Miscallaneous

Belladonna
Temporarily protects the user from shapechanger attacks.
Sold by Alhelor in the Alliance Arms Inn in
Port Llast.
Healer's Kit +1
Used in conjunction with the Heal skill to heal wounds, cure poison, and remove diseases.
Sold by holy merchants and nature merchants in chapter one, by general merchants in chapters one and two, and by magic merchants and special merchants in chapters one through three.
Healer's Kit +3
Used in conjunction with the Heal skill to heal wounds, cure poison, and remove diseases.
Sold by holy merchants and nature merchants in chapters one through three, and by Husher Clay in the Trading Post in
Beorunna's Well.
Healer's Kit +6
Used in conjunction with the Heal skill to heal wounds, cure poison, and remove diseases.
Sold by holy merchants and nature merchants in chapters two through four, and by Eltoora Sarptyl in the Cloaktower in the
City Core in Chapter 4,
Healer's Kit +10
Used in conjunction with the Heal skill to heal wounds, cure poison, and remove diseases.
Sold by Oleff in the Hall of Justice in the
City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4.
Map of the Beggar's Nest
Map of the Beggar's Nest district.
Sold be general merchants in chapter one.
Map of Blacklake
Map of the Blacklake district.
Sold be general merchants in chapter one.
Map of the Docks
Map of the Docks district.
Sold be general merchants in chapter one.
Map of the Peninsula
Map of the Peninsula district.
Sold be general merchants in chapter one.
Smugglers' Coin
Used as a currency by shadier merchants in the
Docks. Also, can be used to bribe your way into the Seedy Tavern.
From various miscreants in the Docks District.
Thieves' Tools +1
Used in conjunction with the Open Lock skill to aid in the chances of success.
Sold by rogue merchants and general merchants in chapter one, and by special merchants in chapters one through three.
Thieves' Tools +3
Used in conjunction with the Open Lock skill to aid in the chances of success.
Sold by general merchants in chapter two, by special merchants in chapters two and three, and by rogue merchants in all four chapters.
Thieves' Tools +6
Used in conjunction with the Open Lock skill to aid in the chances of success.
Sold by general merchants in chapter two, and by rogue merchants in chapters two through four.
Thieves' Tools +10
Used in conjunction with the Open Lock skill to aid in the chances of success.
Torch
Light Bright (20m) Yellow.
Sold by general merchants, blacksmiths, rogue merchants, and nature merchants in all four chapters.
Wolf Pelt
Weight: 0.5