Walkthrough

Intro
Stonegate

Compassion
Britain
Despise
Paws

Humility
Buccaneer's Den
New Magincia
Ambrosia
Hythloth

Honesty
Deceit
Moonglow

Justice
Yew
Wrong

Sacrifice
Minoc
Covetous
Minoc

Interlude
Terfin
Buccaneer's Den

Honor
Trinsic
Shame
Trinsic

Valor
Valoria
Destard
Valoria

Spirituality
Skara Brae
Abyss
The Codex
The Void

Endgame
Terfin

Subquests
Lighthouse Gems
Bandits
Mill Valve
Silver Serpent
Cathedral Funds


Stonegate
  • When you arrive in Britannia, Hawkwind will teleport you to Stonegate to save you from the dragon's flames. You will start at the top of the tower.
  • In the chest you will find some equipment from the gypsy. What you find depends on your class.
  • Take the short sword at the top of stairs just outside the room.
  • At the bottom of the stairs is a room which contains a spellbook. Take the spellbook and then cast Ignite (Linear spell) on the torch to remove the force field.
  • In the next room, cast Stone to kill the rat on the ledge. Jump over to the ledge the rat was on and pull the lever to open the secret door to the next area.
  • At the bottom of the stairs, your way is blocked by a gate. Cast Gust on the vase behind the gate and it will open.
  • Step on the platform at the bottom of the next stairs and then press the button to proceed to the next room.
  • Turn the valve in the wall to drain the water from the room. Press the blue button in the pit where the water used to be to open the path to the next room.
  • Walk between the flames to the other end of the room and cast the Douse spell on the two braziers to douse the fire blocking the path to the exit.
  • Leave Stonegate and walk around to the back where there is a cave. Defeat Colando and take his scimitar. Then, step on the teleporter to teleport to Lord British's Castle.

    Britain
  • Talk to the man in front of you when you appear in the castle and he will tell you to talk to Lord British immediately.
  • Proceed north through the doors and speak to Lord British. He will tell you that Britannia is in trouble and will request your aid. He will also give you a map of Britannia.
  • Speak to the gargoyle Vasagralem in the throne room. He will tell you about the problems the gargoyles are having and will ask you to find the missing codex lens.
  • Search the castle for anything useful in your quest. There are some useful things including 100 gold coins in your room above the throne room. In Lord British's chambers there is a teleporter that will take you to the magic room where you can find reagents and potions. Also there are secret doors in the kitchen and weapons room that lead to the four towers, where you can find some useful items.
  • Leave the castle and go south into Britain. In the center of town you will see Aidon, the mayor, making a speech. Talk to him after he is done his speech and he will tell you about how he has sent the poor and invalid to Paws.
  • Aleena, in the museum on the east side of town, will tell you that all the runes are missing and will ask you to find them.
  • Leave Britain through the east gate, and speak to Sarah on the other side of the bridge. She will tell you that the shrine of Compassion has been corrupted and will tell you the mantra for the shrine so that you may meditate.
  • Continue east into the mountains, and the spirit of Shamino will speak to you through the statue. He will tell you that his spirit has been trapped in the Spirit world and that the citizens of Britannia are being corrupted by the columns.
  • Continue along the path to the ruins of the shrine of Compassion. Speak to the alter in the center of the shrine and speak the mantra 'Mu' and the shrine will tell you to get the glyph and sigil to cleanse it.
  • Return the way you came and take the path north. Inside the house on the right you will find Gwenno, who will tell you that Iolo went into Despise to investigate the column and never returned.
  • Continue following the path north and eventually you will find the entrance to Despise.

    Despise
  • Enter the dungeon and when you get to portcullis, pull the lever to open it
  • Turn right and use the key found in the chest to free Castro and Felix. They will tell you about the Kiran stone and that is was divided up into four parts.
  • To open the next door to the pillar room, cast ignite on the unlit torch.
  • Climb onto the smallest pillar in the pillar room, and jump from pillar to pillar to reach the Yellow Kiran Stone on the highest pillar. The next pillar has a button that will open the portcullis to the next room.
  • Proceed down the corridor until you come to a locked door. Click on the blue globe above the door to open it.
  • In the next room, take the full bucket of water from the east end of the room, and put it on the pedestal in the west end and the door will open.
  • When you get to the room with the decorative weapons on the wall, pull the lever behind the north wall to open the portcullis to the east.
  • Beside a fountain, you will find the dead body of Mourdin (don't drink from the fountain). Beside it, you will find a note that will give you a hint about the location of another piece of the Kiran Stone.
  • The key that will open the door to the next area is located in the rat's nest.
  • In the next room, hit the target above the door with an arrow shot from your bow to open the door.
  • Step on the tile in the northeast corner of the next room to reveal a secret passage. At the end of the passage, step on the tile to be teleported to a new area.
  • Run past the spikes when they are down and pull the lever to open the portcullis. In the next room you will find the Blue Kiran Stone.
  • Return to the dining room. Push the blue button near the fireplace to reveal a passage to the south.
  • Pull the lever in the library and the fountain will disappear. Click on the wall where the fountain was and a secret door will open. The purple button behind the door will open the portcullis to the west.
  • Jump over the fence in the next area and pull the lever and the pit of spikes in front of the next door will be covered. The key for the door is in the pool of water.
  • Pick up the gold key on the bench in the chapel. To restore your hit points, cast ignite on the candles on the table and then step into the ray of light coming from the Ankh on the wall.
  • Just outside the chapel, you fill find Thadious you will beg you for help. Pull the lever on the wall to save him and he will give you the Green Kiran Stone.
  • Push the button behind the attractor and the key for the next door will come to you.
  • In the next room you will find four colored columns. In the north east is another column with a book on it. The book will tell you what the Kiran Stone is. After reading the book a passage will appear.
  • At the bottom of the waterfall in the water area, is a lever. Pull the lever and a stone will move aside and you will be able to get the Red Kiran Stone.
  • Go back to the room with the four pillars and put the Kiran Stone pieces on top of each of the pillars matching the colors. The Kiran Shield will appear in the middle of the pentagram. This shield will increase your maximum mana by 5.
  • Return to the water area and proceed through the passageway.
  • You will be confronted by a wyrmguard named Ooli in front of the column. After you have hurt him, he will claim to be your old companion Iolo and will ask you for mercy. He was corrupted by the Guardian but you should grant him mercy or you will lose a mana point.
  • Enter the column and take the Glyph of Compassion. Go back through the dungeon and return to the entrance.
  • As you leave the dungeon, you will be ambushed by Blackthorn. Raven will drive him away. She wants you to see her employer but you need to find a rune of virtue to prove to her that you really are the Avatar.

