Wands

Name
Effect
Available
Rod of Absorbtion Spell absorbtion for 4 rounds Vithal in the Underdark after you help him
Rod of Lordly Might Turns into a Mace +2, a Flaming Long Sword +1, or a Spear +3 King Ixilthetocal in City-of-Caverns
Rod of Resurrection Casts one Ressurection spell Sold in the Adventurer's Mart in the Promenade and by Karthis al-Hezzar in the North Forest, Mekrath's laboratory in the sewers
Rod of Terror Becomes a staff +3, target must save or flee in terror Lich in hidden room in Crooked Crane in City Gates district
Wand of the Apprenti Randomly cast a variety of three elemental spells; it has 50 charges From your apprenti if you are a mage and take over the Planar Sphere
Wand of Fear All enemies in area run in fear Southern Dungeons beneath Graveyard District, Kaol in dungeon in the Windspear Hills
Wand of Fire Agannazar's Scorcher or Fireball spell Prison area of 1st chapter, sold in Trademeet
Wand of Cloudkill 1-10 dam. per round; kills weaker enemies Prison area of 1st chapter, Mekrath's laboratory in the sewers
Wand of Cursing Casts Blindness, Deafness, and Silence Sendia in her Inner Sanctum, Fire Library on the 2nd level of Watcher's Keep
Wand of Frost 8-48 ice damage to creature Prison area of 1st chapter; sold by Arledrian in the Slums
Wand of the Heavens 8-48 damage to one creature Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw
Wand of Lightning 3-18 electrical damage in a path Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills
Wand of Magic Missiles 1 Magic Missile will strike target Prison area of 1st chapter
Wand of Monster Summoning Summons 12 HD of monsters Prison area of 1st chapter
Wand of Sleep Victim sleeps unless saves vs wands On 1st level of Watcher's Keep
Wand of Spell Striking Casts Breach and Breach Magic In Ice Library on 2nd level of Watcher's Keep
Wand of Wonder Random effects each time wand is used In the Mind Flayer Lair in the Sewers beneath the Temple District