1) Entrance/Exit
2) Body
RadAway
3) Locker
Stimpack
4) Elevator (need Yellow Pass Key to open) - access level 1, 2, 3
5) Body
RadAway
Rad-X
6) Locker
Motion Sensor
Tool
Big Book of Science
Brass Knuckles
7) Body
Yellow Pass Key
Holodisk - Ancient Brotherhood Tape
8) Body
14mm Pistol
9) Power Management Console - You can raise and lower main power from any of these consoles after you have repaired the generator.
10) Lockers
Leather Armor
2 Frag Grenades
2 Explosive Rockets
11) Bodies
20 Flamethrower Fuel
Plasma Grenade
Frag Grenade
Dynamite
Plastic Explosives
12) Body
Red Pass Key
13) Lockers
2 Mentats
Buffout
2 Stimpack
First Aid Kit
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48 10mm JHP
30 14mm AP
100 5mm AP
50 .223 FMJ
20 .44 Magnum JHP
40 Small Energy Cell
14) Elevator (need Red Pass Key to open) - access level 3, 4, 6
15) Locker
Rocket Launcher
16) Lockers
Explosive Rocket
2 Rocket APs
3 Pulse Grenades
50 5mm AP
Geiger Counter
First Aid Kit
Tool
Deans Electronis
RadAway
Rad-X
17) Body
Blue Pass Key
18) Lockers
2 Rocket AP
Crowbar
Assault Rifle
Big Book of Science
Leather Jacket
Tool
Deans Electronis
19) Zax - Main CPU; you can learn a lot of information from here and can shutdown the security robots
20) Elevator (need Blue Pass Key and Main Power to open) - access 4, 5, 6
21) Body
10mm Pistol
22) Body
Stimpack
40 Small Energy Cell
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23) Bodies
Knife
RadAway
Plasma Pistol
24) Body
20 .44 Magnum JHP
50 5mm JHP
25) Generators - Use your repair skill to repair them
26) Lockers
Holodisk - Alpha Experiment Tape
3 Stimpacks
First Aid Kit
2 RadAway
27) Locker
Holodisk - FEV Experiment Tape
28) Locker
Combat Armor
Guns and Bullets
29) Locker
Plasma Rifle
50 Micro Fusion
30) Lockers
Holodisk - Delta Experiment Tape
200 5mm JHP
150 5mm AP
90 14mm AP
Pulse Grenade
2 Plasma Grenades
3 Frag Grenades
Minigun
2 Assault Rifles
Radio
80 Small Energy Cell
100 Micro Fusion
Geiger Counter
Motion Sensor
Stealth Boy
10mm Pistol
Laser Pistol
14mm Pistol
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