    Paws
  • Return to Britain and go to the mayor's house by Lord British's castle. The mayor's assistant will tell you that the mayor went to paws to look for his daughter.
  • Leave Britain from the west gate and head toward Paws. Along the way you will see a boy in a burning building. This is a sub-quest. See below for details on how to complete this sub-quest.
  • Just before Paws, there is a bridge guarded by a troll who demands 10 gold from you to cross. Ask him how much 10 gold is and he will have to stop and think about it and you will be able to go across.
  • When you are in front of Paws, you will see a crippled man rescue the mayor from a giant rat.
  • Talk to the mayor and he will beg you to save his daughter who has been kidnapped by goblins.
  • Go to the building in the southeast part of Paws and defeat the goblins there to rescue the mayor's daughter.
  • Return to the mayor and he will give you the Heart of Compassion.
  • Return to the shrine of Compassion and place the glyph and the Heart of Compassion onto the broken alter in the center. Speak the mantra 'Mu' and the shrine will be restored. The people of Britain will be compassionate again.

    Buccaneer's Den
  • Go to the docks of Britain and speak with Raven on her ship. She will see that you have the Rune of Compassion and will sail you to Buccaneer's Den.
  • Once you arrive in Buccaneer's Den, speak to Raven again. Agree to speak with her employer and she will tell you where Samhayne lives.
  • Go to the southern island (you can take the boat by the guild shop). Beside the tavern is a lift that will take you up above the tavern.
  • Speak to Samhayne and he will offer you the Codex of Ultimate Wisdom if you deal with the column that has been causing whirlpools in the area.
  • Ask Bjorn in the tavern how to get to New Magincia. He will tell you to talk to Keagan the cartographer.
  • Keagan will tell you that there is a secret passage by the lighthouse that leads to New Magincia. He warns you that you will need a password to get through the tunnel.
  • Return to Raven on her ship and ask her what the password is. She will tell you that it is 'keelhaul'.
  • Talk the lift again on the southern island and go east to find the cave.
  • A little ways inside the cave you come to a fork in the road and a voice will ask you for the password. Say 'keelhaul' and then take the left passage.

    New Magincia
  • At the other end of the tunnel you will arrive in New Magincia. Just south of the exit is a path that leads up to the ruins of the city.
  • Speak to your old companion Katrina and she will tell you the mantra of Humility as well as how to get to the shrine of Humility. She will also agree to give you the sigil of Humility, the Crook of Humility, if you can defeat the wolves and vultures on the island.
  • To find the vulture nest, climb the fallen pillar southwest of Katrina's house. Cast ignite on the vulture nest to rid the island of the vultures.
  • The Alpha Wolf's lair is in the ruined building on the island just southwest of New Magincia. Once you kill him, the rest of the wolves will leave the island.
  • Return to Katrina and she will give you the Crook of Humility.
  • Behind Katrina's house there are a series of ledges that lead down the side of the cliff. Jump from one to another until you get to the large ledge with the stone slab. Step on the stone slab and the shrine of Humility will arise from the water.
  • Go to the shrine and speak the mantra 'Lum". The shrine will ask for your help and you will dive underwater and swim to Ambrosia.

    Ambrosia
  • Go east from where you started and speak to Valkadesh. He will warn you to be careful and will tell you to ask Wislem how to get to Hythloth.
  • Go to the headquarters to the southwest and take the crystal for the holding cell.
  • Go south from there and place the crystal in the crystal holder in front of the holding cell to open it.
  • Speak to the wingless gargoyle and he will lead the way to his flying boots.
  • The wingless gargoyle will lead you to fake wall. Walk through it and at the bottom of the cliff you will find the Boots of Levitation. To use them, press the space button to start flying and then use the normal controls to walk anywhere in the sky. Press space again to drop to the ground.
  • Go to the Temple of Singularity west from where you started and read each of the books on top of the three outer pylon's. Read the Book of Order on the middle pylon to open the barrier above you and get the green power cube.
  • Fly to the level above you and place the green power cube in the pylon. The barrier to the queen's chamber will disappear and you will receive the Amulet of Singularity.
  • Speak to Wislem in a building floating in the air. He will give you a power cube and tell you to activate the statue.
  • Go to the center of the dome to the statue at the very top and put the cube in the pylon that is missing a cube to activate the statue. This will cause a crack to appear in the dome and water will start rushing in.
  • Speak to Wislem nearby and he will ask you to save a queen egg. He will give you a crystal.
  • Return to Wislem's workshop (in ruins on the ground) and place the crystal in the empty crystal holder to receive a power cube.
  • Go to the queen's chamber in the center of the dome and place the cube in the pylon. The ground will open and you will drop in the queen's lair.
  • Find a queen egg among the drone eggs (look behind queen). Even though the queen attacks you, do not kill her or you will lose mana.
  • Escape through the north tunnel and step on the teleporter to be transported to Dungeon Hythloth.

    Hythloth
  • Head west down the tunnel and you will eventually see some stairs leading to a sewer entrance to the north.
  • Turn right at the fork and use a weapon to break the cobweb. Turn the valve in the water below to bring down a platform in another room.
  • Press the brick in the far wall to reveal a secret tunnel. Take the green statue at the end of the tunnel.
  • Go all the way to the west until you get to a room full of poisonous water. There are swamp boots at the south end which will protect you from the poisonous water.
  • Climb onto the platform in the middle of the room and it will bring you to a chamber up above. Pull the lever in this chamber to open the portcullis that was blocking your path.
  • Return to the beginning of the sewer part of the dungeon and go north through the now raised portcullis.
  • Jump into the well at the end of the left tunnel and swim down. Take the glowing red statue and then turn the valve to raise the water level. Swim back up the well and climb out.
  • Return to the intersection and go east. When you pick up the chain leggings in the middle of the room, the walls will start closing in. Stay by the far portcullis, for it will rise once the walls are about to crush you.
  • Go south and turn the valve in the water to open the east portcullis.
  • Go through the raised portcullis and when you get to the room will the pillars rising out of the water, jump from one to the other in this order: east, east, southeast, southwest, south, northeast, northeast, east.
  • Put the green statue on the green stone to open a portcullis that leads to the exit. Behind the stone are two valves which will each open a portcullis.
  • Return west and then go north through the now raised portcullis. Take the blue statue from the chest.
  • Go back through the room where the walls were closing in and then go north. Place the red statue on the red stone to open another portcullis.
  • Go north, then east. Turn the valve on the wall to lower the water level and take the yellow statue in the middle of the room.
  • Go back west and then north. Place the blue statue on the blue stone in front of the fountain.
  • Continue west, then north. Defeat the wyrmgaurd and continue north through the large room until you get to the column.
  • The entrance to the column is behind it and underwater. Take the glyph of Humility and then leave the column.
  • Return to the room with the foul water and lift and take the lift up to the chamber above again. Place the yellow statue on the yellow stone.
  • Return to the room that had the blue statue and go north then east. Continue until you get to the area with transparent walls.
  • To the east there is a treasure chest where you can see a key through the wall behind it. Go north or south to get to the key.
  • In the center of the transparent wall area, there is a locked chest. Use the key to open the chest, then pull the lever to open the portcullis to the north.
  • Go north, then west and step on the teleporter. Dive into the water, then go south and soon you will be able to swim up and out of the dungeon.
  • When you swim out of the dungeon you will be right next to the shrine. Place the Crook of Humility and the glyph on the alter and say 'Lum' to restore the shrine.

