points. | |||||||||
Brak | Breaks the enemy into little pieces. | |||||||||
Sabr | Makes your weapons sharper magically. Success rate increases by 40% and damages increase by 15%. | |||||||||
Blnd | The enemy is blinded and cannot see well enough to effectively attack. | |||||||||
Stop | Time is stopped for the enemies. | |||||||||
Zap! | The enemy is pushed into the 4th dimension. Does not work all the time. | |||||||||
XXXX | Similar to, but more effective than RUB. Those enemies are defeated completely. | |||||||||
Nuke | Melts everything with tremendous heat. |