Black Magic

Spell
Level
Target
Description
Cost
Sold
Ni
RM
RW
WM
WW
Fire
1
one enemy
A small fireball capable of 10 to 40 HP of damage is thrown at the enemy.
100
Coneria
x
x
x
x
x
Slep
1
one enemy
Causes the enemy to fall asleep, leaving him unable to defend himself.
100
Coneria
x
x
x
x
x
Lock
1
one enemy
"Locks-in" the enemy for attack. The success rate of inflicting damage increases by 10%
100
Coneria
x
x
x
x
x
Lit
1
one enemy
Lighting is fired at the enemy from the magician's fingers. Damages range from 10 to 40 points.
100
Coneria
x
x
x
x
x
Ice
2
one enemy
The cold wind and driving snow of a blizzard is directed at the enemy. Damages range from 20 to 80 points.
400
Pravoka
x
x
x
x
x
Dark
2
all enemies
The enemy is blinded by darkness.
400
Pravoka
x
x
x
x
x
Tmpr
2
one ally
Weapon strength is increased by 14 points
400
Pravoka
x
x
x
x
x
Slow
2
all enemies
Slows the enemies' thinking and actions.
400
Pravoka
x
x
x
x
x
Fir2
3
all enemies
Second Fire spell. Larger fireballa are directed at the enemy party; damanges from 30 to 120 points.
1500
Elfland
x
x
x
x
x
Hold
3
one enemy
Similar to SLEEP, the enemy becomes comatose. Does not work on some enemies.
1500
Elfland
x
x
x
x
x
Lit2
3
all enemies
Second LIGHTNING spell. Tremendous results are possible when used in water.
1500
Elfland
x
x
x
x
x
Lok2
3
all enemies
More powerful LOCK spell, works on entire enemy party, making them easier to hit.
1500
Elfland
x
x
x
x
x
Slp2
4
one enemy
Most powerful SLEEP spell.
4000
Elfland
x
x
x
x
x
Fast
4
one ally
Raises agility, nullifies SLOW, and increases fire rate of weapon 2 times.
4000
Elfland
x
x
x
x
x
Conf
4
all enemies
Confusion enters the enemies' minds. They cannot identify their enemy and will attack themselves.
4000
Elfland
x
x
x
x
x
Ice2
4
all enemies
Second ICE spell. Damages range from 40 to 160 points.
4000
Elfland
x
x
x
x
x
Fir3
5
all enemies
Third and most powerful FIRE spell. Damages range from 50 to 200 points.
8000
Melmond
x
x
x
x
Bane
5
all enemies
A vapor trail of poison smoke will completely terminate many enemies.
8000
Melmond
x
x
x
Warp
5
all allies
Teleports your party to the previous level of a dungeon. Use it when you are lost.
8000
Melmond
x
x
Slo2
5
one enemy
Most powerful SLOW.
8000
Melmond
x
x
x
x
Lit3
6
all enemies
Third and most devastating LIGHTNING spell. Damages range from 60 to 240 points.
20000
Crescent Lake
x
x
x
Rub
6
one enemy
Erases an enemy from the face of the earth completely. Does NOT work on Undead monsters.
20000
Crescent Lake
x
x
Qake
6
all enemies
An earthquake rocks the ground under the enemies' feet. When cracks appear, they fall in.
20000
Crescent Lake
x
x
Stun
6
one enemy
Paralizes any enemy of up to 300 HP.
20000
Crescent Lake
x
x
Ice3
7
all enemies
Most powerful ICE spell. Damages range from 70 to 280 points.
45000
Gaia
x
x
x
Brak
7
one enemy
Breaks the enemy into little pieces.
45000
Gaia
x
Sabr
7
spell caster
Makes your weapons sharper magically. Success rate increases by 40% and damages increase by 15%.
45000
Onrac
x
Blnd
7
one enemy
The enemy is blinded and cannot see well enough to effectively attack.
45000
Onrac
x
x
Stop
8
all enemies
Time is stopped for the enemies.
60000
Gaia
x
Zap!
8
all enemies
The enemy is pushed into the 4th dimension. Does not work all the time.
60000
Gaia
x
XXXX
8
one enemy
Similar to, but more effective than RUB. Those enemies are defeated completely.
60000
Gaia
x
Nuke
8
all enemies
Melts everything with tremendous heat.
60000
Lefein
x