    Deceit
  • Return to Buccaneer's Den through the tunnel and go to Samhayne's house. He will betray you to Blackthorn who will lock you up in Dungeon Deceit.
  • Click on the wall opposite you bed to reveal a hidden passage. Go through the passage and click on the phase spider statue to move into a different phase.
  • Return to your cell and walk through the portcullis. Press the button on the wall to open the portcullis in the normal phase.
  • Return to the phase spider statue and click on it to return to normal phase. Return to your cell and walk through the now opened portcullis.
  • Pick up the key on the desk.
  • Return to the alternate phase and use the key to open the locked door. Walk through the portcullis and press the button on the other side.
  • Return to normal phase and go through the portcullis you just opened. To the left is a secret door.
  • In the next room, click on the brazier and a glowing globe will appear. Click on the red button at the opposite end of the room to turn on the lights. Click on the locked door when the room has a greenish tinge to open it.
  • Turn right at the fork and press the red button to see the invisible bridge over the lava. Go to the lava room and walk over the bridge.
  • Press the blue button and a bridge will appear. Cross the bridge and step into the lift.
  • When the lift brings you to your destination, press the second button on the middle row and some stairs will appear.
  • Walk up the stairs and press the purple button. A lift will appear that will take you back to the platform with the tapestry.
  • Push the purple button this time, and step on the lift.
  • Use the statue to hit the target on the back of the stairs that had appeared earlier. Use the green and blue buttons to turn the statue and the red to fire a globe. Once the target has been hit, the forcefield over the teleporter will disappear.
  • Move the statue around to hit the purple target to bring the lift back to you, and ride it back to the platform with the tapestry.
  • Go back to the stairs by the target you had hit and press the purple button to make the lift appear again.
  • Push the green button as the lift goes by it and the lift will change directions and bring you to the center platform. Step on the teleporter to go to the next area.
  • Go left and press the blue button at the end of the platform.
  • Jump next to the table and press the blue and purples buttons seven or eight times each.
  • Go to the statue on the other side of the lava and click on it. It will fire a globe that will hit the target and make a lift appear.
  • Step on the lift and then step on the teleporter when the lift stops.
  • Take the bow that appears above the table. Click on the statue and 100 arrows will appear on the column next to it.
  • Use the bow and arrows to hit the target. A stairway will appear.
  • Climb the stairs and step on the pressure plate to make a new target appear.
  • Hit the target and a bridge back to the teleporter will momentary appear.
  • Run across the bridge and step on the teleporter. Use the lift to get back to the central area.
  • Use the bow and arrow to hit the target near the table with the buttons. A platform will emerge allowing you to reach the valve which will make the lava level go down.
  • Click on any headstone to make the lava retreat momentarily. This will allow to reach other places in the lava area.
  • To reach the teleport that leads out of this lava room, you need to find four glowing globes and place each on in a holder:
  • Step on the pentagram to teleport to the final area.
  • The wyrmguard will send her pet hellhound, Gypsy, after you. Defeat the beast and a bridge to the wyrmguard's island will appear.
  • When you approach the wyrmguard, she will make two copies of herself appear and attack you. Defeat the fakes (the ones with weapons) but leave the real one alone because she is your old companion Mariah.
  • Eventually a lift will appear which will take you to the column. Take the glyph of Honesty and return to the lift. It will take you to a teleporter which will take you near the exit of the dungeon.

    Moonglow
  • As you leave the dungeon, Duncan will confront you and demand that you return his dagger. Convince him that you did not steal his dagger and promise to look for it.
  • As you enter Moonglow, a boy will ask you to help his father who is being attacked by bandits. Go to the boy's house (second on left) and when you ask the boy where his father is, he will tell you he is at the healer's.
  • Talk to Batista in her house and she tell you that she needs Mariah's Mage Shield so that she can heal Mariah, and will agree to give you the Writ of Honesty in return for the shield. She will lie to you when you ask her for the Mantra of Honesty.
  • Enter Mariah's house, and in the room to the left there will be a teleporter to Mariah's storeroom under the floor.
  • Move the barrels aside to reveal two secret doors in the storeroom. In the rooms behind these doors, place barrels on the pressure plates and the barriers blocking the Mage Shield will disappear.
  • When you enter the room with the Mage Shield, Mariah will appear (as long as you didn't kill her in Deceit). She will tell you that Batista was lying to you, but will allow you to take the shield anyway. She will also teach you the incantation for the Ritual of Restoration: 'vas mani corp'. Speak these words at a restored shrine to fully restore you hit points and mana.
  • Return to Batista and give her the Mage Shield for the Writ of Honesty.
  • Speak to Tydus and he will agree to allow you access to the Oracle if you get him the Staff of Wisdom.
  • As you leave Moonglow, the boy will appear again and tell you that his mother is being attacked by bad men. When you return to his house, he will apologize for the 'mix up'.
  • Go to southeastern part of the island to find the cave with the statue in front of it. Turn right and you will be attacked by bandits. On the ground is Duncan's dagger.
  • If you go through the cave you will find a shipwreck at the end and the Arms of the Magi is in a chest on the wreck.
  • Return to Tydus in Moonglow to inform him that there was no Staff of Wisdom in the cave. He will ask you to look for it in a cave to the north.
  • The cave is located on the northwest end of the island. Inside you will find a demon. If you give him your trust, you will be able to take the heartstone and he will be free. Step on the teleporter to return to the cave entrance.
  • The boy will be by the entrance of the cave and again ask you to help his father. This time he telling you the truth. Return to his house and defeat the bandits.
  • The boy's father will ask you to find his journal. It is in the shack by the docks. Return the journal to him and he will give you a couple of spell scrolls.
  • Confront Tydus again. He will reluctantly grant you access to the Lyceaum after you show him you have his heartstone.
  • Press the blue button to bring the lift down and then ride it to the top of Tydus' tower. Step into the ferry and it will take you to most of the houses in Moonglow before it will take you to the Lyceum. Look into the telescope in the Lyceum at night to see the mantra.
  • The Book of Truth is also located in the Lyceum. You will need it later in your quest.
  • Pass through the cave near the docks to reach the shrine of Honesty. Place the sigil and the Writ on the alter and speak the mantra 'ahm' to restore the shrine.
  • Raven will appear at the docks and will explain why Samhayne had to betray you and will return your stuff.

