1) Entrance/Exit
2) Deputy Fry
To Trade:
100 5mm JHP
100 5mm AP
5 Stimpacks
3) To Downtown
4) To Entrance
5) Demetre - Speak to him about guarding caravans for Crimson Caravan
To Trade:
2 Stimpacks
Knife
137 Bottle Caps
Desk:
2 Buffout
Psycho
20 .44 Magnum JHP
24 10mm AP
50 .223 FMJ
6) Keri - Speak to her to learn when caravans are leaving and to leave with a caravan
7) Mitch - General Store
To Barter
27 Stimpacks
Geiger Counter
3 Mentats
Motion Sensor
Big Book of Science
Deans Electronics
First Aid Book
Scout Handbook
4 Psycho
2 Super Stimpack
5 Ropes
6 Nuka-Colas
Tool
Radio
3 RadAways
20 Flamethrower Fuel
Bottle Caps
8) Mrs. Stapleton - Will sell you Holodisk containing Vault locations
To Trade
2 Stimpacks
60 .44 Magnum JHP
5 Big Book of Science
5 Deans Electronics
5 First Aid Book
5 Scout Handbook
5 Guns and Bullets
9) Rutgar - Speak to Rutgar about guarding caravans for Far Go Traders
To Barter:
10mm Pistol
48 10mm JHP
84 Bottle Caps
10) Butch - Find the Missing Caravans
To Trade:
First Aid Kit
2 Buffouts
128 Bottle Caps
11) Caravan Driver - Speak to him to learn when caravans are leaving and to leave with a caravan
12) Sheriff Justin Greene
To Barter:
90 14mm AP
7 Stimpacks
13) Beth - Weapons Shop
To Barter:
5 Knives
3 Leather Armor
2 Metal Armor
5 Clubs
3 Spears
Sledgehammer
2 10mm Pistols
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3 Crowbars
4 Brass Knuckles
7 Frag Grenades
4 Throwing Knives
10mm SMG
300 .223 FMJ
Shotgun
200 12 ga. Shotgun Shells
100 BBs
Combat Knife
Bottle Caps
14) Bob - Bob's Ignuana Bits
To Barter:
2 Ignuana-on-a-stick
2 Ignuana-on-a-stick
15) Bulletin Board
16) Irwin - Clear Irwin's Farm of Raiders
17) Lorenzo - He will offer you loans. The more often you borrow and repay him, he will offer you more at a time.
To Barter:
10mm SMG
Bottle Caps
18) Locker
~2000 Bottle Caps
Bookshelf
15 Flamethrower Fuel
2 Plasma Grenades
2 Frag Grenades
First Aid Kit
Mentats
Tool
3 Flares
Buffout
19) Lemmy
To Barter:
4 Stimpacks
500 Bottle Caps
20) Bartender
21) Kane
To Barter:
221 Bottle Caps
9 Stimpacks
Mentats
Buffout
Psycho
22) To Decker's Lair
23) To Heights
24) To Merchants
25) To Old Town
26) To Downtown
27) Cathedral of the Children
28) Jain
29) Shelves
Leather Armor
2 Ignuana-on-a-stick
200 .223 FMJ
5 Stimpacks
2 RadAways
Geiger Counter
Mentats
2 Fruit
Crowbar
Robes
Hunting Rifle
2 Rad-X
Psycho
Buffout
Super Stimpack
30) Master Merchant - Can buy 100 more days of water for your vault for $2000; will hire you to guard their caravans
To Barter:
Stimpack
Bottle Caps
Water Flask
31) Caravan Driver - Speak to him to learn when caravans are leaving and to leave with a caravan
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32) To Downtown
33) Raiders
34) Captive Initiate of the Brotherhood
35) Harold
36) Slappy - To Lair
37) To Thieves' Circle
38) Jacob the Arms Dealer
To Trade:
Bottle Caps
4 Stimpacks
Metal Armor
5 Explosive Rockets
Flamer
2 Hunting Rifles
2 10mm SMGs
6 Frag Grenades
6 Pulse Grenades
Rocket Launcher
3 Assault Rifles
Leather Armor
Combat Armor
50 Flamethrower Fuel
2 Sniper Rifles
Geiger Counter
144 10mm JHP
144 10mm AP
140 .44 Magnum JHP
350 5mm JHP
800 .223 FMJ
270 14mm AP
500 5mm AP
160 Small Energy Cells
10 Rocket AP
Shotgun
2 Combat Knives
280 12 ga. Shotgun Shells
2 14mm Pistols
2 Desert Eagle .44
Combat Shotgun
Super Sledge
39) Bookcase
10mm SMG
48 10mm JHP
150 Bottle Caps
40) Fridge
2 Nuka-Colas
2 Beers
41) Vance
To Barter:
12 Stimpacks
20 RadAways
5 First Aid Kits
8 Antidotes
11 Mentats
9 Buffouts
11 Psycho
28 Rad-X
2 Booze
10 Super Stimpacks
Leather Jacket
42) Exit
43) Deathclaw
44) Dying Super Mutant - Holodisk: Mutant Transmission
45) To Downtown
46) Daren Hightower
47) Strongbox
Necklace
48) To Old Town
49) Loxley, leader of the Thieves' Guild - Steal Necklace from the Merchants
50) Jasmine
51) To Downtown
52) Decker
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