White Magic
| Cure | HP will be recovered slightly. | |||||||||
| Harm | Hurts Undead monsters ranging from 20 to 80 HP. | |||||||||
| Fog | Shields by envelopment in a think fog. Armor will increase 8 points. | |||||||||
| Ruse | The enemy is fooled into seeing multiple images of the magician. Evade rate increases 40% | |||||||||
| Lamp | Removes the enemies' DARK spells. | |||||||||
| Mute | Magic users are rendered unable to speak. | |||||||||
| Alit | Anti-lightning, reduces damage received by 25 to 50%. | |||||||||
| Invs | Invisibility, 20% increase in ability to avoid attack. | |||||||||
| Cur2 | Second CURE spell, HP will recover from 32 to 64 points. | |||||||||
| Hrm2 | Second HARM. Damages to Undead monsters will range from 40 to 160 points. | |||||||||
| Afir | Anti-FIRE spell, reduces damage from Fire spells by 25 to 50%. | |||||||||
| Heal | Restores 12 to 24 HP. | |||||||||
| Pure | Magicial antidote for poison. | |||||||||
| Fear | Causes the enemies to run away in terror. | |||||||||
| Aice | Anti-ICE spell, decreases the effect by 25 to 50%. | |||||||||
| Amut | Anti-MUTE spell will nullify the enemies' MUTE spell. | |||||||||
| Cur3 | Third CURE spell. HP will recover by 64 to 128 points. | |||||||||
| Life | Revives a slain ally. Cannot be used during battle. CAUTION: HP is only 1 after being revived. | |||||||||
| Hrm3 | Third HARM spell. Damages to Undead monsters range from 60 to 240 points. | |||||||||
| Hel2 | Second HEAL spell. HP will recover by 24 to 48 points. | |||||||||
| Soft | Releases one ally from enemies' STONE spells. | |||||||||
| Exit | Will warp the adventure party from the dungeon, but does not work in battle. | |||||||||
| Fog2 | Second FOG, increases armor defensive rating by 12 points. | |||||||||
| Inv2 | Second Invisiblity spell. Results in a 40% decrease in the enemy attack. | |||||||||
| Cur4 | Fourth and most powerful CURE spell. HP will be completely restored. | |||||||||
| Hrm4 | Fourth and most powerful HARM spell. Will damage Undead monsters by 80 to 320 HP. | |||||||||
| Arub | Offers protection from enemies' RUB spell. | |||||||||
| Hel3 | Third, and most powerful HEAL spell. HP will recover by 48 to 96 points. | |||||||||
| Fade | Causes evil to be gone. | |||||||||
| Wall | Places a protective wall around one Warrior, preventing the enemies use of magic on them. | |||||||||
| Xfer | Deprives strong enemies of their special defense. | |||||||||
| Lif2 | Revives a slain ally with complete restoration of HP. |