    Yew
  • Return to Britain and ask Lord British how to get to Yew. He will remove a barrier in a cave that is blocking your way.
  • West of Britain and north of the house of the boy and his mother is a cave that leads to Yew. On the other side of the cave is a goblin camp. Keep going west until you find the road and then head north to Yew.
  • When you talk to the people of Yew will discover that justice has been corrupted and that Raven is going to be put on trial for the destruction of the gargoyle race.
  • Go the courthouse just northeast of Yew to witness Raven's trial. She will be found guilty and will be sent to the prison Wrong where she will wait for her execution.
  • Desbet, Vasagralem's servant, will confront you as you leave the courthouse. You will convince him that you do not destroy the Gargoyle people and he will tell you to bring the queen egg to Vasagralem.
  • Take the lift by Desbet's tree hut to get to Vasagralem's hut. When you show him the queen egg he will believe you. He will give you his codex lens and will agree to show you a secret entrance into Wrong.
  • Go the library in the center of Yew. Pick up the three books scattered around the room and put them back on the shelves where they belong (for each book, there is a row of books of the same color). The Book of Justice will appear and it will tell you the mantra of Justice.
  • You must take the great northern trail to get to Wrong. It starts at the southeast corner of Yew and continues along the northern coast of the continent to the dungeon Wrong. Follow the signs to find the trail.
  • Along the trail in the icy mountains, you will see a green justice sign. Follow the path up the mountain peek and speak to the vulture at the top. Answer 'no' to all its questions and it will give you the Quill of Justice.
  • Cross the large bridge at the end of the path and you will be in front of Wrong. Vasagralem will be standing by the water below. He will tell you to cleanse the Justice shrine before returning to Yew.
  • Step into the boat by Vasagralem and it will bring you next to the secret underwater entrance.

    Wrong
  • Swim through the underwater tunnel and press the skull on the left to open the secret door to enter Wrong.
  • Let a guard capture you and he will take your stuff and throw you into a cell. In the cell at the other end of the tunnel, place the body on the pressure plate next to it to open the cell door.
  • Turn left and enter the cell on the right. Take your backpack and the copper key.
  • Return to the previous room and use the key to open the chest on the wall. Pull the lever to open the grill below you.
  • Continue through the tunnel below until you reach the torture chamber. Pull the lever by the winch.
  • Continue through the tunnel and you will eventually reach another part of the prison.
  • In the room marked by the shield, take the gold key and push the red button on the wall.
  • Follow the tunnel south. Run past the guards and keep going until you find a cell with five skulls around it. Touch each of the skulls in this order to open the portcullis: bottom-left, top-right, top-left, bottom-right, top.
  • Turn the left valve in the cell to dispel the flames and the right valve to free Raven.
  • Leave the cell and go left. Use the key Raven gave you to open the door at the end of the hall.
  • At the end of the next hallway, press the black brick to open the grill to the tunnel below.
  • Enter the tunnel and turn left when the guard has gone by. Press the white brick to open the grill above you.
  • Under the inkwell on the table is a button which will open the portcullis to the next area.
  • Run past the guard and turn right. Press the black brick to open the grill.
  • At the end of the tunnel below, press the blue button to open the door and then the red to leave the tunnel. Hurry to the end of the passageway and go through the door before it closes.
  • Eventually, you will enter a room where the gates close behind you. There is a valve underwater on the north wall that will open the gates. You will probably have to zoom in (press k) to see it.
  • In the next hallway portcullis will rise and fall. Be patient for they will all open for you eventually.
  • Go straight and Jaana (Anaaj) will appear. Pull the lever on the winch by the north wall to trap her.
  • To get free she will open the portcullis for you. Pull the lever again to free her, but do not fight her since she is one of your old companions.
  • Climb the rocks to get the glyph of Justice from inside the column.
  • Go back through the room where Jaana is and turn right at the fork.
  • Push the brick in the east wall and the center column will turn into a teleporter which will take you back to the secret tunnel near the entrance of Wrong.
  • Leave Wrong through the front gates and take the Great Northern Trail back to Yew.
  • Use the glyph, the Quill, and the mantra 'beh' to restore the shrine of Justice.
  • Return to the courthouse and you and Raven's names will be cleared of all charges.
  • Return to Britain through the cave by the goblin camp and meet Raven at the docks.

    Minoc
  • The house on the other side of the bridge is First Citizen Raxus' house. Bribe a guard 10 gold coins to be able to enter.
  • Speak to Raxus and he will tell you how Lord British has appointed him the savior of Britannia and how he is sacrificing people to restore the shrine of Sacrifice.
  • Leave the building and then go to the window in the southeast corner of the building. Nico will speak to you through the window and will ask you to free him.
  • Head north from Cove to Minoc. When you approach the campfire, you will see Blackthorn demanding the codex lens from the gypsy leader. When you interrupt Blackthorn, he will put a curse on the village and will disappear.
  • Speak to the gypsy leader. He will agree to give you the codex lens and the sigil of Sacrifice if you bring him the Blackrock Crystal Ball from the Blackrock mines.
  • Speak to Morganna in her wagon northwest of Minoc. She will tell you what has happened in Minoc and will give you mantra of Sacrifice, 'cah'.
  • North of Minoc is a cave that will lead to the northwest coast. The entrance to the Blackrock Mines of Covetous is located here.

    Covetous
  • On the east side of the first level, you will encounter Lothar, the Sword Wraith. He will tell you to find the Ghost Sword Gringolet before you can challenge him.
  • Return to Cove and enter the river where it goes underground at the south end. Gringolet will be located on a shelf in the cave near the entrance.
  • Return to the Sword Wraith in Covetous and defeat him with Gringolet. You will now have access to the lift but it will need to be fixed before it can be used.
  • Take the key left behind by the Sword Wraith and use it to open the chest by the lift. Press the button inside to remove the barrier blocking the lift from the lower levels.
  • Pick up the lift gear in the northwest area of the first level.
  • Climb the stairs in the southeast corner to get to the area above the lift. Turn the valve in the south wall to turn off the water, put the lift gear on the rod by the drive mechanism that is missing a gear, and turn the valve again to start the water.
  • Jump into the lift shaft and you will land on the lift. Step inside and push the second button from the top to descend to the second level.
  • On the second level, you will find a tunnel that has been boarded up. Click on the cart on the tracks above it and the cart will move forward and crash through the boards, opening a path to the area behind.
  • Keep following the tracks until you reach the pit and turn left. Skully's skull will ask you to take it with you and find its grave. Pick the skull off the skull post and take it with you.
  • Return to the tracks and jump into the cart to the south. It will take you across the pit. Jump out of the cart when it stops.
  • Go east around the column to find a key in a crate.
  • Return to the cart and climb back in and you will be taken back across the pit. Jump out when you reach the other side of the pit.
  • Return to the lift and use the key to open the chest. Push the button inside to open the way to the lower levels.
  • Enter the lift and push the third button from the top to descend to the third level.
  • Go to the east end of the third level. There is a passageway to the north amongst the rocks by the north wall.
  • Follow the passage and at the end, click on the powder kegs to open another passage to the west. In the next room you will find a low-ceilinged passage behind some rocks in the northeast. Place Skully's skull on the headstone to receive a key.
  • Return to the lift and use the key to open the chest. Press the button inside to open the barrier to the lowest level.
  • Enter the lift and press the bottom button to descend to the lowest level of Covetous.
  • In the large water room, go west through an underwater passage. In the next area, click on the powder kegs to open a passage to the north.
  • Enter the liche's lair on the other side of the lava. Put Gringolet in the pentagram to remove the forcefield.
  • Confront the liche and kill it. Touch the crystal ball in the pentagram in the middle of the room and a secret tunnel will appear to the north. Take the Blackrock Crystal Ball from the chest at the end of the tunnel.
  • Return the large water room and go out through the north underwater passage where you will eventually find the column.
  • On the east side of the column Julia will confront you. She will struggle to follow the virtues and to resist the guardian and will let you pass.
  • Enter the column from the west side underwater. Take the glyph of Sacrifice and return to the lift.
  • Take the lift back up to the top level and leave Covetous. Take four pieces of blackrock with you. You will need them later in your quest.

    Minoc
  • Return to the Ram Baro in Minoc and give him the Blackrock Crystal Ball. He will try to get out of his bargain, but once he looks into the crystal ball and sees the destruction of his people he will give you the key to his wagon and will then parish in the flames of the curse.
  • Enter his wagon nearby and take the codex lens and the Tear of Sacrifice.
  • Go to the shrine of Sacrifice located at the southern end of the island and use the glyph, the sigil, and the mantra 'cah' to restore the shrine.
  • Speak to Raxos, the First Citizen, again. He will apologize for what he has done and will give you the key to the prison.
  • Use the key to open the prison and free Nico. He will teach you the return ritual and will give you the Orb of Moons.

    Terfin
  • When you start sailing again, the Guardian will take control of your ship and bring you to Terfin.
  • Enter the Guardian's fortress and eventually you will see the Guardian, Blackthorn, and Samhayne. Samhayne will tell you that he is Raven's father just before the Guardian kills him. The Guardian will challenge you to attack him, but every time you hit him, you get hurt yourself. The Guardian will tell you that your quest if futile and will destroy Skara Brae.
  • When the Guardian has finished talking with you, you will appear right in front of the ship. Tell Raven what has happened and then you will sail to Buccaneer's Den.

    Buccaneer's Den
  • Go to the cartographer in Buccaneer's Den and buy some charts.
  • Visit Raven in her house at the western end of the town. She will make you a member of the guild by branding you. You will now get discounts in many places in Britannia and you can go to the guild shop in the middle of Buccaneer's Den where good magic items can be found.

    Trinsic
  • When you arrive in Trinsic, you see that the people have lost their honor and care nothing for each other. Speak to Lucero in the southwest part of the city to learn of the loss of the Chalice of Honor.
  • Speak to the spirit on the south side of the second floor of the Bastion. He will apologize for his brothers' behavior and will ask you to restore honor to Trinsic. He will tell you to seek Dupre to learn the mantra of Honor.
  • Speak to Myrea by the shrine of Honor near the southern end of the island. She will tell you how to contact Sir Dupre.
  • Go to the ruined building west of Trinsic. Enter the valley from the northwest. Inside you will find Sir Dupre's remains.
  • Return to the shrine of Honor and place the ashes on the alter. The spirit of Sir Dupre will appear. He will tell you that the chalice of Honor is in the dungeon Shame and that the mantra of Honor is 'Summ'.
  • Go the dungeon Shame on the northeast part of the island.

    Shame
  • In the first room, hit the red button and a watcher will appear and hit the target with a blue globe, making the forcefield disappear. Walk right up the portcullis and it will rise.
  • Go to the south end of the next room and shoot the target above a few time to turn the watchers so they are no longer looking at the doors at either side. Quickly run through the west portcullis.
  • In the next room, stand in front of the target until the watcher shoots a blue globe. Move aside and the globe will hit the target and a new passage will appear.
  • In the next room, touch the two suit of armors to make two targets appear. Stand in front of the targets so that when the floating blue sphere fires a blue globe it will hit the targets. The target on the right will lead to potions and the one on the left will lead to the next area.
  • Click on the purple button to make a target appear in the next area. You need to get the watcher to shoot a blue globe at the target like before, except the target is moving this time.
  • Press the button in the alcove that is revealed to remove the force field blocking the statue room.
  • In the statue room, press the purple button and the statues will start changing colors. Click on each of the statues when they turn black and then click on the new statue that appears and a treasure chest containing a globe will appear.
  • Return to the room with the two portcullis near the beginning of the dungeon. Hit the target to turn the watchers again and go through the other door.
  • In the circular room, the green buttons on the table will make a target appear in a certain area. The red button will make a blue globe appear, which will rebound off the targets. First hit the button in the top-center. Then go from left to right along the bottom row, then left to right along the top row. When the globe hits the last target a passage to the next area will appear.
  • Do not step on the red parts of the floor. Hit the target by the east wall. Go to the east part of the room and press the button in the northeast corner. Go back to the southeast corner and enter the next room.
  • You need to pull all of the levers in the next room but any time the watcher in the middle spots you, the levers will all be reset. Therefore, you need to stay behind the watcher and keep circling the room so that it never sees you until you can pull all of the levers. The levers will be green if they have been pulled.
  • Place the globe on the pedestal in the passageway which has just been revealed. You will now be able to ascend to the higher level.
  • Press the blue button and a lift will appear. Step on the lift and it will take you to a large black statue at the north end of the maze.
  • Press the button on the back of the watcher to the west to make the force field to the west disappear. Step into the red light so that you turn red and return to the black statue. Touch it and it will turn red.
  • In the southwest corner are some stairs that lead down to a button. Press the button to make a lift appear.
  • Step into the blue light in the southwest corner and touch the large statue. It will turn purple.
  • Take the lift to the east and step into the yellow light. Walk across an invisible bridge along the east wall to return to the southeastern area of the maze. Press the blue button to make the lift appear again and take it to return to the statue.
  • Touch the statue and it will turn white and disappear. Step on the teleporter that appears in its place.
  • Speak the mantra 'Summ' when asked and the glass barrier will disappear.
  • Enter the cave to the northeast. At the end of the tunnel you will see Blackthorn with the Chalice of Honor. He will offer you the chalice for the codex lenses. Refuse the trade and he will destroy the Chalice.
  • As you leave the room, Dupre will appear and tell you how to restore the Chalice of Honor. Take a chalice from the room before you leave.
  • Defeat the Wyrmguard in front of the column and the entrance to the column will appear. Take the glyph of Honor from inside.
  • Step on the teleporter to return to the main area of the dungeon and leave the dungeon.

    Trinsic
  • Return to Trinsic and show Lucero the chalice. He will tell you that you have been duped and that it is not the chalice of Honor.
  • Speak to the tavernkeeper in the northeast corner of town. You will hear about a stranger staying in one of the rooms.
  • Speak to the stranger in the west room and he will tell you that phase spiders are attacking through a portal near his house and that he needs a paladin to close the portal.
  • Return to Lucero and ask him for his help. Eventually Dupre will appear and will convince Lucero to help you.
  • Go to the house on the island southeast of Trinsic and defeat the phase spiders there. Eventually, Lucero will seal the portal and you will have one last spider to kill.
  • After all the spiders have been killed, speak to Lucero and he will thank you for helping to restore honor to Trinsic before he passes away.
  • Return to Trinsic and tell Lucero's wife what had befallen him.
  • Place the chalice in the statue by the Bastion and it will become the Chalice of Honor.
  • Use the Chalice, the glyph, and the mantra 'summ' to restore the shrine of Honor.

    Valoria
  • Go west from the docks of Valoria and go a little south. You will come across a dying knight who will ask you to take his shield to his brother.
  • To the north is a path that leads into the valley in front of Valoria. When you approach the gates of Valoria, a knight will demand that you bring the head of a red dragon before you will be allowed into the town.
  • When you return to the ship, Raven will ask for your help fighting some zombies. Once the enemies have been defeated sail to Britain.
  • Go west and through the cave in the mountains. Continue west and the follow the path south and you will eventually reach the entrance to Destard. The entrance will be blocked, though, so you will have to find another way.

    Destard
  • In the snowy mountains to the northeast, you will a square sunken area with ice and a body next to it. Cast fire spells on the ice to melt it and jump into the pit to enter Destard.
  • Go northeast to a room full of rats. Use the key in the middle of the room to free the weak old man.
  • Go northwest from there and speak to the ghost of Adreanna. She will tell you how her party was killed by Talornia and will ask you to defeat the dragon so that she and the others in her party may be freed. She will also ask you to find out what happened to her husband.
  • The column is to the east on the other side of the lava. Intimidate the wyrmguard and he will beg for mercy. Take the glyph of Valor from inside the column.
  • Return to the lava pit near the beginning of the dungeon and go west. There is pressure plate in the southwest corner of the next room. Put the scroll from the chest on top of this plate.
  • Go north past the sleeping dragon and take the red eggshell from the pedestal.
  • Return to where Lady Adreanna's spirit is and go north. Step on the pentagram to teleport to another part of the dungeon.
  • Kill the wyrmguard and proceed forward. Turn right at the fork.
  • At the room at the end of the hall, click the crooked display on the left side of the north wall to reveal a hidden passage. Inside the passage in the green eggshell.
  • Return to the hallway and keep going west. Take the key off the pedestal from a distance and continue.
  • Turn right at the fork and in the lava room, read the book by the corpse to learn the word of power.
  • Leave the room and go north. The portcullis will open as you approach. Step on both of the pressure plates and defeat the three zombies that appear. Press the button on the pedestal to open the portcullis again.
  • Turn left at the next two forks and take Darim's diary. Press the large skull on the wall to reveal a doorway.
  • Turn right at the next fork and click on a brick in the center of the north wall to open the passageways again.
  • To find the path in the next room, walk between the skulls.
  • Defeat the liche and take the key in the southeast corner. Open the door in the north wall and take the yellow eggshell.
  • Go back to the fork and go north. Go east from the large room with the fountain. Defeat the giant spiders and take the blue eggshell.
  • Return to the large room with the fountain and go west. You will find a red candle which you will need later in your quest.
  • Return to the teleporter and go back to the first part of the dungeon.
  • Show Adreanna Darim's journal and she will give you the white eggshell.
  • Place the five eggshells on the pedestals in the lave pit. In clockwise order starting from the north one the colors are: yellow, white, green, blue, red. The ether field to the north will disappear.
  • Confront and destroy Talornia. Take her severed head with you.
  • Return to the large room with the fountain in the middle and go north to find the exit to the dungeon. Speak the word of power 'inopia' to remove the barrier.

    Valoria
  • Return to Valoria and show Lambert the dragon's head. He will open the gate to Valoria and ask you if you had seen his brother. You will tell him what happened as you give him the shield.
  • Enter the building at the north end of Valoria. Stand in front of the door and it will open. Speak to Liselle and she will ask you to help her husband. Speak to her husband, Meranthon, in his bed and he will ask you to retrieve the Tome of Demonology which he lost when he was attacked.
  • As you leave Valoria, Eris will give the Dagger of Valor to a demon before being killed by the demon.
  • Enter the cave southeast of the entrance to Valoria and defeat the demon there. The Tome of Demonology is at the back of the cave.
  • Return to Meranthon in Valoria and he will be dying. Eventually, Liselle will have the courage to help him. As soon as he is better, though, he will be killed by the Gaurdian.
  • Speak to Sir Artos and Lambert and after some persuading, they will both help you defeat the Demon Triumvirate.
  • Go to the shrine of Valor northeast of Valoria and attack the demon behind the shrine. Once you defeat the demon, you will see the other two defeating their demons. Pick up the Dagger of Valor which will be floating above the burnt pentagram.
  • Speak to Sir Artos in the northeast part of the island where he defeated the demon or back in Valoria and he will tell you the mantra of Valor.
  • Use the Dagger, the glyph, and the mantra 'ra' to restore the shrine of Valor.

    Skara Brae
  • Return to Britain and enter Lord British's castle. Speak to Lord British's seneschal. He will give you a note from Blackthorn and tell you that Lord British has gone to the Isle of the Avatar to face Blackthorn. In the letter, Blackthorn will tell you to meet him on the Isle of the Avatar.
  • Sail to the isle of Skara Brae. As you approach the remains of the town, Shamino will speak to you through the statue. He will ask you to find the Book of Truth, the Bell of Courage, and the Candle of Love so that you can perform the ritual that will reunite his spirit and body.
  • Return to Britain and enter Lord British's castle. Speak to the musician there and she will give you the sheet music for 'stones'.
  • Go to Lord British's chamber and place the sheet of music on the harpsichord in the southwest corner. Play the instrument and the Ankh of Spirituality will appear on the table.
  • The Candle of Love in located in the valley in the snowy mountains northeast of Stonegate. Take the great northern trail into the snowy mountains that slide down into the valley. Cast ignite on the three braziers at the south end of the valley and step into the red flame that appears. Climb onto the ledge in the eastern side of the valley and jump onto the second level. The Candle of Love will appear on the pedestal.
  • The Book of Truth is in the Lyceaum in Moonglow. If you have not yet found the Lyceum, see the section on Moonglow to learn how to get Tydus to reveal the Lyceum.
  • The Bell of Courage is in Serpent's Hold which has sunk underwater. Navigate the ship yourself to the island south of Buccaneer's Den and southeast of Trinsic and jump off the ship. The underwater entrance is near the south coast of the island. Defeat Groldek, the arch-mage, and the bell of courage will appear. Lyssa, the protector of the bell, will ask you to take it.
  • Return to Skara Brae and as you walk past the statue with the Candle of Love, the Book of Truth, and the Bell of Courage in your possession, Shamino will speak to you again and explain the ritual to reunite his spirit and body.
  • The Sentinel of Skara Brae will speak to you as you approach. Step in its hand and it will tell you the mantra of Spirituality: 'Om'.
  • Swim to the Temple of Souls northwest of Skara Brae and enter through an underwater entrance. If you have the Ankh of Spirituality, step in the well to enter the nether world.
  • Shamino's body is in a cave to the west. Following the path, taking a right at the first fork and lefts at the rest of the forks to find the cave.
  • Cast Ignite on all the braziers to remove the barrier surrounding Shamino's body. Then place the Book of Truth, the Candle of Love, and the Bell of Courage on their proper pedestals. Read the Book, ignite the Candle, ring the bell, and then speak the mantra 'om' to restore Shamino. He will tell you who the Guardian is and what has happened to Lord British. You will summon the spirit of Malchir who will tell you how to summon Pyros. When you finish speaking to Shamino, the Isle of the Avatar will appear.
  • Return to the ship and sail to the Isle of the Avatar.

    Abyss
  • Go south to the center of the island to the pentagram. Place some sulphurous ash, spider's silk, a piece of blackrock from Covetous, and the demon's skull on top of the pole onto the pentagram. Place the red candle from Destard in the center of the pentagram and cast ignite on it. Pyros will take you into the Abyss.
  • - Enter the corridor to the south and go left. Defeat the gazer and click on the white brick in the top right corner of the room.
  • Go back down the corridor and go west through the new passage.
  • Step on the target in the floor and then move aside when the globes appear so that they hit the target. Take the gray globe that appears and step on the teleporter to go to the fire floor.
  • At the end of the left passageway, press the right button to make a column appear, and the left button to make a red globe appear. Take the globe and press the bright brick in the top left corner of the room.
  • Cast Douse on the brazier's in the room at the end of the right passageway to gain access to the teleporter to the earth level.
  • At the room at the end of the left passageway, place an item on the pressure plate in the northwest and stairs to the south will appear. Climb the stairs, then climb onto the black ledge in the south wall. Click on the ankh and you will be able to read a message left for you be the Time lord, and you will find the Time Stop Spell. Click on the light square in the west wall above the ledge.
  • Take the green globe in the room at the end of the right passageway and quickly step onto the teleporter to get to the water floor.
  • Go to the far end of the room at the end of the passageway to the left, climb onto the stairs when they are extended, and touch the white square.
  • Cast Fireball in the room at the end of the passageway to the right to melt the ice. Take the blue globe and climb onto the teleporter.
  • Place all four globes on the pedestal one at a time. This will open the gates to the four elemental planes. You need to find the gate to each plane of the different elemental levels and defeat the enemy their.
  • Step on the teleporter to return to the air level. Take the passageway to the right and climb the steps in the room at the end. Walk up to the portal to enter the air plane.
  • To the east are four paths. Take the second one from the left and then jump from ledge to ledge to climb up to the peak. Defeat the dragon and a teleporter will appear. When you step on the teleporter, you will be returned to the air level.
  • On the fire level, take the left passageway and eventually a new passage to the left will appear at the end of which is the portal to the fire plane.
  • Go east and then take a couple of lefts when you appear in the fire plane. Keep the large stone columns with the flames on top to your left as you circle around them. Occasionally you will have to jump over some lava. Eventually you will be able to enter the columns from the south. Defeat the demon that appears in the large flaming pentagram and a teleporter will appear which will return you to the fire level.
  • Take the right passageway on the earth level to find the portal to the earth plane.
  • Go south, and then follow the path west and defeat the demon. The teleporter will appear. One of the chests contains the Blackrock Chest. The others are mimics.
  • On the water level, take the left passageway and enter the portal on the floor of the room at the end to enter the water plane.
  • In the water plane, jump into the water below and climb out onto a ledge in the outer wall. Climb up the cliff by jumping from ledge to ledge and then go under the stone arch at the top. Take a left and follow the path until you reach the lake at the top of the waterfall. Defeat the sea serpent in the lake to make the teleporter appear. Go back the way you came and eventually you will find the teleporter to take you back to the water level.
  • Step into the pit that has now been uncovered. Go down the side of the cliff to the bridge and cross the black bridge at the bottom of the pit.
  • On the other end of the bridge you will see Lord British and Blackthorn. Lord British will create a magical barrier to keep you from interfering and will challenge Blackthorn. After an intense magical battle, Lord British will defeat Blackthorn. Lord British will remove the barrier and will give you the Codex of Ultimate Wisdom. He will also give you some instructions for how to cleanse the shrine of Spirituality.
  • Enter the column and take the glyph of Spirituality. Talk to Lord British and he will teleport you out of the abyss.

    The Codex of Ultimate Wisdom
  • Once you have left the Abyss, go south and take the path into the mountains. At the southern tip of the island you will find a cave.
  • lace the Codex of Ultimate Wisdom on the table. Next put the red lens on the left pedestal and the blue lens on the other. Read the Codex and it will tell you the rituals of Barrier of Life and Armageddon.
  • Return to Raven and the ship and sail to Britain.

    The Void
  • Go to Lord British's castle and speak to Lord British who is on the west side of the castle. He will temporarily realign the moons and open a moongate to the void.
  • Go south and then west and you will meet the spirit of Dupre. He will tell you once the shrine has been restored, he will be resurrected.
  • Step on the teleporter to go the shrine of Spirituality. Use the Ankh, the glyph, and the mantra 'om' to restore the shrine.
  • Step on the teleporter to return. Dupre will be alive and well and will tell you to meet him in Lord British's Castle.
  • Use the Orb of the Moons in the center of the stone circle and chant the mantra 'Mu' to return to Britain.
  • Return to Lord British's Castle and speak to Lord British. He will take the runes and will give you your final instructions. Also, say your good-byes to the companions who will also be in the castle.

    Terfin
  • Speak to Raven at the docks and sail to Terfin. Speak to Raven again when you arrive and she will tell you of a secret entrance before saying good-bye to you.
  • Go to the northwest part of the island and enter the cave. The barrier inside will disappear if you have all eighth sigils.
  • Step on the teleporter to enter the Guardian's fortress.
  • Step on the pressure plate in the top right corner of the room to make the portcullis rise. Quickly run through the door before the portcullis closes.
  • Go to the end of the hall and turn left. Press the blue button in the room at the end of the next hall and a door will appear.
  • Go to where the new door appeared and press the white brick to make a second set of doors appear.
  • Go through these new doors and turn left. Take the key in the bar.
  • Return to the first set of doors and use the key to unlock the doors.
  • You will enter a room where the walls start closing in. Press the red button that eventually appears to make the walls retreat and the exits appear.
  • Turn left at the next fork and enter the room on the right. Take the copper key from the table and enter the next room. The key opens one of the chests which contains a gold key, while the other chests are mimics.
  • Leave the two rooms and take two lefts. Press the brick on the right where you see four bricks and a door will appear. Use the gold key to open the door.
  • Turn right at the next fork and then turn left. Click on the attractor to remove the field and take the gold key from the pedestal.
  • Head back north and turn left to enter the torture chamber. Use the key to open the door to the south.
  • Take the green power cube from the pedestal in the throne room with the demon.
  • At the end of the next corridor, drop into the pit and pull the lever at the end of the passageway to the north. Climb back out of the pit and continue east.
  • You will eventually find a teleporter that will take you to the next area.
  • Click on the crooked painting to unlock the door.
  • Turn right at the next intersection. When you enter the room, the entryway will be sealed. Take the blue power cube from the table.
  • Step on the burnt pentagram to teleport to another area. To the east you will find a red power cube and to the north will be another burnt pentagram which will take you back.
  • Place the red power cube into the pylon and the entryway will be opened again.
  • Return to the intersection and take the west branch. Eventually you will find a room with several beds. Take the key and yellow power cube on the table and press the lighter colored brick and a new path will appear.
  • Return to the intersection and go north. Use the key to open the doors.
  • Turn left and eventually your way will be blocked by a portcullis. Cast Telekinesis on the blue button behind the portcullis to raise it. There are two Telekinesis scrolls nearby if you need them.
  • At the next intersection, turn right. The man in the room at the end of the hall will think you are Blackthorn and will attack. Click on the painting and it will slide to the right. Click on the button behind it to open the portcullis just outside the room. Take the treasure room key from the treasure chest inside the cell.
  • Backtrack a bit until just before the room with the statue of the Guardian. Go east and speak to Ciara. Give her the treasure room key and she will give you the Queen's power cube.
  • Put the power cube in the pylon and the barrier to the north will disappear.
  • Continue down the passageway and eventually you will find a meeting room with a table in the center. Press the red button on the chair in the far end of the room and a wall will disappear.
  • Go to the new room that had just appeared and pull the lever to remove the barrier nearby.
  • Put the blue, green, and yellow power cubes in the empty pylons and a meteor will appear above the table. Take the meteor and put it on the dais and a teleporter will appear in another part of the dungeon.
  • Return to the intersection near the crazy man who thought you were Blackthorn and go north. Step on the teleporter in the room between the two statues of the Guardian.
  • Enter the Guardian's chamber and place the eight sigils on the eight pillars. Step into the light in the center of the room and speak the words 'Sanct Vas Grav In Mani An Corp' to create the Barrier of Life.
  • The Guardian will appear and start attacking you. Take three broken pieces of the portal scattered around the room and place them in the center of the chamber one at a time. Speak the words for the Ritual of Armageddon, 'Vas Kal An Mani In Corp Hur Tym', and both you and the Guardian will ascend from Britannia.

    Lighthouse Gems
  • Speak to the man in the lighthouse east of Britain and he will ask you to find the three other magical gems that are needed to light the lighthouses.
  • The Emerald gem can be found in a cave on the south coast of Buccaneer's Den.
  • The Sapphire gem is inside a crate in the mountains just east of the small lake southeast of Yew. Use a weapon to brake the crate and take the gem from inside.
  • The Ruby gem is in a shipwreck on the coast west of Trinsic.
  • Take each of the gems to Cameron, the gemcutter, in Britain to be cut.
  • Put each gem in the top of each of the other lighthouses. The Emerald in the lighthouse in Moonglow, the Sapphire in the lighthouse in Trinsic, and the Ruby in the lighthouse in Buccaneer's Den.
  • Return to the man in the Britain lighthouse and you will receive a 100 gold reward.

    Bandits
  • On the road from Britain to Paws you will see a boy in a burning building. Cast douse to save him and he will ask you to rescue his mother from the bandits.
  • You can climb into the mountains on the west side of the house. Take the bridge across to the bandits lair.
  • Defeat the bandits and talk to the woman. She will thank you for saving her and her son.
  • Read the bandit's journal to learn about the treasure they have hidden in the mountains.
  • Go back across the bridge and ascend further into the mountains to the snowy peaks.
  • Pass through the cave and you will be in front of a lake on top of a waterfall.
  • There is an underwater cave about where the bandits are standing. Inside you will find the bandit's treasure: gold coins, gems, and reagents.

    Mill Valve
  • An old lady in the southwest part of Paws will tell you that the valve in the mill is broken so they can't get any water.
  • Go to the cave of the troll who was blocking the bridge. Inside you will find the replacement valve.
  • Return to Paws and place the valve in the hole in the wall of the mill.

    Silver Serpent
  • The priestess in the Cathedral of Love in Britain will ask you to find the Silver Serpent which was stolen.
  • There is a cave hidden behind foliage on the northern part of Buccaneer's Den above the town. Press the stone on the wall when you are trapped by the portcullis to free yourself.
  • At the end of the tunnel you will overhear two of the bandits arguing and will see the Silver Serpent imprisoned on a platform to the left.
  • Shoot the target by the Silver Serpent and a bridge will extend from the platform. Defeat the pirates and take the gold key left behind. Click on the top of the serpent to use the key to free it. It will automatically return to the Cathedral of Love.
  • WARNING: Once you free the Silver Serpent, you will not be able to purchase items at the guild shop.

    Cathedral Funds
  • After the Silver Serpent has been returned, Kimberly, the priestess in the Cathedral of Love in Britain will ask you to get back the gold that was stolen by the mayor before the shrine was cleansed.
  • Speak to the mayor's assistant in the mayor's house and he will refuse to return the money.
  • The door to the storeroom is behind the tapestry in the west wall. Click on the left side of the tapestry to open it. Inside you will find the Cathedral's funds.
  • Return the funds to Kimberly.